Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:40 UTC.
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2016-09-23 15:42 UTC · Community Announcements · Xaratheus
Update#29 We worked VERY HARD on MyRPG! Please find a patch notes of all changes in the latest update. There will be probably another update in one or two weeks, and the next one will be the BETA, and it's coming earlier than you'd expect! We are sorry for the lack of updates. Starting Page Open module update to allow Area loading. Added MyRPG Player key distribution (Will be available soon) Loading Screen http://steamcommunity.com/sharedfiles/filedetails/?id=768387494 You can now change the loading screen. Loading screens are linked to areas. World Editor Scene tree and inspector now resize t
2015-12-12 14:23 UTC · Community Announcements · Xaratheus
Today, our internal version number comes to 0.900. It's a symbolic number, while we are focusing on beta and MyRPG Player. So, to celebrate this event, we are launching today the Daily Update. Each end of working day, we will update MyRPG Master on a special branch called Daily Update. This way, you will immediately see the day changes. How to Get the Daily Update? In steam, simply right click on MyRPG Master. Select properties, and go into the beta tab and select DailyUpdate. Will be there a daily notice on changes ? There won't be any notice about daily changes. We still keep "official" upda
2015-09-25 15:05 UTC · Community Announcements · Xaratheus
Today, here come a new fixing update. Fixed character texturing in Actors Editor. Added Attributes inspectors to Actors Editor. Fixed Attributes transmission between server and client. Many fix on Huds and character sheet management. fixed profiles data saving. GUI Editor simplification. Many other small bugs fixed. This update is intended to allow you to follow upcoming tutorials.
2015-09-15 13:49 UTC · Community Announcements · Xaratheus
A small new update today. Added EMPTY rules system. This rule system allows you to create a new rule system from scratch. World inspector simplification : We removed some usefulness fields. Attributes editor : Added Max and min value for formulas. Fixed some graphical issues. GUI Editor : fixed loading combo to get modules GUI instead of a general listing of all GUI. About GUI Editor : We prepare some great stuff for this editor. Some other changes will come very soon. We already made a lot of invisible changes.
2015-09-09 13:23 UTC · Community Announcements · Xaratheus
Here come a new update ! We post today a new update with the following new editors : Merchant Editor allows you to create merchants. http://steamcommunity.com/sharedfiles/filedetails/?id=515255185 Crafting editor allows you to create your crafting system. http://steamcommunity.com/sharedfiles/filedetails/?id=515255209 Encounters editor to build your random encounters http://steamcommunity.com/sharedfiles/filedetails/?id=515255231 Weather editor to control weather over your areas. http://steamcommunity.com/sharedfiles/filedetails/?id=515255260 Creatures editor, maps editor and social network ed
2015-08-19 08:51 UTC · Community Announcements · Xaratheus
Here come today a new update dedicated to fixing bugs. Terrain materials creation and saving works now properly Material creation from scratch works properly Forest editor saves its data into module's folder and is no longer overwrite by updates Custom datablocks are also saved into module's folder Module loading sequence has been rewrited to be more efficient and faster Terrrain materials are now loading properly (and not from BASIC_EMPTY) Decals are now saved into module's folder Particles are now saved into module's folder Demo Modules have been updated to allow change on them fixed a small
2015-08-13 14:58 UTC · Community Announcements · Xaratheus
Update #22 - Solved bug : Materials creation on import We solved a bug about materials loading after importing some models into MyRPG. You can now import your model and save the materials properly. Notice that all assets you use must be in your module directory. Here is a tutorial Video. https://www.youtube.com/watch?v=Rad7dFggNJA In this tutorial, you will also see Grid Snapping fun usage. Update #23 - Introducing templates Here is a new update. We worked on module creation. Modules can now be created on a template basis. Rules templates : These templates allows you to use some predefined rul
2015-08-10 10:06 UTC · Community Announcements · Xaratheus
