2025-07-17 08:42 UTC · Community Announcements · xiaonan
Update: July 17, 2025After receiving player feedback about DLC boss difficulty, we've implemented the following adjustments:DLC AdjustmentsIncreased burn damage against "Wraith King"Boosted basic attack and skill damage against "Wraith King"Text ChangesUpdated description text for "Dustless Blade"Tip: Thank you for your support, players!
2025-07-15 02:11 UTC · Community Announcements · xiaonan
"Divine Crossing: Nether Wasteland DLC Update" Jul 15, 2025We sincerely thank all players for your support! The second DLC "Nether Wasteland" for Divine Crossing is now live, accompanied by a 15% OFF discount on base game.NEW CONTENT ✓ Nether Wasteland Expansion DLC ✓ New teleportation item: Soul-Sealing Urn ✓ New boss: King of Grudges ✓ Enhanced perception skill: ???OPTIMIZATIONS ✓ Removed forced lock-on, now customizable ✓ Improved performance in specific scenesQUEST GUIDE Travel to Mocang Temple Kitchen to find the Soul-Sealing Urn. Interact to access the new map.
2025-06-27 01:58 UTC · Community Announcements · xiaonan
"Free DLC Info for July 2025 – 'Netherworld Wasteland'"Long ago, during a time of war, a fallen general’s lingering resentment refused to fade. Using the souls of deceased soldiers, he forged an army of vengeful spirits in an attempt to conquer the Nine Provinces. A divine maiden, alongside a group of fearless warriors, sealed him away. Now, after a thousand years, the seal is weakening once more.Thank you for your support, dear players! Stay tuned, and have a great weekend!
2025-05-31 01:42 UTC · Community Announcements · xiaonan
{STEAM_CLAN_IMAGE}/45291820/5513d6d30d071c33278e5cad1db9c0934d016c4b.jpg Good morning, esteemed players! Today we've synchronized the latest DEMO version, and we're bringing you an exclusive sneak peek of a new DLC scene. Wishing you all a happy Dragon Boat Festival!
2025-05-13 01:12 UTC · Community Announcements · xiaonan
Thank you for your support and recommendations, dear players! The first DLC for "Liuyin: Divine Crossing", "Dimensional Crisis", has been released. Additionally, the base game is now available at a 15% discount, and a new DEMO will reopen by the end of this month. New Map Quests Players can explore the third floor of the "Midnight Palace" and interact with "Liuyin". After the dialogue, you will receive the new quest "Dimensional Crisis". Return to "Liuyin's Realm" to find a new quest NPC. Enter the new map "Northern Cloud Marsh" through dialogue. {STEAM_CLAN_IMAGE}/45291820/2c8cb4cfbf7808fe3dd
2025-04-18 01:53 UTC · Community Announcements · xiaonan
Hello everyone, thank you for your support during the launch. Today, we’re sharing some screenshots of future content, and more news will be coming soon. Stay tuned! {STEAM_CLAN_IMAGE}/45291820/e6955f953badea012ac467b3c70c840f546d70e3.jpg {STEAM_CLAN_IMAGE}/45291820/d29af91a57e275dc9f613a19f7dd9991f8a32011.jpg {STEAM_CLAN_IMAGE}/45291820/dcbe84cb70cfa5c90be77634719923ee968811ea.jpg
2025-04-11 00:49 UTC · Community Announcements · xiaonan
{STEAM_CLAN_IMAGE}/45291820/f3f289396b5086de986b5b92fa09de1f41fae928.jpg Optimizations Adjusted hitstop duration to balance gameplay feel and combat impact. Improved basic attack hit detection mechanics for enhanced strike feedback. Bug Fixes Fixed an issue where Hound King, Corrupted Swine Demon, and Lunar Devourer experienced collision errors after being immobilized. Fixed a bug where the Perception Technique assembly image failed to display under non-Chinese language settings. Final Notes: Thank you for your support! We will continue optimizing the game. Next Update Preview: A new expansion
2025-04-03 01:37 UTC · Community Announcements · xiaonan
{STEAM_CLAN_IMAGE}/45291820/bd4d533cb5d539e1988927778ddf7d777f70a7e1.jpg Combat Adjustments Enhanced combo attack mechanics for normal attacks to improve combat feel. Improved dash normal attack mechanics for better impact feedback. Optimization Adjustments Adjusted hit pause duration to refine combat responsiveness. Shortened attack input response cooldown for faster execution. Reduced dash/dodge input response cooldown for smoother controls. Optimized performance consumption in Chapter 2. Note: Thank you for your support! We will continue polishing the experience. Teaser: A new expansion DLC
2025-03-31 01:15 UTC · Community Announcements · xiaonan
