2026-05-15 20:12 UTC · Community Announcements · Artaani
Hello everyone, since we haven’t shared any updates in a long time, we felt it was important to clarify the current state of development. The development of the game is completely paused for an indefinite period of time. However, it is not abandoned completely, at some point in the future, but unfortunately, we have no idea when exactly. Celestial Command is our first project, one into which we invested an enormous amount of time, effort, and passion. It carries significant personal meaning for us, and we do not want it to remain unfinished forever. Our intention is still to return to it in th
2024-07-29 12:42 UTC · Community Announcements · Romenics
Greetings. As some of our blog readers may know, the countries we live in are currently at war, which imposes certain difficulties on development. Unfortunately, the situation is not improving, which hinders us from fully dedicating our attention to the development of this game. At the moment, we have to take care of some other matters to ensure the safety of ourselves and our families. As a result, we are unable to devote the necessary attention to the development of Celestial Command, which has significantly slowed down and is almost on hold. We don't like this either, but external circumsta
2024-01-10 23:09 UTC · Community Announcements · Artaani
Change log Improvements Added new deployable turret platforms https://i.imgur.com/E0cgi6t.gif Added a popup indicator when you receive a new item in your inventory https://i.imgur.com/FqGgdkx.gif World settings window now works for survival mode, and various issues in its settings have been fixed If you press buttons in the sandbox menu that add resources or teleport the ship when no ship is selected, they will now work for your current ship Added a warning if you try to remove the command module Step height change on R F buttons is now independent of module size (making it more convenient), a
2023-12-24 23:03 UTC · Community Announcements · Artaani
Greetings! We have implemented a new tool, which allows to infuse a festive atmosphere into your ships. With this tool, you can easily adorn your ships with holiday lights. These lights can be positioned between any two points on the ship's surface, and you have the flexibility to customize their colors to suit your preferences. {STEAM_CLAN_IMAGE}/7217616/7386e0e86f9c4fbba37a70154094e07d4458898d.jpg https://i.imgur.com/UmCNMoA.gif Placing multiple controllers allows you to independently assign colors to different groups of lights. https://i.imgur.com/EKISElK.gif Feel free to share on Steam or
2023-12-03 13:39 UTC · Community Announcements · Romenics
Change log Fixes Fixed an error causing ships to deviate from the zero plane Resolved an error preventing the loading of saves where all stations in the system had already been captured or the navigation data limit had been reached Added the missing icon for the side torpedo launcher https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7217616/92b1e4deccd91eea8c9b2229a8022ca6c75dfcdc.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7217616/ffa3f3c0f2001e9618e510dd69ec132a3c2c763b.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7217616/
2023-11-27 17:40 UTC · Community Announcements · Artaani
https://i.imgur.com/9EvklkQ.gif https://i.imgur.com/hQsFzgu.gif Change log Improvements New module: Side torpedo launcher Fixes Fixed an issue with infinite warp flight that occurred after loading the game in orbital mode New systems on the map will now be unlocked upon capturing all stations in the system, even if navigational data is not yet sufficient (this resolves some errors related to save loading) Fixed an issue where a base ship could fly above or below the zero plane while another ship was docked to it The "Refresh" button in the saved ships list now works correctly Newly saved ships
2023-11-17 14:40 UTC · Community Announcements · Artaani
{STEAM_CLAN_IMAGE}/7217616/b48d00e54ca14c0f5bc45c21d1bdec3e7ee77e24.png {STEAM_CLAN_IMAGE}/7217616/69fa17da4bd225b4606c3d6a7a9a500fd240609d.jpg Change log Improvements Added Steam Cloud In the graphics settings, you can now choose the shadows quality (this addresses the issue of disappearing shadows) Added a description when hovering cursor over the navigation data counter Fixes Now new systems on the map are correctly unlocked when collecting enough navigational data. The amount of navigational data required to unlock new systems on the map is now saved and loaded Scientific data collected fr
2023-11-05 19:28 UTC · Community Announcements · Romenics
