Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:11 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2017-10-16 07:21 UTC · Community Announcements · c3sk
https://i.imgur.com/IfFosju.gif Hey All, While still being tight lipped about any dates, progress continues steadily. Our current plan is to release the update(s) as episodes/chapters, that way we get to keep our sanity, and each update can exist on its own, but jell together in the end... Oh yea, and "Big Bad" is back. -c3sk
2017-10-16 07:21 UTC · Community Announcements · c3sk
https://i.imgur.com/IfFosju.gif Hey All, While still being tight lipped about any dates, progress continues steadily. Our current plan is to release the update(s) as episodes/chapters, that way we get to keep our sanity, and each update can exist on its own, but jell together in the end... Oh yea, and "Big Bad" is back. -c3sk
2017-09-08 23:25 UTC · Community Announcements · c3sk
Hey all, We're making slow but steady progress on the next update. For the past while, we have been quietly working on Noct in the evenings after work. Development has been nice and healthy since the last announcement for us.. a lot less stressful, and we are looking forward to rolling out the next update upon its completion. Unfortunately we cannot give an exact date yet, and we respectfully refuse to do so until it is tested and ready to be deployed. I believe that a broken update doesn't fix anything, and in the end, it just creates more problems going forward. A proper clean update gives u
2017-09-08 23:25 UTC · Community Announcements · c3sk
Hey all, We're making slow but steady progress on the next update. For the past while, we have been quietly working on Noct in the evenings after work. Development has been nice and healthy since the last announcement for us.. a lot less stressful, and we are looking forward to rolling out the next update upon its completion. Unfortunately we cannot give an exact date yet, and we respectfully refuse to do so until it is tested and ready to be deployed. I believe that a broken update doesn't fix anything, and in the end, it just creates more problems going forward. A proper clean update gives u
2017-07-12 11:37 UTC · Community Announcements · c3sk
Morning All, We had some catastrophic issues attempting to get a segment of the most recent update out ...obviously, which impacted our regular lives a little bit too heavily over the past 48hrs for working on this to be even remotely worth it. I'm sorry that may have ruined your plans. Going forward, we will not be posting any future release date plans until something is 100% complete and effectively ready, sitting in a corner, waiting to be shipped. TL;DR: Next update will be ready when it is ready. Post angry comments to me below, you will feel better. -c3sk
2017-07-12 11:37 UTC · Community Announcements · c3sk
Morning All, We had some catastrophic issues attempting to get a segment of the most recent update out ...obviously, which impacted our regular lives a little bit too heavily over the past 48hrs for working on this to be even remotely worth it. I'm sorry that may have ruined your plans. Going forward, we will not be posting any future release date plans until something is 100% complete and effectively ready, sitting in a corner, waiting to be shipped. TL;DR: Next update will be ready when it is ready. Post angry comments to me below, you will feel better. -c3sk
2017-06-25 22:47 UTC · Community Announcements · c3sk
Hey all, Unfortunately Mark and I need a bit more time with the update to smooth out some stuff. We are going to push the update release an additional 2 weeks. I realize this is a huge bummer to those anxiously waiting, but this will enable us to provide a better overall experience. Hey, it's only 2 weeks... considering how long we've been working on Noct, this is probably the shortest delay we've ever encountered. (lol) Thanks for your continued support folks. I'll try to answer any questions you have below. (Can't answer any story content questions, you're just going to need to find out when
2017-06-25 22:47 UTC · Community Announcements · c3sk
Hey all, Unfortunately Mark and I need a bit more time with the update to smooth out some stuff. We are going to push the update release an additional 2 weeks. I realize this is a huge bummer to those anxiously waiting, but this will enable us to provide a better overall experience. Hey, it's only 2 weeks... considering how long we've been working on Noct, this is probably the shortest delay we've ever encountered. (lol) Thanks for your continued support folks. I'll try to answer any questions you have below. (Can't answer any story content questions, you're just going to need to find out when
