Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:48 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-06-16 19:08 UTC · Community Announcements · Farelas
Patch Notes – Co-op Improvements Friendly fire has been removed to prevent frustrating situations and accidental hits in tight spaces. Fixed an issue that made the shotgun feel weak or caused shots to miss unexpectedly. The weapon is now much more accurate, making missed shots rare as long as you're aiming properly. The shotgun should now feel like the deadly and reliable weapon it was intended to be. Various co-op improvements have been implemented to enhance the overall multiplayer experience. Fixed issues with key items when replaying the game or starting a new playthrough, ensuring they no
2026-04-26 19:31 UTC · Community Announcements · Farelas
Performance Issues Finally Resolved!After a long time and a lot of dedication, I believe I’ve finally identified the issue that was causing the game to run very poorly on some devices. After extensive investigation—and thanks to many of you who shared feedback, tested the game, and reported your experiences—I was able to track it down.The problem was mainly related to controller input, where unnecessary signals were being sent, causing the game to stutter. This has now been fixed, and the game should run much more smoothly, even on less powerful devices. In fact, it should now be possible to
2026-04-21 02:12 UTC · Community Announcements · Farelas
Patch Notes – Performance & General Improvements After a lot of work, I believe I’ve fixed most of the issues that were causing the game to run poorly on certain devices by removing unnecessary loads and processes. The game should now run smoothly on most systems, with a noticeable performance improvement even on devices that weren’t previously affected. I’ve also taken this opportunity to improve certain hand animations in a few scenes, as well as fix visual glitches and small details to enhance the overall experience. I know it’s been a difficult journey, and at times it may have seemed like
2026-04-15 06:13 UTC · Community Announcements · Farelas
Patch Notes – Performance & Fixes Significantly improved performance on high-end PCs by changing the rendering approach, resulting in smoother gameplay and fewer frame drops on systems that previously experienced issues. Fixed an issue where ammo could not be picked up even when there was still space available in the stack.
2026-04-12 21:33 UTC · Community Announcements · Farelas
Fixed some texture glitches. Improved input performance. Fixed the bug that not let you aim after a parry.
2026-03-21 00:44 UTC · Community Announcements · Farelas
Anniversary Update After many attempts, I was finally able to update the game engine to the latest version without breaking anything. I’m hoping this will finally resolve the issues that were only affecting certain devices. This update also introduces two new outfits, one for each protagonist. These outfits are inspired by the main characters from my upcoming game, The Crimson Hunt — don’t forget to wishlist it! Additionally, Regina will now automatically change her outfit if there’s one that matches Elena’s. Fixed issues with door interactions in co-op mode Other fixes. Even though this is a
2026-03-03 19:11 UTC · Community Announcements · Farelas
Hey everyone!I’m beyond excited to announce my upcoming game "The Crimson Hunt". To make sure you don’t miss it, please add it to your wishlist on Steam! Wishlisting helps a lot by boosting visibility and making sure you get notified as soon as it’s available. You can do it here: About the gameIn a world where old legends have been forgotten, the hunter Victoria works in the shadows, eliminating the last remnants of the vampire bloodlines.One night, she receives a new mission: infiltrate a secluded Victorian mansion deep in the woods and rescue a young woman named Eleanor, kidnapped by an anci
2026-01-10 20:09 UTC · Community Announcements · Farelas
Patch Notes – Optimization & Settings UpdateImproved optimization: unnecessary scripts are now cleaned up to prevent memory leaks, or at least significantly reduce them for now.The option to enable V-Sync has been restored.Note: When V-Sync is enabled, FPS limiting will not work.Improvements and fixes to settings sliders of the camera inversion functionality.
2026-01-09 00:35 UTC · Community Announcements · Farelas
Patch Notes – Performance & Stability UpdateAfter a long time investigating the cause of the performance issues, I found that Unity (the engine I use) has problems that occur randomly on certain devices. This is not due to a lack of device power or poor optimization per se, but rather an issue related to the engine version itself.However, I’ve found a solution that works and significantly improves performance (tested on a Legion Go S, which is not a particularly powerful device). The main cause was that some animators were using Root Motion, which in certain cases would keep running or conflic
2025-10-10 20:19 UTC · Community Announcements · Farelas
Fixes and PerformanceCompletely removed V-Sync from the game, as it may have been causing frame drops on certain devices.Fixed an issue introduced in the previous update where characters would not move correctly in co-op mode.
2025-10-03 01:18 UTC · Community Announcements · Farelas
Massive optimization improvements. After receiving feedback about stuttering and noticeable frame drops, especially during cutscenes, all objects are now preloaded before starting each level. This prevents them from being activated only when the scene triggers, which caused performance drops. In testing, this not only improved cutscenes but also made the overall game run at a higher frame rate with no noticeable stuttering. On lower-end devices, levels may take slightly longer to load, but the difference is minimal. Fixed and improved audio-related issues, along with other bug fixes and genera
2025-09-12 03:35 UTC · Community Announcements · Farelas
Fixed the issue with footstep sounds. They will now work correctly, and the sound will vary depending on the surface being stepped on. Additional adjustments to camera sensitivity and overall performance.
2025-06-24 06:57 UTC · Community Announcements · Farelas
After receiving several reports about poor performance—especially during cutscenes—this update aims to address those issues. Thanks to a new system that preloads shaders (shader warm-up) at the start of the game, performance should now be more stable and stuttering significantly reduced. This might make the game take a little longer to boot or load, but the difference is minimal—and the improvement in performance is definitely noticeable. This patch also brings improvements to input responsiveness: blocking, shooting, and dodging now feel much more fluid and responsive, making it easier to swi
2025-05-22 23:00 UTC · Community Announcements · Farelas
After quite a bit of investigation, I discovered that the game was using an occlusion method that was very demanding on performance—especially when rendering two screens in co-op mode. With this new update and improvement, I hope there's a noticeable boost in optimization and overall performance, especially during split-screen gameplay. This should make it much easier to enjoy the game even on less powerful devices, or on systems that should have been running the game fine but weren't for some reason. Hopefully, this change finally resolves that issue on those specific setups. Additionally, I’
2025-04-30 00:21 UTC · Community Announcements · Farelas
After a lot of digging and feedback from many of you saying the aiming still felt unresponsive—or sometimes outright didn’t work—I’ve finally tracked down the root cause. During any attack or damage animation, the character couldn’t aim. So if you pressed the aim button mid-animation, it just stayed held down and you had to release and press it again once the animation finished for the aim to kick in. With this update, aiming now gets queued as an action. That means if you hold the aim button while performing a melee attack or getting hit, your character will wait until the animation ends and
Full appinfo as delivered by Steam PICS, changenumber 38199672. Also at /api/app/3310590/raw.
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