Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:17 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-08-03 12:22 UTC · Community Announcements · 16Naughts
It's lucky number update 1.7.7! Too bad we missed 7-7-2026. By about a month. Notable Changes: The Daily Special board gives you a bonus 10% Dough earned on those stages. Plus you can doodle on it. Stage Ghosts can now be individually deleted under the Main Menu Options -> Data tab. The Background toggle also now affects the Main Menu. A bunch of graphical issues have been resolved for Steam Deck. And the usual couple of things under the hood, so please let us know if you happen to hit any problems. 'Till next time.
2026-06-30 15:56 UTC · Community Announcements · 16Naughts
It's hot, so we're all hiding inside. Which means some extra stuff got done, so we've mixed in a couple of new things in here instead of just bug fixes and version parity features. Notable Changes: 5 New Crumb Buster stages. Jelly is too bouncy to break apart the ball, so you'll have to be precise with your aim. 3 new Hairstyles to collect. A couple of shorter ones to beat the heat. New Achievements tab on the Mode Select, and popup whenever you get something. If you've already got any through Steam, it should sync automatically. Linux save dialog box should now work properly, so both Mod Expo
2026-06-15 12:50 UTC · Community Announcements · 16Naughts
Another week, another batch of small but oddly specific QoL changes that are definitely not just bugfixes with better press. Notable Changes: Imported mods can now be deleted or exported as their .crescentmod file from the Mod menu. Mods now load on Linux/Steam Deck. Linux/Steam Deck now use an entirely new File Browser for importing mods, as the original would often decide not to show up to work. As always, major thanks to everyone who reports on issues. You're the real MVPs. See you in the next one.
2026-06-10 18:13 UTC · Community Announcements · 16Naughts
Hi again. It's only been a week, but we found some broken stuff. Notable Changes: Fixed an issue where the game would show an error when attempting to open the Tiny Shade Garden on some machines Added the ability to re-name your Shade via the portal (for Steam Deck users, the on-screen keyboard can be forced active by pressing Steam+X together if it doesn't automatically open) Made several adjustments to prevent mods from crashing the game For anyone playing on the Steam Deck, we are also actively investigating a system issue where, if the game is stored on a slow SD card, the sound effects la
2026-06-03 17:41 UTC · Community Announcements · 16Naughts
None of us have been in school for a solid, what, 10 years now? But we still get that sigh of relief every time June rolls around. Notable Changes: "No Snap" option to have the tilt bar stay where it is instead of snapping back to centered if you're using Touch or Mouse controls New Options page for Gyro configuration, with the Steam Deck gyro input now working 100% (and a plethora of options in case you're playing on something else) Mods can now have their data (stages, cosmetics, etc) hidden separately from the existing option for display (menus, character, animation, etc) More modding fixes
2026-05-05 15:27 UTC · Community Announcements · 16Naughts
May the Four- ah, shoot. One day late. Okay then, ¡Felíz Cinco de Mayo! Celebrate with a small monthly update with us (not that we wouldn't do it without a holiday anyway). Notable Changes: New Options page both in-game and on the main menu for Graphics toggles, including Background, Ghost display, as well as options for reduced framerate and resolution for low-power devices New Options page on the main menu for archiving and restoring save data. Not that you couldn't just copy-paste the folders yourself before, but this way handles Steam Cloud sync a little better Significant performance impr
2026-04-02 15:54 UTC · Community Announcements · 16Naughts
Hi. Remember that really big change, like, two days ago? Yeah. It broke some stuff. So, we fixed some stuff. Notable Changes: Fixed invisible geometry showing up in some Holiday stages Fixed graphics errors on Steam Deck in Crumb Buster mode Fixed dragging motions being dropped on certain touch screens Fixed an issue where physics were sometimes broken for the first stage of Challenge Mode when Jellied was applied Fixed an issue where balls were sometimes incorrectly offset in Challenge Mode when Double was applied Mods can now be entirely disabled (not even loaded by the game) by adding a fil
2026-03-30 19:53 UTC · Community Announcements · 16Naughts
It's spring, and the string of beta updates is over - it's time for the real deal. The big one-dot-seven. It's been a long time coming, so let's get to it. New Crumb Buster ModeA new way to play with your food. The field area will fill up with tasty desserts, so take 'em, and fling 'em into each other. Each time they bounce against a wall, it'll shave down a size and earn some points. If you let them sit too long, they'll get stale and impossible to move or break, so plan carefully or it'll overflow and it will be Game Over before you know it.There's 2 worlds and 10 total stages to sample in t
