Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:00 UTC.
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2026-09-10 16:58 UTC · Community Announcements · AnriNasti
Effulgence RPG has officially left Early Access and reached version 1.0!Thank you to everyone who played, tested, reported bugs, and helped shape the game during Early Access.The full adventure is now complete, including all locations, bosses, mini-games, achievements, and 1.0 improvements.See you in the game!
2026-09-04 01:51 UTC · Community Announcements · AnriNasti
Release Candidate UpdateAdded the ability to rename heroes.Added Veteran Run and Master Mode for additional playthroughs.Fixed several XyComb AI issues with card abilities and blocked glyphs.Fixed an ambiguous HACK puzzle case with odd-length words in Plasma Field.
2026-09-01 15:59 UTC · Community Announcements · AnriNasti
Effulgence RPG 1.0 is almost here - the official release is on September 10.But Early Access owners can start playing the 1.0 Release Candidate right now and help me with the final testing before release.Important information about saves.Saves from older Early Access versions are not supported and will not be compatible with version 1.0. You will need to start a new game in the Release Candidate.However, everything you do in the Release Candidate will carry over after the September 10 release:savesachievementsgame statisticsThis means you can start a full version 1.0 playthrough right now and
2026-08-30 04:32 UTC · Community Announcements · AnriNasti
Effulgence RPG will leave Early Access and launch its 1.0 version on September 10!The game has grown a lot during Early Access. The first Early Access release was around 1–1.5 hours long. Version 1.0 is around 5–7 hours long, with many new locations, enemies, bosses, story content and tactical options.Version 1.0 will launch with a 25% discount.Thank you to everyone who played the game, reported bugs and shared feedback during Early Access.See you on September 10!
2026-07-22 15:19 UTC · Community Announcements · AnriNasti
▓▒░ This update fixes a major mix-up between the Simplified Chinese and Traditional Chinese translations. Going through all affected text was a large and painstaking task, but the localization should now be much more consistent.▓▒░ I have also finished all game locations. My current goal is to complete all remaining content by my birthday on August 26. After that, I will move on to testing, balancing, and polishing, with the full launch planned for September.▓▒░ Thank you for following the development!
2026-05-11 21:23 UTC · Community Announcements · AnriNasti
New feature: HACK modeWhen bosses die and fall apart into symbols, hidden code words can appear in the battle background.Open HACK mode, find a code word, decode it with the current filter, and run a patch.Patches are useful combat effects: they can delay enemies, restore resources, reduce PING, aim all heroes, or bend the battle rules in unexpected ways.The battlefield is made of symbols. Now you can hack them.I also fixed an issue with incorrect glyph rendering in Chinese, Korean, and Japanese. In the previous update, I made some rather fanatical optimization work and accidentally mixed up t
2026-04-20 16:55 UTC · Community Announcements · AnriNasti
Made a fun sketch of the lower half of the final boss for my ASCII game. The motion is fully procedural. Everything is calculated in real time.Does the movement look interesting?Now I need to make the front half really weird and cool.What kind of front part would fit this boss best?P.S. Also working on a fix for the hieroglyph bug. Thanks for supporting the project!
2026-03-19 17:07 UTC · Community Announcements · AnriNasti
If you checked Effulgence RPG during the previous sale but decided to wait, now is a good time to look again.The game is now more polished, with major performance improvements, a new custom font, and new visual modes.It is also still available at its Early Access price, with a price increase planned closer to 1.0.Effulgence RPG is now 20% off during the sale.
2026-02-04 12:13 UTC · Community Announcements · AnriNasti
Over the last month I've been working on a serious low-level refactor of the Effulgence RPG engine.The game might look almost the same at first glance but under the hood, a lot has changed. The goal was simple: push performance and remove technical limits so I can keep shipping new graphical ideas without fighting the engine.What's new50–100% performance improvement in many scenarios (depending on the scene and your hardware).Multi-script rendering is now possible: the game can display characters from multiple languages at the same time including CJK ideographs.A brand-new font built specifica
2026-01-01 18:05 UTC · Community Announcements · AnriNasti
Effulgence RPG Big Update 9600 (Milestone #1)Important: this update touches a lot of systems, so old saves won’t carry over — you’ll need to start a new game. Sorry for the inconvenience.New combat location "Old Station". Tentacle-like grass tries to strangle your heroes. The finale is a huge, very strong, but slow boss.Resource Bag. Resources earned in combat can now be taken with you and spent later (printing/healing/purchases).Trading at the Smugglers' Glade. You can buy schematics and ready-made items.Glyph Bomb. Built right during combat for the bosses currently on screen. The more matchi
2025-12-30 22:36 UTC · Community Announcements · AnriNasti
I'm rolling out the major update a bit early so I can calmly catch issues and ship hotfixes before January 2. Important: This update includes many changes, so old saves are not compatible - you'll need to start a new run. Sorry for the inconvenience. If you notice bugs, odd balance, or rough UI edges, please report them in the Steam Discussions or in Discord (if you're in it). The more precise the reproduction steps, the faster I can fix it. Over the next few days I'm planning to push a few hotfixes based on your feedback. Thanks to everyone already playing and helping me polish Effulgence RPG
2025-12-23 21:39 UTC · Community Announcements · AnriNasti
Happy holidays!The Animated Profile Frame for Effulgence RPG is now available in the Steam Points Shop.I'm also pushing toward a major update on January 2. The highlights:10+ weapon twists: I'm making sure every weapon has a gameplay hook, not just different numbers. Designed the old-school way - in my notebook (image below).New location: a fresh battlefield to fight through.Rebalanced: a full balance recalculation for a better flow and difficulty curve.Thanks for supporting the project - see you on Jan 2 with full patch notes.
2025-12-15 23:37 UTC · Community Announcements · AnriNasti
Hello everyone!I've just pushed a small "systems" update focused on infrastructure features that will keep getting expanded on the road to 1.0. What's new:⚙ Steam Cloud Save is now enabled.This is the first release of it, so I'd really appreciate testing: if you play on multiple PCs or Steam Deck, please let me know whether your save synced correctly.⚙ Steam User Stats are now tracked and stored.You can already see your numbers, and I'll be adding a lot more as the game grows.⚙ First Achievements are in.You can view them on your Steam profile, and in-game they also have animated 3D-like presen
2025-12-12 20:48 UTC · Community Announcements · AnriNasti
I'm happy to share a small update for Effulgence RPG (301):Hero position swapping in combat. You can now swap the active hero's position with another hero during battle. Swapping adds PING (delay until the next turn). The PING cost for swapping is one third of the PING cost for skipping a turn.Lower PING for unique abilities and injectors. Unique skills and injectors now cost less PING. You'll much more often end up in situations where using a unique ability or an injector still leaves the turn with the same hero. You can always see whose turn comes next in the PING timeline at the bottom of t
2025-12-10 20:59 UTC · Community Announcements · AnriNasti
You can now collect Steam Trading Cards for Effulgence RPG and craft a badge with ASCII-themed profile rewards.Playing the game will drop cards that you can turn into a badge, emoticons, and profile backgrounds. It's a small extra for everyone who decided to support the game in Early Access.I've also added an animated profile background to the Steam Points Shop, built entirely from in-game ASCII scenes. If you enjoy customizing your profile, you can grab it with Steam Points here:Point Shop
Full appinfo as delivered by Steam PICS, changenumber 38798141. Also at /api/app/3302080/raw.
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