2025-07-08 18:13 UTC · Community Announcements · manylegged
* Library and compiler updates, etc. * add backup agent in case network access is not available * add verbose match logging (community contribution! thanks!) * fix hang when firing modded weapons with a really slow firing rate (community contribution! thanks!) * fix crash when using "agent" command
2022-08-30 02:08 UTC · Community Announcements · manylegged
* Fix resolution problem on Steam Deck and increase font size for small fonts * Fix issue where wormhole uploads erroneously reported as failed. * Enable border-less full screen option on Linux
2022-06-27 10:01 UTC · GamingOnLinux
Reassembly is a highly rated game that mixes spaceship building, exploration and intense combat. It's quite a little gem and has a big update out now. Read the full article here: https://www.gamingonlinux.com/2022/06/spaceship-building-game-reassembly-goes-64bit-gets-linux-and-steam-deck-upgrades
2022-06-25 02:12 UTC · Community Announcements · manylegged
* add 64 bit windows binaries. Should improve performance a bit, especially when many mods are installed. * add 64 bit linux binaries, and update linux compiler to gcc-9. Linux support now requires a 64 bit OS. * update mac compiler. Now requires OSX 10.12. * multi-threaded ship loading. Noticeably faster loading when many mods are installed * UI fixes for steam deck. Scrolling credits with bigger fonts, move some "flying" controls into "advanced", open the on-screen keyboard when relevant, etc. * Fix corruption crash when an explosion creates more explosions * replace libcurl with cpphhtplib.
2021-07-07 15:20 UTC · Community Announcements · manylegged
- AI now takes into account enemy Autofire & Point Defense weapons more appropriately when calculating engagement range (thanks Glitchnonimous) - AI Command Flags now persist in Tournament mode (thanks Glitchnonimous) - fixed bug where blocks would sometimes crazily detach and reattach rapidly - fixed a number of wormhole issues - fixed linux steam integration
2019-12-29 22:26 UTC · Community Announcements · manylegged
Happy new year! I wanted to get the beta out before the end of the year, and here it is. The main new feature is a shroud system that makes turreted weapons look nicer. There are also a number of bug fixes and optimizations. * Add more elaborate turret shroud graphics to many blocks * Optimize explosions and resources * Update SDL library versions * Fix steam integration in Windows XP build * Fix crash when entering wormhole Modding features * add shroud system * fix shroud offset for invisible blocks * fix bug where rotator angle was not saved on cluster changes * add FRIENDLY_FIRE explosion
2019-01-31 17:50 UTC · Community Announcements · manylegged
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7247837/aba55e13eea37f381858a21918db8148a980c848.png General Updates * Add galaxy configuration screen when creating a new game or regenerating the world. Allows players to change the size of the galaxy, number of agents, and, if the Fields Expansion is installed, the number of gravity wells and slow zons. * Show which block is causing the "locked" status for imported ships. * Fix particle effect related crash (std::bad_alloc) * Big projectile physics optimization - can now have significantly more projectiles before the game sl
2019-01-22 23:32 UTC · Community Announcements · manylegged
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7247837/aba55e13eea37f381858a21918db8148a980c848.png Get it here! There are also a number of updates in the base game: Tournament * Add free for all tournaments! * Add soft tournament border * fix excessive spread fire * add option to pause between rounds instead of advancing automatically * fix bug where saves slots at end would not appear in tournament screen General * fix long standing memory corruption issue related to strings * fix bug where blocks with ports very close together could corrupt ship state * fix some fleet co
2018-10-21 09:48 UTC · Community Announcements · manylegged
Update time! General * Add support for OSX Mojave. * allow dragging blocks with the middle mouse button after cloning (thanks Jolt for the suggestion) * don't load save slots until they become visible in the menu, for those of you with 50 save slots. * import menu enhancements: Add link to reassembly data directory and save slots. Add sorting and an icon size toggle. * optimize ship load time * players can now place agent into the "agents" directory inside the save directory (controllable with kAgentDirectory cvar). Agent in this folder will be used instead of downloading from the wormhole ser
2018-10-01 03:45 UTC · Community Announcements · manylegged
This is the first update in quite a while and it's a BIG one. TLDR; rebalanced block P costs, lots of new weapon types for modders, significant optimizations for better frame rate and a smoother ride. General Improvements: * Block P costs have been re-balanced * Significant performance, precision, and stability updates when editing very large structures. * 'x' now properly stops the player ship from rotating when in key rotation mode * tooltips are now properly updated after scaling a block * World streaming and generation is now smoother. Improve performance when copying clusters and when all
2018-05-15 01:29 UTC · Community Announcements · manylegged
Hello! If you're working on an AI mod or interested in working on one, we would love to hear from you! We can write additional documentation, expose more interfaces/hooks, etc. If you are having trouble getting things working, we would love to help. Please get in touch! Update Changes: * Add confirm dialog when loading code from mods * Add angle concept to editor console cursor to allow spawning fleets/ships with a certain facing * Fix crash when saving blueprints * Fix random crash * Fix crash when mousing over certain blocks with the editor console enabled
2018-04-24 04:02 UTC · Community Announcements · manylegged
We are proud to announce that Reassembly now supports AI mods. This has been a long time in the coming but we are really excited at the possibilities. DETAILS for modders: * This is the very first release! We expect to encounter and fix bugs. Please contact us with questions or issues. * Mods are written in C++, same as Reassembly, and loaded as dlls. Steam Workshop is supported. * See the example mod github page for details and docs. We recommend forking the example and modifying as needed. https://github.com/Akaito/reassembly-ai-mod-example * For AI modding related questions, we recommend us
2018-03-09 23:08 UTC · Community Announcements · manylegged
Hello! We are working on a system to allow Reassembly to load code from mods, with the initial version focusing on AI modding. This release is about publishing all the changes that have been languishing in beta so that we can resolve any issues with them before the AI modding stuff comes out. * Update libraries OpenAL and SDL * Update Visual Studio Runtime from 2013 to 2017 (with fallback) * Fix some crash bugs, improve crash reporting messages * Add modding block flags "NORECOLOR" (prevents automatic recoloring of block) and "NOPALETTE" (prevents block from show up in the block databank). * A
2018-03-09 23:08 UTC · Community Announcements · manylegged
Hello! We are working on a system to allow Reassembly to load code from mods, with the initial version focusing on AI modding. This release is about publishing all the changes that have been languishing in beta so that we can resolve any issues with them before the AI modding stuff comes out. * Update libraries OpenAL and SDL * Update Visual Studio Runtime from 2013 to 2017 (with fallback) * Fix some crash bugs, improve crash reporting messages * Add modding block flags "NORECOLOR" (prevents automatic recoloring of block) and "NOPALETTE" (prevents block from show up in the block databank). * A
2016-11-10 21:38 UTC · Community Announcements · manylegged
* autozoom / autoaim / hud settings and control settings are now saved as part of the save slot * mod authors can now create a file "credits.txt" in the "data" directory to get on the credits page. One author per line. * fix memory corruption bug * fix "fleetpalette 8". console commands that used to accept only faction numbers now accept faction names as well. * update xcode and visual studio versions * some minor block description / localization tweaks
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