Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:17 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-06 14:31 UTC · Community Announcements · Defence Force
I’ve honestly not much to write, this is a medium version upgrade because internally the code has changed quite a lot (new toolchain - compiler, assembler, linker) which is something that can always bring some unwanted glitches. I tried my best testing the game, and I found quite a few small issues which hopefully are now fixed for good. The main reason for this version is that I finally managed to fix the “teleport to market place” that a couple of people experienced! {STEAM_CLAN_IMAGE}/45293708/a34ff8b64bb69a9e7f8dc2be4273339a4972f943.png The reason was simple: If you did not skip the startu
2026-06-22 08:44 UTC · Community Announcements · Defence Force
The reason why there hasn’t been much work done on Encounter in the last couple of months is mainly due to two things: The game is mostly “done” in terms of content I had promised to release an Oric demo for the Nova demo party and, being a solo developer, I can’t really work on two things at the same time! The Demo If you don’t know what a demo is, imagine a mix between a videogame cutscene and a music video, but all done in real time, often on vintage computers that may have very limited resources. This demo runs on the same hardware (1 MHz 6502, 64 KB RAM) as Encounter and is derived from t
2026-05-09 08:01 UTC · Community Announcements · Defence Force
Next week we will be celebrating the "Games of Norway", and of course Encounter will be part of it, after all it was made in Norway! For the occasion I updated the Encounter demo with the latest changes made to the game Please check the homepage to see the list of featured games, as well as some links to articles about the Norwegian game scene. {STEAM_CLAN_IMAGE}/45293708/921994eb596af3b0e703484edce1d470c50209bc.png The list includes old games like Anarchy Online (2001) or The Longest Journey (2000) and some that are not even yet released like Kioku or Moomintroll, and covers everything from b
2026-05-02 19:13 UTC · Community Announcements · Defence Force
When Encounter was released in December 2024, the priority was to make sure the game was playable and did not have any critical defects. Most reports have been positive, but I knew there were a few things that could have been done better. This update focuses on polishing the experience. Performance issues For a game running on a 1MHz 6502, the game runs quite smoothly overall. However the intro and especially the typewriter sequence became painfully slow toward the end. This has now been significantly improved. Screen Refresh Some scene descriptions were flickering (disappearing and reappearin
2026-04-12 11:31 UTC · Community Announcements · Defence Force
Version 1.3.1 I was quite happy with version 1.3.0, it had quite a few significant changes and felt overall like a much sleeker experience. Then recently the game was reviewed by the famous MathBrush on the IFDB website. "One nice part was finding an old electronic game of a sort I had recently been thinking about and talking to my son about. It was one of those retro ones that has the images literally baked into the screen and all the game does is choose which one lights up." About the same time YagmanX played Encounter on Twitch. {STEAM_CLAN_IMAGE}/45293708/e5116c23a22c1b349e15f6bf543b84bde5
2026-03-18 12:45 UTC · Community Announcements · Defence Force
So, version 1.3.0 is out, and it's kind of a big one. Actually, scratch that — it's the biggest update since the game launched back in December 2024. A new voice This is probably the change you'll notice first: the game now has a consistent narrative voice. The top window (the scene description) acts as a narrator — neutral, descriptive, setting the stage. But the text area where you interact? That's now firmly from the perspective of your character, a British private investigator who's seen a few things and has opinions about most of them. Previously the texts were a bit all over the place —
2026-02-05 17:35 UTC · Community Announcements · Defence Force
I got feedback from a few players who suggested some quality of life improvements as well as found a few bugs, so I spent a bit of time testing and fixing, the main change being the order of the words in the selection menu. {STEAM_CLAN_IMAGE}/45293708/d82726bdcc9fbb577f232565ba08484a8d6d3a9d.png Here is the full list of changes: Reordered the list of words in the menu so most commonly used words are faster to access Trying to open or close the trashcan now shows the disgusting content scene instead of saying "can't do" Improved the handling of the net to reduce the number of "can't do that" Fi
2025-12-31 15:55 UTC · Community Announcements · Defence Force
The main change in this version is an update to the emulator (Oricutron), which now provides much better support for modern controllers with analog sticks and additional buttons. In particular: All extra buttons on the Competition Pro joystick are now usable as action buttons. On Xbox and PlayStation controllers, both analog sticks and the D-pad are now fully supported. Other minor changes in the game itself: Fixed a typo in the French word “Inaccessible”. Added a message when attempting to use the bucket to reach something too high. Happy New Year!
