Astray is a first-person horror/puzzle game set in an abandoned museum based on unusual cultures, legends, and supernatural themes. But something more sinister lurks beneath the surface..
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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 21:21 UTC
$6.99
$6.99
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Description
Updated
Password
public
977558
Depots
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Name
OS
Size
Download
Public manifest
Notes
329201
1.44 GB
1.38 GB
1468258281004373452
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
977558
public
2026-09-11 21:21 UTC
6 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:21 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2016-02-15 16:39 UTC · Community Announcements · Aegon Games
Upgraded to the latest stable Unreal Engine version (includes various bug fixes & performance improvements) Implemented a virtual cursor for controller support in the menus Added an option to toggle crouch rather than having to hold it Changed the menu font to something nicer looking Increased font size for all notes to make them easier to read from a distance Dramatically reduced the amount of disk space the game needs Fixed an issue causing movement controls to get stuck after opening a menu or note Fixed an issue causing original movement controls to not be properly overridden when rebindin
2016-02-15 16:39 UTC · Community Announcements · Aegon Games
Upgraded to the latest stable Unreal Engine version (includes various bug fixes & performance improvements) Implemented a virtual cursor for controller support in the menus Added an option to toggle crouch rather than having to hold it Changed the menu font to something nicer looking Increased font size for all notes to make them easier to read from a distance Dramatically reduced the amount of disk space the game needs Fixed an issue causing movement controls to get stuck after opening a menu or note Fixed an issue causing original movement controls to not be properly overridden when rebindin
2015-05-22 18:06 UTC · Community Announcements · Aegon Games
The infamous saving/loading bug shouldn't happen any more. No longer will save games randomly be corrupted Falling through the world should be eliminated Loading times should be shorter (for first entering the game) Various performance optimizations Camera clipping through walls should no longer happen Fixed spelling, grammar & formatting errors on notes Other minor bug fixes, improvements, and polish added IMPORTANT: For some of these fixes, the save game system had to be completely replaced and zones split into separate files; as such, old save games are useless. If you don't want to lose yo
2015-05-22 18:06 UTC · Community Announcements · Aegon Games
The infamous saving/loading bug shouldn't happen any more. No longer will save games randomly be corrupted Falling through the world should be eliminated Loading times should be shorter (for first entering the game) Various performance optimizations Camera clipping through walls should no longer happen Fixed spelling, grammar & formatting errors on notes Other minor bug fixes, improvements, and polish added IMPORTANT: For some of these fixes, the save game system had to be completely replaced and zones split into separate files; as such, old save games are useless. If you don't want to lose yo
2015-03-07 15:27 UTC · Community Announcements · Aegon Games
Upgraded to the latest stable version of Unreal Engine (4.7) Improved performance in the starting area, saving ~3ms per frame (the difference between 50 & 60 fps) The correct footstep sounds should now always play based on the surface the player is walking on Overhauled the saving & loading system. Saved games are no longer overwritten; each time the game is saved, a new save file is created Collision issues may be resolved. No falling through the world while testing, but that doesn't necessarily mean it's fixed Known Issues There's a rare bug (that also occurred in older versions) causing a s
2015-03-07 15:27 UTC · Community Announcements · Aegon Games
Upgraded to the latest stable version of Unreal Engine (4.7) Improved performance in the starting area, saving ~3ms per frame (the difference between 50 & 60 fps) The correct footstep sounds should now always play based on the surface the player is walking on Overhauled the saving & loading system. Saved games are no longer overwritten; each time the game is saved, a new save file is created Collision issues may be resolved. No falling through the world while testing, but that doesn't necessarily mean it's fixed Known Issues There's a rare bug (that also occurred in older versions) causing a s
2015-02-04 18:34 UTC · Community Announcements · Aegon Games
A small update to add some requested functionality and fix a couple of bugs: Fixed issue with VSync not working Rebinding keys should no longer overwrite gamepad controls. You may need to delete your config folder (found in AppData) to get gamepad controls back (usually "C:\Users\ \AppData\Local\Astray\Saved\Config\" for Windows 7) Added a "look sensitivity" slider to the options menu. Works with both mouse & gamepad turning speeds. Also reduced the base sensitivity of the gamepad controls The cog-operated portcullises (portculli?) in the Caverns should now correctly save their state
2015-02-04 18:34 UTC · Community Announcements · Aegon Games
A small update to add some requested functionality and fix a couple of bugs: Fixed issue with VSync not working Rebinding keys should no longer overwrite gamepad controls. You may need to delete your config folder (found in AppData) to get gamepad controls back (usually "C:\Users\ \AppData\Local\Astray\Saved\Config\" for Windows 7) Added a "look sensitivity" slider to the options menu. Works with both mouse & gamepad turning speeds. Also reduced the base sensitivity of the gamepad controls The cog-operated portcullises (portculli?) in the Caverns should now correctly save their state
Full appinfo as delivered by Steam PICS, changenumber 34828837. Also at /api/app/329200/raw.