2026-02-02 18:54 UTC · Community Announcements · 16Naughts
Greetings fellow chefs. We've been hard at work in the kitchen, and will have something quite special for all to taste here in just a little bit, but decided that we should probably pop in for a bit of a heads-up for any modders out there that were also cooking stuff up. (Not that you can't read this if you aren't - you probably just won't care that much.) To cut the fat, Version 1.7.0 will contain a significant shift in the modding API that anything other than standard level or cosmetic packs will likely be affected. A lot of the previous menu behaviors were mostly hard-coded to act pretty mu
2025-12-17 19:10 UTC · Community Announcements · 16Naughts
Christmas is right around the corner. So we have to hurry up and get all those bugs squished before ol' Saint Nick comes barreling down the chimney. Notable Changes:Fixed certain Belts completely malfunctioningFixed various Menu layout oversights for Steam DeckAnd that's that. If you see any more of those pesky problems pop up, holler and we'll get the broom real quick. Apart from that, see you guys at the holiday party - we should have something to end the year off with a bang.
2025-11-28 15:45 UTC · Community Announcements · 16Naughts
Happy Thanksgiving!While you're fighting leftovers for the next week or so, we have a few little tasty morsels to pair with that plate of cold mashed potatoes.New dishes for the Feast15 new stages brings the grand total up to 100! The full Donuts suite can be tackled, and now that the Thanksgiving courses have been slotted in, the full year of holidays are available too. More Flavor for your TextClick on the Info button under the Equip menu to get a few spare thoughts about your current getup. Is this really front-page-with-a-screenshot news worthy for the update? Probably not. But just having
2025-10-31 22:49 UTC · Community Announcements · 16Naughts
Happy Halloween! The sun is getting low, and soon little monsters will roam the streets, looking to pilfer as much candy as they can. Speaking of little monsters... Visit the Tiny Shade GardenWhat's this? A strange shadow creature? Shades are playful little spirits with not much in the way of brains, but they're cute and friendly enough that we're sure you'll be fine caring for one. Time in the garden passes in real time, so pop in on occasion and feed it a bean or two if you can. They're pretty hardy, so no worries if they need to fend for themselves for a bit. Though, if you do raise it care
2025-09-11 13:28 UTC · Community Announcements · 16Naughts
Hi there. We're interrupting our usually scheduled programming to bring you something of an emergency patch to fix some flickering issues introduced with the latest Windows 10 and 11 updates. Notable Changes: Fixed flickering issue on Windows - The change made to Windows as part of their September 2025 update that caused the flickering retroactively affects ALL previous versions of Crescent Roll, unfortunately. We highly recommend updating. Not that there's really much of a reason to stay on any of the older versions anyway, but you know. Miscellaneous hangs relating to malformed and incomplet
2025-08-18 19:39 UTC · Community Announcements · 16Naughts
Well, technically I guess we didn't have to push this update. But it would just be sitting there out on the counter. And then it would get stale. And nobody likes stale stuff. Notable Changes: New preliminary Mod API Interactive Doc available under Options => Mods - Even if you don't ever plan on making your own mod, you should look - it's very fancy. Marvel at its beauty. - The API is considered 'public beta' at this point, which means that installing and using mods is completely 100% safe and supported moving forward with no chance of it harming save data, but any mods made with this specifi
2025-08-11 20:08 UTC · Community Announcements · 16Naughts
I really don't mind the heat. But honestly, I could do without having to cut the grass every week. What? Oh yeah, patch notes. Notable Changes: Preliminary Mods info menu available under Options to help some community members - Mod API is still considered in Beta state, and certain parts may not be forward-compatible Fixed issue where the 4th of July stages would not load correctly in certain cases Fixed issue with green flash on sluggish GPUs More under-the-hood adjustments in preparation for v1.5 Let us know if you hit any bugs, as always. And with that, peace out.
Full appinfo as delivered by Steam PICS, changenumber 38731720. Also at /api/app/3325680/raw.
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