{STEAM_CLAN_IMAGE}/45291820/66b88e1d378543029134faf04fc691f532e43c73.jpg Optimization Adjustments Improved lighting effects in the prologue. Optimized performance consumption in the prologue. Adjusted terrain object placement in the prologue to avoid misleading visual cues. Fixed jagged edges in the health bar UI. Bug Fixes Fixed an issue where the "Legend of the Future" tutorial quest failed to trigger. Note: Thank you for your support! We will continue refining the game experience. New Content Teaser: A new expansion DLC and BOSS achievements will arrive in May! All future content updates wi
2025-03-30 01:51 UTC · Community Announcements · xiaonan
{STEAM_CLAN_IMAGE}/45291820/bd4d533cb5d539e1988927778ddf7d777f70a7e1.jpg System Adjustments Temporarily removed the BOSS standoff mechanism due to identified design flaws and negative impact on combat experience. It will be re-released after further optimization. Optimization Adjustments Improved the placement of environmental objects in specific areas for smoother navigation. Enhanced synchronization between the protagonist’s UI health bar and actual values for more precise potion usage timing. Bug Fixes Fixed an issue where players could not exit the ballista after being knocked back. Note:
2025-03-29 00:03 UTC · Community Announcements · xiaonan
{STEAM_CLAN_IMAGE}/45291820/b07cda577af13cecb444acb15f2a1a68c4ab652e.jpg Optimization Adjustments Adjusted the timing for the protagonist’s Perfect Dodge. Improved the speed of the protagonist’s Perfect Counter for sharper execution. Reduced sliding effects during certain protagonist skill animations. Bug Fixes Stage Issues Fixed incorrect controller block instructions in the tutorial. Resolved "Next Track" malfunction in NPC music performances. Fixed input lag causing movement lock after Perfect Dodge. Note: Thank you for your support! We will continue to optimize the game experience.
2025-03-28 00:34 UTC · Community Announcements · xiaonan
{STEAM_CLAN_IMAGE}/45291820/517247ab1ca5bdcfddc52f3aaca830f7559229dd.jpg Optimizations Optimized auto-game entry after resting at save points. Adjusted mandatory boss spawn conditions in final boss battle chamber. Improved general AI mechanics for minor enemies. Bug Fixes Level Issues Fixed occasional character freezes caused by tutorial pop-ups in the prologue. Fixed missing collision barriers on Black Dog Village's plank path. Corrected throwing knife usage description errors. Resolved new game launch failures on specific devices. Closing Tip: Thank you for your support! We'll continue optim
2025-03-27 00:25 UTC · Community Announcements · xiaonan
{STEAM_CLAN_IMAGE}/45291820/31fc84496556c2b0668dc080b5cbc8585b1ed2c4.jpg Optimizations & Adjustments Reduced defense posture values for Dual Shield Soldiers, Spear Soldiers, and Staff Monks. Improved collision detection for Dual Shield Soldiers, Spear Soldiers, all types of Monks, and Dagger Bandits. Enhanced "Nether King's Art" parry health bonus from +2% to 10%. Boosted "Nether King's Art" posture-breaking health bonus from +10% to 35%. Reduced protagonist's footstep sound effects on grassy terrain. Optimized the Black Hound Village boss arena to prevent terrain glitches. Bug Fixes Stage Iss
2025-03-26 00:35 UTC · Community Announcements · xiaonan
{STEAM_CLAN_IMAGE}/45291820/b07cda577af13cecb444acb15f2a1a68c4ab652e.jpg Optimizations & Adjustments Optimized saving/resting to reset enemy spawns on maps (tentative). Enhanced knockback effect of the "Counter Palm" after blocking. Adjusted vulnerability detection cooldown for organization allies, making it easier to trigger. Improved bullet time mechanics for "Perception Decision" to increase selection tolerance. Bug Fixes Stage Issues Fixed an issue where bosses intermittently couldn’t counterattack after taking heavy blows. Fixed infinite trap respawning in Chapter 3. Fixed collision issue
2025-03-25 00:07 UTC · Community Announcements · xiaonan
{STEAM_CLAN_IMAGE}/45291820/66b88e1d378543029134faf04fc691f532e43c73.jpg Optimizations & Adjustments Adjusted collision volume and charge distance for "Corrupted Swine Demon." Optimized collision volume and charge distance for "Great Hound King" in Phase 1. Improved terrain layout around the inner door near the waterwheel in Chapter 4: "Night Palace Defense." Bug Fixes Level Issues Fixed terrain clipping issues for certain characters in Chapter 3: "Siege of Luoqian City." Fixed collision terrain during the boss battle in Chapter 4: "Night Palace Defense." Fixed missing collision for the secret
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