"Chill Mode" Added
New accessibility options are available, allowing you to control random events and, if desired, the monsters' patience bar. You can disable or enable these options at any time.
A cooking simulator where you run an underground fast food for monsters and serve them with human meat. Improve your kitchen appliances, unlock new recipes, manage your stock and keep the monsters well fed.
| App ID | 3281090 |
|---|---|
| App type | Game |
| Developer | Bricchi Games |
| Publisher | Bricchi Games |
| Release date | 2025-04-24 16:01 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/3281090 |
| Last store refresh | 4 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | HumanFastFood.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:25 UTC | $6.99 | $6.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 19543105 | 2025-08-10 03:49 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228989 | windows | from app 228980 · shared install | ||||
| 228990 | windows | from app 228980 · shared install | ||||
| 3281091 | 1.64 GB | 1.49 GB | 2351659103451867393 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 19543105 | public | 2025-08-10 03:49 UTC | 4 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:25 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
New accessibility options are available, allowing you to control random events and, if desired, the monsters' patience bar. You can disable or enable these options at any time.
Small updates: - There was a bug with unlocking the "Monster Chef" achievement that has been fixed. Now, if you have completed everything, you can simply enter the level and "Monster Chef" will unlock if you have all the other achievements, even if you have deleted the save game and restarted the game. - The electrician cat was preventing the "Fix the power panel 5 times" achievement. Now, if he prevents a power outage, you will get this notification and it will count towards the achievement. {STEAM_CLAN_IMAGE}/45266199/f7caa16291ba32761394f2007789eb19931d4a53.png - I added a option to disable
Human Fast Food is finally available on Steam Thanks for your interest in the game. Human Fast Food is a solo project and I'm glad to see people enjoying the game, and I was really impressed with your demo playtime for a small project like this one. Anyway, enjoy the game and the 20% discount, thanks again!
After a long time without posting, I'm excited to announce the release date and price. Date: April 24th. About the price... It's pretty common for simulators to cost between $10 and $15, which is fine, but since this is my first simulator game and I don't want the price to be a deal breaker for you, the price will be $6.99 MINUS a generous launch discount, which won't go below that for a long time. For those interested in the differences between the demo and the final game: - New recipes - New monsters - New appliances - New ingredients - Random events added - New tasks - New customizations -
Watch the developer play
I made small updates every week to fix small bugs and now this is the biggest update for the demo, just before the Steam Next Fest, here's what's new: - Deutsch (German) Translation - Refrigerator that can store up to 10 ready-made packages of each recipe {STEAM_CLAN_IMAGE}/45266199/be9a1ebfc9360cf60b662cf13b177a56457e41b2.png - 3 New options to customize your fast food (you can see the sci-fi one in the screenshot above) And for the most important bug fixes and smaller additions (some of which I fixed weeks ago, but I'm talking about it now): - Tutorial objective switching is now faster - Bur
After a lot of attention from Germany (a thousand wishlists from Germany alone), I'm adding the translation to the final version of the game. Thanks!
This is not a “launch the demo and run” kind of thing. I'll be updating the demo until the final game is released. So please, play, cook, process some meat and enjoy. {STEAM_CLAN_IMAGE}/45266199/3bbd06f22c9714acda3aed886637cf43b2ae4590.gif
After a playtest with hundreds of players and dozens of responses to the survey, here are the main updates coming to tomorrow's demo: 1. Translation {STEAM_CLAN_IMAGE}/45266199/ce7e71a577f560c30466e28e938a1f2b3136e7ba.png I'm not going to lie, it's not complete yet, but I'd say it's 95% there, with only non-relevant things not translated, like loading menu texts. I thought it would be easier, but dealing with different fonts, spacing and line breaks has been a nightmare 2. Coins {STEAM_CLAN_IMAGE}/45266199/5e121ae25b6bb8650b21e3bc994098e45ea584c8.gif This one is self-explanatory, no longer “on
The playtest is over, and now the game will be available to play in the public demo in January. Dozens of people helped out and responded to the survey, so I'm happy to say that I'm already fixing some of the “annoying things” you found. The public demo will have more recipes, Chinese, Japanese and Portuguese translations and more upgrades. I'll do a post soon detailing the fixes and additions for the demo. Thanks for playing!
Playtest is now live! Play, have fun and share your thoughts with me! For now, the playtest is only available in English, but the demo launch in mid-January will be translated into the languages indicated on the Steam page. For content creators, you have a button to access the in-game press kit, but you can also access it here: CLICK HERE (Google Drive)
{STEAM_CLAN_IMAGE}/45266199/b13a649aa30351d9373c8bc221c84f262012013a.png 1,174 people clicked the button to take part in the playtest - and I'm very happy about that! Some people have messaged me to get access, but the truth is that it's not available at the moment, only the button to request access is (in fact, Steam has already approved the build for the test, but it's not ready yet). The playtest is planned to be released early December, to be more specific, I'll release it anywhere between the first and second week of December. In addition, I'll be launching the public demo sometime in Jan
Hitting 1,000 wishlists feels like a huge milestone for me. It's amazing to know that so many people are looking forward to my game. Thank you for being a part of this journey with me! As a solo developer, this achievement motivates me to create the best game I can. {STEAM_CLAN_IMAGE}/45266199/0e8272711c3a52278895c805d1eb97699e7f82cd.png - Bruno Bricchi
The Japanese translation will be added to the final game and is already on the Steam page. I'm very happy to have received a few thousand "accesses" on the Steam page, and most of them came from Japan (almost 40%). I've also read some good comments from the Japanese community on social media. I learned that the biggest reason for this amazing Japanese audience was the “Automaton” website, which covered my game in a post. I also saw that they covered a wide variety of indie games, which is really amazing! I mean, in the West the press doesn't care about indie games that don't have millions in t
Hi guys It's not every day that a solo developer puts up a Steam page, is it? The only moment more exciting than that is launch day, but let's not rush things. If you're reading this, I suppose you're interested in the game, right? So let me ask you a favor... Put it on your wishlist now, if you haven't already. Also, feel free to join the playtest list, I'll be talking more about it in the coming weeks. You can wishlist it here: https://store.steampowered.com/app/3281090/Human_Fast_Food/ Or just click in the star in the right side of this page. And if you're still not convinced, below I'll po
Full appinfo as delivered by Steam PICS, changenumber 37467610. Also at /api/app/3281090/raw.
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