2017-05-31 13:46 UTC · Community Announcements · c3sk
Hi all! We will be releasing a rather large update on June 27th. Rolling out the new inventory system, story campaign, and more! Expect more details to be outlined in the patch notes posted prior to the posted date. -c3sk
2017-05-31 13:46 UTC · Community Announcements · c3sk
Hi all! We will be releasing a rather large update on June 27th. Rolling out the new inventory system, story campaign, and more! Expect more details to be outlined in the patch notes posted prior to the posted date. -c3sk
2017-05-06 16:25 UTC · Community Announcements · c3sk
Hey all, Was hoping to get this posted Thursday, but due to work obligations it had to wait until the weekend. Thank you for your patience! We hit some obvious delays on the Inventory due to some hurdles with Unity's serialization limitations. I won't *Zzz* you with the details, Mark has been actively documenting on live streams here and there regarding the trials and tribulations of navigating said limitations. The good news is a lot of the inventory and weapon modding is finished, and is working well during initial internal play testing. We have decided not to roll out the inventory update a
2017-05-06 16:25 UTC · Community Announcements · c3sk
Hey all, Was hoping to get this posted Thursday, but due to work obligations it had to wait until the weekend. Thank you for your patience! We hit some obvious delays on the Inventory due to some hurdles with Unity's serialization limitations. I won't *Zzz* you with the details, Mark has been actively documenting on live streams here and there regarding the trials and tribulations of navigating said limitations. The good news is a lot of the inventory and weapon modding is finished, and is working well during initial internal play testing. We have decided not to roll out the inventory update a
2017-02-04 05:21 UTC · Community Announcements · c3sk
http://i.imgur.com/x8TNg2L.gif I am happy to report that our new inventory update is shaping up. As a result of construction on the new inventory system, we have also refactored and spiced up the old interface to allow for smoother interaction. This also will enable rapid expansion of interfaces in the future, contributing to faster workflow and content creation. Bunker supplies/Stash transferring As you can see below, you will be able to transfer a variety of different items to your bunker storage, or even other hidden stash points within the game world. Each individual item has weight and vo
2017-02-04 05:21 UTC · Community Announcements · c3sk
http://i.imgur.com/x8TNg2L.gif I am happy to report that our new inventory update is shaping up. As a result of construction on the new inventory system, we have also refactored and spiced up the old interface to allow for smoother interaction. This also will enable rapid expansion of interfaces in the future, contributing to faster workflow and content creation. Bunker supplies/Stash transferring As you can see below, you will be able to transfer a variety of different items to your bunker storage, or even other hidden stash points within the game world. Each individual item has weight and vo
2017-01-16 21:23 UTC · Community Announcements · c3sk
http://i.imgur.com/EBvG70W.gif When Noct initially went into early access with an incomplete story, this impeded the game and development more than I realized it would. Like supplying people with a half finished book, obviously you're not going to like it, it's going to leave you unsatisfied and wanting more. At that point why even read it? I don't think I understood that, but I get it now. I guess it's one of those life lessons where you won't fully understand something until you fail at it. For awhile, I completely regretted pushing the game into Early Access. Development can be, and is (at
Full appinfo as delivered by Steam PICS, changenumber 37433691. Also at /api/app/330570/raw.
{
"appid": "330570",
"common": {
"name": "Noct",
"type": "Game",
"releasestate": "released",
"oslist": "windows,macos,linux",
"logo": "10bb71716711ec56e0a44674c88814bce3405deb",
"logo_small": "10bb71716711ec56e0a44674c88814bce3405deb_thumb",
"icon": "239b40e51d1254ec1cbcee4b0fa1d42e87514e88",