New update is Available ! There was a long time ! Dialog Editor is now Ready. http://steamcommunity.com/sharedfiles/filedetails/?id=497317731 Quests Editor and Achievements editors are also available http://steamcommunity.com/sharedfiles/filedetails/?id=497317901 http://steamcommunity.com/sharedfiles/filedetails/?id=497318020 We updated Races Editor to bring advanced customization : You can now customize walk and run speed, strength of jumps, swimming speed. You can configure syllabus for character name generator. http://steamcommunity.com/sharedfiles/filedetails/?id=497318170 We also bring so
2015-06-17 16:32 UTC · Community Announcements · Xaratheus
Long time we haven't post anything. Today come a big update with many editors ready, and some already here, but not yet fully ready. Items Editor allows you to define objects allowed in inventory and containers. http://steamcommunity.com/sharedfiles/filedetails/?id=463161326 Armors Editors allows you to define armors. Either full armors or armor parts. Armor parts 3D Objects will come later. http://steamcommunity.com/sharedfiles/filedetails/?id=463161588 Weapons editor is used to define weapons. http://steamcommunity.com/sharedfiles/filedetails/?id=463163738 Factions editor allows you to defin
2015-05-05 19:54 UTC · Community Announcements · Xaratheus
Today, we release Classes Editor. This editor allows you to choose between a class driven gameplay or a "no-class" Rule system. It allows also to choose main attributes to handle leveling process. http://steamcommunity.com/sharedfiles/filedetails/?id=437974291 This is a sample class with skills/Spells and features. http://steamcommunity.com/sharedfiles/filedetails/?id=437970395 Experience progression curve. http://steamcommunity.com/sharedfiles/filedetails/?id=437970587 Total Experience curve http://steamcommunity.com/sharedfiles/filedetails/?id=437970801
2015-05-04 13:19 UTC · Community Announcements · Xaratheus
Today we release Skills, Spells and effects Editors. These editors allow you to create custom spells and skills (Active/Passive) and to add some effects to them. Sample screens : http://steamcommunity.com/sharedfiles/filedetails/?id=437275872 http://steamcommunity.com/sharedfiles/filedetails/?id=437275895 http://steamcommunity.com/sharedfiles/filedetails/?id=437277383 WARNING : These editors won't work properly until the animations editor comes out. Meanwhile, you can have some tries with them. This update also fix some bugs with States editor.
2015-04-28 09:49 UTC · Community Announcements · Xaratheus
Today we release Viking village. Models are stored in art->buildings->Northern MORE ! We also added a new sample module called "Sample_Northern". here are some screens : http://steamcommunity.com/sharedfiles/filedetails/?id=433590552 http://steamcommunity.com/sharedfiles/filedetails/?id=433590567 http://steamcommunity.com/sharedfiles/filedetails/?id=433590579 http://steamcommunity.com/sharedfiles/filedetails/?id=433590586
2015-04-24 13:32 UTC · Community Announcements · Xaratheus
Today, we release the Tables Editor. This editor is used for many purposes. Here are some sample : The strength table that is used for three different game play cases. http://steamcommunity.com/sharedfiles/filedetails/?id=431099807 General loot table for a treasure type (notice /loot will generate a loot from another table) : http://steamcommunity.com/sharedfiles/filedetails/?id=431100073 Specific loot table (will choose on dice roll specific items) : http://steamcommunity.com/sharedfiles/filedetails/?id=431100241 Pool points table (to adjust Attributes at leveling) : http://steamcommunity.com
2015-04-23 10:32 UTC · Community Announcements · Xaratheus
Today, we release sounds editor. This editor allows you to manage all your sounds, and to configure default settings for them. http://steamcommunity.com/sharedfiles/filedetails/?id=430514315
2015-04-20 14:28 UTC · Community Announcements · Xaratheus
We release today, Arthorn Village. Files are stored into art->buildings->medievalVillage2 http://steamcommunity.com/sharedfiles/filedetails/?id=428999677 http://steamcommunity.com/sharedfiles/filedetails/?id=428999756 http://steamcommunity.com/sharedfiles/filedetails/?id=428999817 http://steamcommunity.com/sharedfiles/filedetails/?id=428999879
Full appinfo as delivered by Steam PICS, changenumber 35946306. Also at /api/app/329890/raw.
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