Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:42 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-07-26 19:59 UTC · Community Announcements · lucid
Hello everyone. Apologies for the radio silence. We've been busy building up some really exciting features that are in this build. Multiple features in this changelog are quite powerful and will require full videos to explain. We're excited to show them off, but we didn't want to make you wait any longer while we prepared art and videos. With all the changes, expect some bugs. Spriter Two is now getting dogfooded by a team of artists and animators, and that process is helping us find bugs and enhance workflows rapidly. The dogfooding is helping throughout the pipeline, including workflows that
2026-04-26 15:58 UTC · Community Announcements · lucid
ChangeLog:New Features: • Added "attractor" deformation system to allow deformation with arbitrary configurations of deformation handles. The deformation system is integrated into the facing grid, and also separately animatable on timelines. This feature is new and hasn't been dogfooded yet, so expect bugs and more more detailed tutorials in the future • Added sketch to pose feature to pose your character by sketching an arc to select parts and sketching another arc to pose them. This feature is new and bugs should be expected • Added a refresh button for the file palette to refresh images tha
2026-04-17 23:53 UTC · Community Announcements · lucid
New version release next Friday!Just need to get the in-app tutorials for the new features.
2026-03-27 22:46 UTC · Community Announcements · lucid
Hey everyone. We need a couple more weeks to polish the next build, but here’s a quick teaser of the upcoming Sketch to Pose feature to hold you over.
2026-03-04 05:47 UTC · Community Announcements · lucid
ChangeLog:Hierarchy and IK:• Added animatable toggle rotation inheritance (toggle button in selected part dialog).• Added animatable toggle to anchor IKs to their target, keeping the character planted to the ground for instance without being able to lift them away from the ik targets (toggle button in selected IK target dialog).• Added animatable IK influence (slider in the selected IK dialog).• Added buttons to snap angles to IK target pose and vice versa (toggle button in the selected IK dialog).• Added feature to lock a part's position to its parent slot within the rig. Makes it easier to m
2026-02-14 07:31 UTC · Community Announcements · lucid
ChangeLog:Added animatable z-orderAdded bone visualization button on bottom rightAutomatic bone visualization while adjusting pivots and handlesBegan work on multi-character/multi-file workflows (Coming soon...)
2026-01-28 06:18 UTC · Community Announcements · lucid
ChangeLog:• Reimagined user experience, focusing on clarity and ease of use• Enhanced discoverability
2025-12-24 06:07 UTC · Community Announcements · lucid
We were hoping to release this for you in time for the holidays, but here is a teaser of some of the stuff in the January build. Merry Christmas and Happy Holidays, everyone!
2025-09-09 15:46 UTC · Community Announcements · lucid
Hello everyone. Here is the changelog for today's release. We're now working with others to fix the issues that have been causing the delays. 0.9.8.0Change LogAdditionsAdded bone resizing (double-click angle handle and next drag resizes length)Copy/Pasting functionality restoredZ-Order functionality restoredBug FixesOverhauled systems resulting in various general stability improvements
2025-07-12 21:50 UTC · Community Announcements · lucid
Sorry we missed the usual scheduled updates, I had a chain of personal and family emergencies pop up which are luckily settling down so I should be able to get back to a regular update schedule soon.
2025-01-27 01:31 UTC · Community Announcements · lucid
0.9.7.9Change LogAdditionsAdded mesh regeneration controls when a mesh is being repositioned in Rigging ModeBug FixesFixed multiple bugs when manipulating pointsFixed multiple bugs when manipulating multi-selected objectsKnown issuesMultiple missing features and various bugs during this transition phase Click gif for smoother view: https://i.imgur.com/H5iVSta.gif
2025-01-11 09:59 UTC · Community Announcements · lucid
0.9.7.8 Change Log AdditionsAdded visual hierarchy indicator to more easily tell which objects are a child of the currently selected boneAdded tool tip window to help learn the basics. Tips update depending on selected tools and modes.Bug FixesFixed multiple bugs with multi-object transform widgetFixed multiple bugs when manipulating meshes and bonesFixed multiple UI bugsKnown issuesMultiple missing features and various bugs during this transition phase
2024-12-21 10:25 UTC · Community Announcements · lucid
Hello everyone! We've just released our latest build. This update completes the UI overhaul detailed in our previous announcement, with further refinements to window docking and general usability. We've also implemented significant backend improvements that will enable faster development moving forward, and these backend improvements also include the foundation for the new EntityPort animation system we'll be introducing in upcoming releases. In the meantime, some features are temporarily disabled and you may encounter bugs in this release. We're returning to our bi-weekly release schedule, wi
2024-12-02 22:39 UTC · Community Announcements · lucid
Hello everyone. Apologies for the extended silence. We're releasing our next update build on December 20th. The most visible change is the UI overhaul. As many of you have requested, we have moved from the previous minimalist UI with most features hidden in right-click menus, to a more standard UI where all available tools and functions are now always visible on screen. There's now hover hints for all icons, with an optional window for more detailed tooltips coming in a future update. Our focus moving forward is on making functionality immediately discoverable through the UI, but we will also
2024-07-22 21:34 UTC · Community Announcements · lucid
Thanks for your patience everyone. Our upcoming builds will have some major new feature changes and enhancements, and some long requested changes to workflow. These changes are taking a bit longer than we'd hoped, but we are still working hard on the next build. We don't have an ETA just yet, but after the next build is released we expect to return to releasing builds roughly every two to three weeks
Full appinfo as delivered by Steam PICS, changenumber 37543207. Also at /api/app/332360/raw.
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