Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:26 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-06-03 12:05 UTC · Community Announcements · GameTechBench
Minor quality-of-life improvements. Sponsor logos can now be updated remotely. Automatically captured score screenshots now use a new filename format including the score at the end, for example: RT_1440p__2026y06m03d__13h56m__1357.png Internal refactoring of scene asset instancing to further reduce potential stuttering and VRAM usage, although the benchmark was already highly optimized.
2025-12-30 00:45 UTC · Community Announcements · GameTechBench
A workaround has been implemented for an AMD driver bug that particularly affected the new RX 90xx series GPUs, preventing them from running the offline professional Path Tracing rendering test and causing a fatal error.Minor quality of life improvementsFeel free to upload now your AMD GPU results to the Path Tracing leaderboard and help expand the database!NOTE: The mentioned bug caused these AMD GPUs to crash immediately when starting the test. Unfortunately, the issue was reported multiple times without any official fix from the manufacturer. Thanks to the invaluable help of several users o
2025-12-23 22:30 UTC · Community Announcements · GameTechBench
Added new launch arguments to disable or delay shader precompilation, and to enable detailed GPU crash reporting for improved crash diagnostics.Added informational “Did you know…” texts during the benchmark sequence. These are injected online and can be updated remotely without requiring a new build.HUD visibility toggle added during the benchmark sequence. Pressing H now cycles through different HUD visibility states, including fully hidden for a clean view.Fixed a minor issue where the first frame of the blue performance graph line (current FPS average) was drawn incorrectly due to missing i
2025-12-13 00:58 UTC · Community Announcements · GameTechBench
We are skipping v1.19 because this is a major update. A large number of internal changes have been made:The leaderboard system has been fully rewritten. Previously, it relied on Steam’s built-in leaderboards, which had significant limitations, such as a restricted number of GPUs per user. This affected professional users and reviewers in particular. Leaderboard data is now stored on an external server, independent of Steam.Leaderboards are now lighter, load much faster, are more secure, offer much greater storage capacity, and are easier to maintain, while also being more versatile and flexibl
2025-11-25 00:15 UTC · Community Announcements · GameTechBench
New feature: added a menu option to run all resolution tests. This will automatically queue and run the benchmark at every available resolution, excluding 8K (FUHD), in the selected rendering mode. If Ray Tracing is enabled, it will also perform the Path Tracing test as the final run. This Run All option will suggest running 2 loops and will show the total required time, so you can better organize your day. New feature: the menu now remembers your previous settings when turning back from a benchmark run to the main menu. Benchmark duration will now include the selected warm-up time too, giving
2025-04-12 21:04 UTC · Community Announcements · GameTechBench
Boosted the speed to show the leaderboards for the first time. Some internal changes to handle the leaderboards. Some minor quality of life improvements.
2025-03-22 07:12 UTC · Community Announcements · GameTechBench
- The Main Menu background has been changed, as AMD users were unable to render the previous animated background correctly. This time, the background is much richer—still animated, but now in 3D. https://i.imgur.com/hhqhOoF.jpeg - Fixed a bug where users with a 4:3 screen could get abnormally high scores. Only a couple of scores had to be removed.
2025-03-20 04:34 UTC · Community Announcements · GameTechBench
After a minor update yesterday, a small bug was introduced, causing some users to upload their scores with a GPU name missing its VRAM capacity. As a result, those scores were not included in the averages and were considered as different GPU models. Unfortunately, those few scores had to be removed. If you noticed your score appearing on the leaderboards without the VRAM capacity next to your GPU name, it was affected. The bug has now been fixed and you can re-run your tests if you’d like to contribute to the leaderboards again. Apologies for the inconvenience and thank you for understanding.
2025-03-13 22:49 UTC · Community Announcements · GameTechBench
Added Raster leaderboards New leaderboard organization: always one leaderboard on screen, with its associated "Top Players" leaderboard. Changing the resolution in the menu settings will switch between leaderboards. Additionally, changing the benchmark mode will now switch the shown leaderboard to the matching one. Improved how the leaderboards are managed, making it faster and more reliable. Scores below 160 points are now ignored, as they were indicative of not reaching the minimum measurable threshold. Many small changes to adapt it to the new approach, already live: free-to-play + Pro DLC.
2025-02-26 13:52 UTC · Community Announcements · GameTechBench
The concept will remain the same: a limited free version (previously known as the Demo) and a paid "PRO" version with all the extra features, just as always. This is the idea, unless you have something to say! Feedback is always welcome. The users' comfort is our priority: The game will still have a Free version and a PRO version, just as before, and current paid owners will still own the PRO version. You won't lose it. The "schema" will change from "Limited Demo + PRO base game" to "Free-to-play limited game + Pro DLC", but keeping the same features and concept: Free + Paid. Both Free and Pro
2025-02-13 21:20 UTC · Community Announcements · GameTechBench
Improved anonymity protection for reviewers with "secret" GPUs. If you have a secret GPU, you will still see your own results and username, but other users won't see either your username or your score, ensuring complete anonymity. A screenshot is now taken automatically at the end of the benchmark. It is saved in your ...\Documents\GameTechBench Results folder. Fixed a minor typo that displayed an incorrect benchmark mode name during Raster mode if Path Tracing mode had been previously run.
2025-02-06 05:25 UTC · Community Announcements · GameTechBench
The correct color grading was not being loaded (should be less warm), so it has been restored. Reduced DoF strength and Film grain intensity, to get a sharper experience while maintaining the cinematic feel. Meshes are internally packaged in a more efficient way. Minor bugfixes. Minor changes in leaderboards' shown GPU names.
Full appinfo as delivered by Steam PICS, changenumber 38515234. Also at /api/app/3309720/raw.
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