Update Notes for August 3
Fixed inability to upgrade the Warlock Robe to Warlock Robe+.
A dungeon crawler for tired people.
| App ID | 3293490 |
|---|---|
| App type | Game |
| Developer | Graverobber Foundation |
| Publisher | Graverobber Foundation |
| Release date | 2025-01-16 18:26 UTC |
| Release state | released |
| Controller support | partial |
| Store page | store.steampowered.com/app/3293490 |
| Last store refresh | 3 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Dragon Ruins II.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:03 UTC | $9.99 | $9.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 24527569 | 2026-08-03 06:52 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 3293491 | 202.42 MB | 147.08 MB | 9120051110787649482 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 24527569 | public | 2026-08-03 06:52 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:51 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Fixed inability to upgrade the Warlock Robe to Warlock Robe+.
Fixed incorrect graphics assigned to the Poison Toad monster dataImproved windowed modeOther fixes
Fixed a bug that prevented the Speedy skill from working properly.
Minor text fixes (Japanese version)
https://clan.fastly.steamstatic.com/images/33855917/523548e115f78d4873c99631288effcc549838b0.png We're excited to announce Dragon Ruins II: Aftermath, a standalone expansion for Dragon Ruins II. Since it'll be a long time before a sequel enters production, we've decided to develop a standalone expansion for those who want more. KEY FEATURES Assemble a party of 4 adventurers from an expanded roster of classes Fight, loot, and explore your way through 15 new dungeons Enjoy two new weapon types (Greatswords and Spears) and a reworked upgrade system Shape your party into an unstoppable force with
Greetings, adventurers!We're hard at work on Dragon Ruins II: Aftermath, a standalone expansion with a new campaign and a handful of new and experimental features to try out ideas that didn't quite fit the base Dragon Ruins II.As we're moving closer towards launching the Steam page and moving into the latter stages of the development, we've noticed that a few players enjoyed the bonus NG+ scenario in DR2, which was based on the first map from Demon Lord Reincarnation.Therefore, we are considering including a fan favorite scenario from Dragon Ruins II as a bonus. If you have one, please name it
Fixed a menu bug that popped up after the last update that could crash the game when trying to use the Blacksmith. Apologies for the inconvenience.
Fixed several untranslated strings in the Japanese localization.
Hi everyone, 2024 was a transformative year for the studio, as we finally achieved relative stability and adequate resources to expand the scope of our projects and develop them at a healthy pace. Thank you for supporting us through this journey and the growing pains. I'd like to share my thoughts about our releases in 2024, as well as games the studio contributed to, and plans for 2025. Dragon Ruins As a long-time fan of David Allen's work (Mordor, Demise), I was surprised that no one created a successor to his games, so I decided to do it myself. Dragon Ruins started as a jam game to test th
Hey, brave adventurers! Dragon Ruins II surpassed our expectations in terms of sales and reception. The console release is in talks right now, and it will take a while, so please be patient. That said, we'd like to thank you for your support. We wouldn't have achieved all this without you. What's Next? While Dragon Ruins III is planned and we made some initial design work on it, it'll take a while before it enters development, as we don't like to work on two similar projects back-to-back. We're taking it slow for now, going through our internal TODO list, and considering our options, as we hav
Fixed text issues Fixed one unlinked localized string Added button icons for certain controllers
Added Japanese localization NG+: Monster Records will now display adjusted monster attributes
Added a tip to explain how to switch between quests Fullscreen map can now be closed with the same button (Tab/Y) Damage types are now displayed in the party editor Adjusted item sorting Adjusted UI to prevent text overflow Minor text adjustments
Minor adjustments to boss difficulty Fixed a softlock that could occur if buttons were pressed during scene transitions Changed the maximum number of skills from 20 to 32 to facilitate NG+
Quest bosses are now highlighted with a red frame in battle Small adjustments to monster data Adjusted weapon descriptions to better explain how stats affect damage Added a short hint about stats to the status screen Added an indicator that a quest has been completed before NG+ Adjustments Benched characters will gain levels to match the average level of the active party whenever you defeat the dragon Characters can select multiple skills upon level up if their skill count is lower than expected for their current level Adjusted parameters that determine which monsters should appear in the dung
Full appinfo as delivered by Steam PICS, changenumber 37734715. Also at /api/app/3293490/raw.
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