Tile Miner Live Stream
Check out our Youtube live stream to watch my son teach the ins and outs of Tile Miner!
Explore a vast world. Manipulate every tile. Build your kingdom. Conquer the elemental dungeons. The moldable world of Tile Miner is at your fingertips!
| App ID | 329310 |
|---|---|
| App type | Game |
| Developer | nalothchris, swanee734 |
| Publisher | MadSwan |
| Homepage | http://www.tileminer.org |
| Release date | 2021-11-11 06:17 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/329310 |
| Last store refresh | 3 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | tileminer.exe | windows | Launch | |
| 1 | TileMiner.app | macos | Launch |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:16 UTC | $14.99 | $14.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 7808926 | 2021-12-01 13:42 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 329311 | windows · 64 | 474.09 MB | 370.04 MB | 6326884707764112362 | ||
| 329312 | macos | 484.83 MB | 367.71 MB | 3636614417676555368 | ||
| 329313 | windows · 32 | 474.02 MB | 370.00 MB | 8302014823226183209 | ||
| 329314 | linux · 64 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 7808926 | public | 2021-12-01 13:42 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:17 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Check out our Youtube live stream to watch my son teach the ins and outs of Tile Miner!
The time has come! I am finally ready to announce the version 1.0 release date! Tile Miner will officially be released on: Nov. 11th It’s been a long road! A project that was supposed to take one year ended up taking 7. A lot of hard work has gone into this and I’m proud of the final product. I hope everyone who’s been a part of the process from the beginning will have a great experience playing the game! The final release will include the 4th and final dungeon: the fire dungeon! The last boss is tough. He is a wizard who has mastered all 4 of the elements. Here’s a screenshot: {STEAM_CLAN_IMA
Today I am releasing version 0.9. This will be the final early access build! That means that what you see in this version is almost entirely what you will get in the final release. The only differences will be any bug fixes that are found between now and the 1.0 release. I will also be locking access to the final underground layer (and dungeon) to leave something for the final release day. I’ve decided to postpone dungeon sharing until after 1.0 is available. There are many reasons, but the primary one is that I want to get 1.0 out sooner. The development of Tile Miner has taken far too long.
This is a difficult time for everyone. But the good news is that for Tile Miner, this might be a positive thing. My wife’s software development job has scaled back so she has more time to help on the game which will drastically increase the speed of development. We’re hoping to have a new early access build within the next couple of months. This new release will include shareable dungeons and a whole lot more! After that we are hopefully not far off from moving out of early access. Stay tuned!
I was in the process of polishing the game. I wasn’t in the final stages of polish, but the game had pretty much all the content I was planning on having in the final release. Then I got frustrated. Parts of the game I loved, but building was practically useless. And, building was one of the elements I thought would be great! You could build your own base and make a town for NPC’s but building your own dungeon felt like a waist of time. It was tedious and pointless. At the same time I was feeling like something was missing from the game that set it apart from other titles. It was feeling more
It’s been a couple of months since my last update so I thought I’d chime in and let you know what I’ve been working on and what I’ll be working on in the future. One of the big things I’ve been doing over the past few months is overhauling the way that walls work. In the current release, the walls take up a 3x3 tile area. The reason for this is because when you’re inside it looks like the top down indoors style of Zelda a link to the past. It’s nice as far as dungeon’s are concerned. But there are two problems: 1. Buildings look silly on the outside. 2. Small homes take up a LOT of space. You
Today I want to talk about what I’ve been working on and what you can expect in the future. Over the past month I’ve been working on two things primarily: Villagers and Graphics. Graphics: Since releasing the graphical overhaul, our graphics guy has had a chance to play the game and he made quite a few suggestions on how things can improve. Simpler mountains and grass. More tree variation. These are just a few of the many small changes. Here’s a screenshot of what he’s done so far. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7058539/eb0680c3ad14977abe2f654d7a8f8527a0b360