2025-12-21 06:26 UTC · Community Announcements · Defence Force
Encounter was released on December 20th 2024. That was my first 100% indie launch, and there were quite many things to learn, not only about making a game, but also how to put it on Steam, get people to know about it, etc... Ultimately, only about 300 people bought the game, less than half launched it, and one tenth finished it, but it got good reviews so I'm satisfied. If you want to know more, I wrote a quite long blog post detailing the entire project timeline, including graphs, numbers, plenty of screenshots and links: Encounter: One Year Later And have a nice winter break everybody, take
2025-12-04 10:41 UTC · Community Announcements · Defence Force
Encounter is mostly "finished". There are plenty of things I wish I could add, but the floppy disk is full, and despite all of my efforts I can't win against the laws of physics! So anyway, here is this new version 1.2.4 which solves a few issues: To make it easier to produce and test physical versions of the game on the real hardware, the "Game" folder now contains .HFE and .IMD versions of the game. You can use the .HFE versions with a Gotek or HxC Floppy emulator, and the .IMD versions are ideal to make real floppy versions using a Greaseweazle! Also to make testing easier, pressing any of
2025-11-24 18:02 UTC · Community Announcements · Defence Force
Nominate Encounter for the "Outstanding Visual Style" Award! There’ve been an incredibly large number of fabulous games released this past year, so the probability Encounter can get any award of any kind is so close to zero that you’d need an electron microscope to see that it’s not actually zero! Anyway, I’m using Encounter as a way to learn about parts of the game-dev process I hadn’t touched before, so I’m basically role-playing “indie developer”! Why did I choose “Outstanding Visual Style”? Well, Encounter is clearly not a Game of the Year candidate. It plays nicely on Steam Deck but is pr
2025-11-21 12:14 UTC · Community Announcements · Defence Force
Modern games have grown so huge that proper boxed releases have become something of a lost art. It doesn’t help that many titles ship unfinished or buggy and need day-one patches just to run properly. Encounter has now been out for a full year, the biggest wrinkles are ironed out, and it finally feels ready for a real physical edition. So I made a very limited run—just 10 hand-crafted copies. By the time you’re reading this, they’re almost certainly all gone. But there’s good news: I’ve just released a free DLC that contains everything I used to create those physical copies! Inside you’ll find
2025-08-31 15:12 UTC · Community Announcements · Defence Force
Last Friday I attended an Oslo Gamedev Meetup and some of the people there tried my game, and it quickly became obvious there were two big issues! The first one was problematic, quite a few of the players actually skipped the intro sequence completely without really noticing, which meant they did not actually get to read the instructions! The second one is that the demo version was old. Quite old, it was actually based on the version 1.1.0 from March this year, which means it was missing quite a few quality of life improvements, item descriptions, interactions and images as well. Plus also the
2025-08-17 19:31 UTC · Community Announcements · Defence Force
This version 1.2.2 was not originally planned, but during the summer holidays, I observed family members playing the game and noted a few minor issues. Not all are resolved in this new version, but I’m committed to addressing them in future updates, as I dislike leaving bugs in my programs. Additionally, the Atari ST demoscene community sparked a lively discussion about “clafoutis” - a French dessert traditionally made with cherries - thanks to the recently released game Galactic Panic. {STEAM_CLAN_IMAGE}/45293708/2828f966518dee931eca80b1fcf9092ac0be9bad.jpg This led to requests to incorporate
2025-08-05 15:06 UTC · Community Announcements · Defence Force
The downside of developing on a machine set to one language is that you don’t always notice issues in others! This summer, while on vacation, I installed the game on my parents’ computer and realized the achievements were in English on Steam’s interface (but correctly in French in *Encounter*). This issue should now be fixed. Sorry for the inconvenience!
Full appinfo as delivered by Steam PICS, changenumber 38645059. Also at /api/app/3319780/raw.
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