Tend your farm. Craft spells in the spell editor. Enter the dungeon. Extract alive — or lose everything.
A first-person extraction game with spell crafting, farming and alchemy.
No player history yet. This app is now tracked, so data will appear within about ten minutes.
Playing now
Not polled yet (never)
24-hour peak
All-time peak (tracked)
Regional prices
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
Price history, US store (USD)
Date
Price
Regular
Discount
No price changes recorded yet. Price tracking starts the first time SteamRaw sees an app.
DLC
AppID
Release
Price
No DLC known for this app.
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
No depot information available for this app.
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
No builds recorded yet.
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-12 00:08 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-04-03 07:50 UTC · Community Announcements · Hvor
I’ve updated the screenshots and game description so they better reflect what the game is actually like. I’m making changes as I develop and test the game. Initially, I planned to have the dungeon levels procedurally generated, but I wasn’t happy with the result. Pre-designed rooms give players more opportunities to plan their run—and that feels like the right approach. With that in mind, the game is now closer to an extraction shooter than a roguelike. I’ve updated the tags and description accordingly.I’ve also set a release date—Q4 2026. The current development pace allows for this, but the
2025-10-22 14:10 UTC · Community Announcements · Hvor
I recently finished another sprint I set for myself and made a new trailer for the game=)I also added weapon for the main character. It's still in development, but I hope the main idea is already clear =)The plot and overall vibe have also shifted towards a more humorous tone.Check out the gun itself. I think it turned out pretty well.
2025-02-24 14:00 UTC · Community Announcements · Hvor
I decided to start a development blog for this game and give people more information of what this game is about. The most interesting thing in my opinion is creating your own spells, and there is an ellement adding randomness to this system. Pets. These are non-combat creatures that live in your house and give some bonuses to certain categories in the magic editor that would make your spells a little more powerful if you have the right pet. In the world you can find them as inventory items or buy them from a merchant. If you find a pet that you already have, its level will increase and the bon
Full appinfo as delivered by Steam PICS, changenumber 38808929. Also at /api/app/3284080/raw.