Our last update was in July. My hope was to have the game completed by now but there’s still a few months left of development before everything is finished. I wanted to get at least one update out before the final release because changing the graphics has made a big impact on the game. The major change is obviously the graphics. There’s a new trailer and new screenshots to go along with the update. Our branding will look completely different. This is a much needed change! I’d say the graphics are about 95% complete. There are a few placeholder graphics in there now, and our artist is currently
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7058539/fb6ed9aaf6879b5ad06ca95d4deb38bf7b456f75.png Above is the new logo for Tile Miner! And here's an update on where development is at the moment... About 90% of the artwork is done. That's the good news. The bad news is that there's still quite a bit of development left. My wife has some contract work to pay the bills which means we can't get quite as much done as we were getting done earlier this year. It's hard to predict how much is left before the final release because I want to make sure the game is heavily polished b
It’s been a while since I posted an update. A lot of work has been done but the most interesting bits are probably just getting more graphics in from the pixel artist. Here’s some of the new mob graphics: The Kraken Boss: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7058539/5dc482de73e5dd06041b161c5fca82764eddc4df.gif https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7058539/4cb6a84f88999082744fe4a24e4c850fab1d2bae.gif The Snowman: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7058539/e84d8118dd2f19c5247a91051c5078ca7d01048a.gif The C
If you’ve been watching Tile Miner from the beginning you know that the graphics have gone through a few revisions. If you’re interested in hearing the story you can read this entire post. If not, just know this: We are updating all of the graphics to a higher resolution! Here’s a screenshot to give you just a peak at what we’ve been working on for the final release: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7058539/0bcb0ceddb9a8ebfd888f37515c68a25d5aaa99c.png THE HISTORY OF TILE MINER PIXELS OPEN SOURCE When we first launched Tile Miner in early access we used all ope
The bad news is, we’re not releasing any more monthly updates. There is a very good development reason for this that I will announce shortly. We are making a pretty big change and that change will mean we can’t be putting out regular updates for at least a few months. The good news is, we’re close enough to 1.0 that our next update (hopefully this year) will be the final release! We’re incredibly excited about the future of Tile Miner. Since the new year we’ve had a total of 5 updates. We added magic, villagers, dungeons and a bunch of items, potions, and tools. At this point we can see the fi
Back in February we decided to start delivering 1 update a month. Back then we were on version 0.2. Here’s the basics of each update: 0.3 Dungeon Update - Added the first procedural dungeon to the game. 0.4 Magic Update - Added fire and ice magic to the game. 0.5 Ice Dungeon Update - Added the second underground layer along with the ice dungeon to the game. 0.6 Villager Update - Added villagers to the game. ***Don't forget to follow @tileminergame on twitter to stay up to date on all the latest news!*** I consider these to be important updates to the game. 0.3 brought stability to the core
Over the past month we’ve been hard at work trying to bring NPC’s to the game. We wanted you to feel like you’re part of a living world. Claim some land with a land plot, build a house and then put it up for sale. Soon after, an NPC will spawn. When you right click on him you can trade with him or help him become better at his craft by giving him certain items. If he does become better he will give you a reward and buy/sell better gear. Here’s the change log: ***Don't forget to follow @tileminergame on twitter to stay up to date on all the latest news!*** New Features: * Villagers! (learn more
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7058539/51deda0c9c53a9d0e8571cccd8fdd379a7ccd4de.png Over the past month we’ve had a ton of fun adding a brand new dungeon. This new dungeon is found by defeating the first boss. He’ll drop a staircase that is capable of going deeper into the underground. Once there you can find new ores, new spells, new potions, new enemies and all sorts of other fun things! On top of this we added some new snow biomes and some new creatures to the overworld. This is a big update! It almost doubles the amount of gameplay! We’d love to have you
Full appinfo as delivered by Steam PICS, changenumber 37433691. Also at /api/app/329310/raw.
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