"clienttga": "036ca3d8c5f1793d809bee6fface4f22f2c5ad14",
"clienticon": "afef6619b5ebbf0ff3207aa76df2d650106cf9e3",
"clienticns": "4bab9ddaed52d1f4b9f7f510124d4d1edfa585ee",
"app_retired_publisher_request": "1",
"restricted_countries": "DE",
"steam_deck_compatibility": {
"category": "2",
"steamos_compatibility": "2",
"steam_machine_compatibility": "2",
"test_timestamp": "1681516800",
"tested_build_id": "1452630",
"tests": {
"0": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_TextInputDoesNotAutomaticallyInvokesKeyboard"
},
"1": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultControllerConfigFullyFunctional"
},
"2": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_ControllerGlyphsMatchDeckDevice"
},
"3": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_InterfaceTextIsLegible"
},
"4": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultConfigurationIsPerformant"
},
"5": {
"display": "1",
"token": "#SteamDeckVerified_TestResult_ExternalControllersNotSupportedPrimaryPlayer"
}
},
"steam_machine_tests": {
"0": {
"display": "3",
"token": "#SteamMachine_TestResult_TextInputDoesNotAutomaticallyInvokesKeyboard"
},
"1": {
"display": "4",
"token": "#SteamMachine_TestResult_DefaultControllerConfigFullyFunctional"
},
"2": {
"display": "4",
"token": "#SteamMachine_TestResult_ControllerGlyphsMatchDevice"
},
"3": {
"display": "4",
"token": "#SteamMachine_TestResult_DefaultConfigurationIsPerformant"
}
},
"steamos_tests": {
"0": {
"display": "3",
"token": "#SteamOS_TestResult_GameStartupFunctional"
},
"1": {
"display": "1",
"token": "#SteamOS_TestResult_TextInputDoesNotAutomaticallyInvokesKeyboard"
},
"2": {
"display": "1",
"token": "#SteamOS_TestResult_ExternalControllersNotSupportedPrimaryPlayer"
}
},
"configuration": {
"supported_input": "gamepad",
"requires_manual_keyboard_invoke": "1",
"requires_non_controller_launcher_nav": "0",
"primary_player_is_controller_slot_0": "1",
"non_deck_display_glyphs": "0",
"small_text": "0",
"requires_internet_for_setup": "0",
"requires_internet_for_singleplayer": "0",
"recommended_runtime": "proton-stable",
"requires_h264": "0",
"requires_voice_files": "0",
"gamescope_frame_limiter_not_supported": "0",
"hdr_support": "0",
"requires_proton_soundfonts": "0"
}
},
"metacritic_name": "Noct",
"controller_support": "partial",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"store_screenshot": "ss_7b2f37192e12646d2dad4188e2db4f26639c4943.jpg",
"store_asset_mtime": "1445430668",
"associations": {
"0": {
"type": "developer",
"name": "C3SK"
},
"1": {
"type": "publisher",
"name": "Devolver Digital"
}
},
"primary_genre": "23",
"genres": {
"0": "1",
"1": "23",
"2": "70"
},
"category": {
"category_2": "1",
"category_1": "1",
"category_27": "1",
"category_18": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true",
"subtitles": "true"
}
},
"steam_release_date": "1445455260",
"community_hub_visible": "1",
"gameid": "330570",
"store_tags": {
"0": "492",
"1": "19",
"2": "493",
"3": "3978",
"4": "3859",
"5": "1667",
"6": "4637",
"7": "4791",
"8": "4166",
"9": "1662",
"10": "1756",
"11": "3964"
},
"review_score": "5",
"review_percentage": "51"
},
"extended": {
"developer": "C3SK",
"publisher": "Devolver Digital",
"homepage": "http://www.NoctGame.com",
"listofdlc": "413060",
"dlcavailableonstore": "1"
},
"config": {
"contenttype": "3",
"installdir": "Noct",
"launch": {
"0": {
"executable": "Noct.exe",
"description": "Launch",
"config": {
"oslist": "windows",
"osarch": "32"
}
},
"1": {
"executable": "Noct.app",
"description": "Launch",
"config": {
"oslist": "macos"
}
},
"2": {
"executable": "Noct.x86",
"description": "Launch",
"config": {
"oslist": "linux"
}
}
}
},
"depots": {
"330571": {
"config": {
"oslist": "windows"
}
},
"330572": {
"config": {
"oslist": "windows"
},
"manifests": {
"public": {
"gid": "4325248113029597436",
"size": "229184455",
"download": "128775408"
}
}
},
"330573": {
"config": {
"oslist": "macos"
},
"manifests": {
"public": {
"gid": "5325948102518496798",
"size": "236019111",
"download": "129728592"
}
}
},
"330574": {
"config": {
"oslist": "linux"
},
"manifests": {
"public": {
"gid": "101911373872254074",
"size": "235085843",
"download": "130641280"
}
}
},
"413060": {
"dlcappid": "413060",
"manifests": {
"public": {
"gid": "5179028528635491801",
"size": "124287040",
"download": "112633440"
}
}
},
"hasdepotsindlc": "1",
"branches": {
"public": {
"buildid": "1452630",
"timeupdated": "1478842390",
"timebuildupdated": "1478842350"
}
}
}
}