{STEAM_CLAN_IMAGE}/7217616/35182dfed979c6505916319951cfab9cfe64eb94.jpg Change log Improvements The thresholds for the docking port have been doubled, so docking should be a little easier The design of the window "All ships are lost" has been slightly improved Fixes Warp drive works in orbital mode Drones work after a warp jump Docking now works in orbital mode Destroying the starting ship no longer causes a window stating that all ships are lost, even if there are still other ships The "Load last save" button now works correctly Removed the useless respawn button from the in-game menu The "En
2023-11-03 10:04 UTC · Community Announcements · Artaani
{STEAM_CLAN_IMAGE}/7217616/edb208499064f33ce9c796b0d008d215247a068c.jpg Change log Improvements The warp drive now transfers with it all docked ships, not just all ships within its radius, as it was before The warp drive will now show a warning and will not activate if all small ships are not docked to the main ship Fixes Drones can again build modules that are above or below zero level The small ship is no longer destroyed during the activation of the warp engine https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7217616/92b1e4deccd91eea8c9b2229a8022ca6c75dfcdc.png https://ste
2023-11-02 09:34 UTC · Community Announcements · Artaani
It was discovered that there was a critical bug in update 0.9.0.1, which was causing saving and loading to not work. As a result, we rolled the game back to version 0.9. However, it has now been fixed, and everything should work properly.
2023-11-01 09:08 UTC · Community Announcements · Artaani
UPD: It appears there are critical issues with the save/load functionality in version 0.9.0.1. As a result, we have reverted back to version 0.9. The first update with fixes in a very long time, hooray! It was very challenging to develop when the project was in a semi-dismantled state, and actual update was very far away in the future. Now, with the possibility to release any improvements soon after implementation, everything is going much better. {STEAM_CLAN_IMAGE}/7217616/9154a243b1f9dda2050512e64bc4667c58d8dd27.jpg We have also decided to introduce a new version numbering system to better r
2023-10-29 18:15 UTC · Community Announcements · Artaani
We've just launched our most substantial update to date! After several years of development and delays, we’re thrilled to present the culmination of all these efforts. As we mentioned in a previous post, this update didn't turn out as polished as we had planned and contains numerous flaws. However, we're hopeful that you'll still find it enjoyable, and rest assured, we're committed to addressing and resolving all these issues promptly. This update introduces an array of significant changes and improvements, and it may feel like an entirely new game. Here's a glimpse of what's in store: List of
2023-10-28 08:12 UTC · Community Announcements · Artaani
Greetings! In this post we will talk again about upcoming changes and features. User Interface Earlier, we believed that the more UI elements on the screen, the cooler it would be. However, that's not the case. We conducted a thorough analysis of our previous UI and discovered that most of the elements are merely visual clutter and often unnecessary. A good interface should not be cluttered. On the contrary, it should be as simple as possible, displaying only the information you currently need. Therefore, we have completely redesigned the UI, making it much simpler than before. Previous {STEAM
2023-10-27 09:20 UTC · Community Announcements · Artaani
Hello. The second part of this post about the upcoming update will be focused not on what will be introduced, but rather on what will be temporarily removed. Why remove something in the first place? Celestial Command is our first project, and like many other inexperienced developers, we fell into a common trap known as 'feature creep' – the desire to implement numerous cool features without proper consideration of whether they are truly necessary or feasible. This becomes even more problematic when previously added features are not properly completed yet. {STEAM_CLAN_IMAGE}/7217616/26b5b181d27
2023-10-26 08:40 UTC · Community Announcements · Artaani
Greetings! After such a colossal delay in development, we are glad to announce that the upcoming update is nearing completion and is scheduled for release at the end of the month! Our initial goal was to provide you with a perfectly polished version of the game, where everything would run smoothly. But unfortunately, at this moment, we haven't been able to achieve the desired level of quality, and there is still much work to be done. However, the game is no longer in a semi-disassembled and broken state, and the core systems are functioning overall. We've decided that further delays are unacce
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