Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:04 UTC.
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2022-09-15 12:17 UTC · Community Announcements · GoGoGadget
Good afternoon all! A bunch of changes in today's update, mainly focused on ease of entry for anyone who purchases the game in the future and wants to play without getting into a server. Now, the default "Play" option in the menu will spawn you into a solo roam map, let you roam around, collect weapons, items, etc, fight snakes, and generally get a feel for the game. In addition, the server browser has been fixed, so now anyone who wants to host their own server can, and it will appear in the in-game server browser. https://i.imgur.com/uQzlQiZ.jpg
2022-05-03 09:55 UTC · Community Announcements · GoGoGadget
Hi all, It's been a while! This update migrates DTOv2 onto Unity 2020, and importantly adds in Steam Master Server support to replace the old Master Server. What does this mean? Well, now anyone can actually host their own server, and anyone else can join it. Here's what you'll need to do, if you want to host your own server: DMZ your router (google how to) Forward the port you're hosting your server on on your router (google how to) Disable windows firewall - Steam MS doesn't like this Get your public ip address, port, and put it into one of the server .bat files that comes in the same direct
2020-04-11 01:27 UTC · Community Announcements · GoGoGadget-DownToOne
{STEAM_CLAN_IMAGE}/7604361/a402dcf3120a823e12ce745fa9478f46cb6e3c31.jpg Happy Easter all! Some exciting news for anyone who has Down To One in their Steam library - the very first Beta servers for DTOv2 will be opening up today, available to anyone who has DTOv1. In approximately 12 hours from this post, you'll be able to jump in to a new, revamped Down To One experience, with some new features to look out for. Here's a quick TL;DR on how to play below: {STEAM_CLAN_IMAGE}/7604361/6c651e367b5924bf6642608a9343d7ff8b756a2c.gif You now play in one of 3 teams - Blusec, Redsec, or Independent Secure
2018-12-19 05:06 UTC · Community Announcements · GoGoGadget
2018 has just about wrapped up, so let’s take a look at what’s new since our last devblog, and where Down To One v2 will be kicking off next year! A change of pace One of the biggest changes to Down To One v2 will be the new “mode” that the game is played in. It’s not really a mode so much as a new game, as Down To One moves from a Battle-Royale esque, single life, solo concept to a team-based, competitive survival, King-Of-The-Hill. Specific changes include: There will be three teams that you can join in any round – RedSec, BluSec and Independent. Rounds will now target 60 minutes, or however
2018-07-21 06:23 UTC · Community Announcements · GoGoGadget
Down To One v2 is now in early stage Beta testing! With that out of the way, let's take a look at what you can expect if you're a beta tester, and how to join in and help make the most competitive Battle Royale shooter on PC! New Things Cloud-Saved progress is now a thing, with the (currently up & running) Master Server now home to your Perks, in-game Cash, and other preferences. This is a major piece of key infrastructure for DTOv2, so it needs as much testing as possible before release. The old system in DTOv1 used Google Sheets (yes, Google Sheets) for too many elements, which, obviously, w
2018-03-04 10:32 UTC · Community Announcements · GoGoGadget
Hi All, It's time to take a look at what's been going on in #DTOv2 development since our last devblog in January! New Destruction System Since launch, the props around DTOs map have always felt a little bit flat. This is changing in 2.0, with an all-new networked destruction system. There currently is about 15 of the smaller props on the map that have the new destruction system added. Pared with the new item-placing system, you can build a fortification, and destroy it too! (It's a good reason to actually use grenades now as well) Variable Lean System What's an FPS in 2018 without a way to lea
2018-03-04 10:32 UTC · Community Announcements · GoGoGadget-DownToOne
Hi All, It's time to take a look at what's been going on in #DTOv2 development since our last devblog in January! New Destruction System Since launch, the props around DTOs map have always felt a little bit flat. This is changing in 2.0, with an all-new networked destruction system. There currently is about 15 of the smaller props on the map that have the new destruction system added. Pared with the new item-placing system, you can build a fortification, and destroy it too! (It's a good reason to actually use grenades now as well) Variable Lean System What's an FPS in 2018 without a way to lea
2018-01-26 13:09 UTC · Community Announcements · GoGoGadget
Hi All, It's time to take a look at what's been going on in #DTOv2 development since December! New lighting for all materials DTOv2 is taking a step back (to the future!) by reimplementing a feature from back when we used an older version of the engine. It's called the Cook-Torrance BRDF, and is what The Order 1866 uses, as well as early versions of DTO. The goal is not only to make DTO's visuals subtly different, but the Cook-Torrance BRDF also lends itself to increasing perceptual sharpness - a win/win in DTO! Here's a screenshot with added bonus, the new playable area ground-contact effect!
2018-01-26 13:09 UTC · Community Announcements · GoGoGadget-DownToOne
Hi All, It's time to take a look at what's been going on in #DTOv2 development since December! New lighting for all materials DTOv2 is taking a step back (to the future!) by reimplementing a feature from back when we used an older version of the engine. It's called the Cook-Torrance BRDF, and is what The Order 1866 uses, as well as early versions of DTO. The goal is not only to make DTO's visuals subtly different, but the Cook-Torrance BRDF also lends itself to increasing perceptual sharpness - a win/win in DTO! Here's a screenshot with added bonus, the new playable area ground-contact effect!
2017-10-02 06:26 UTC · Community Announcements · GoGoGadget
Hi All, We've got a new discord server up at https://discord.gg/HbbJXca for Down To One 2.0. In there you'll find frequent updates on development, and news as DTO2 gets closer. As a little update on what's been going on recently, the whole UI of Down To One is just about all migrated to Unity's new UI system, this will boost performance and make the UI look a lot cleaner, it also allows for cool stuff like the new scope texture zoom: Also in the works for 2.0 is some more documentation - check out the weapon stats of every weapon in Down To One here. If anyone would be interested in adding the
2017-10-02 06:26 UTC · Community Announcements · GoGoGadget-DownToOne
Hi All, We've got a new discord server up at https://discord.gg/HbbJXca for Down To One 2.0. In there you'll find frequent updates on development, and news as DTO2 gets closer. As a little update on what's been going on recently, the whole UI of Down To One is just about all migrated to Unity's new UI system, this will boost performance and make the UI look a lot cleaner, it also allows for cool stuff like the new scope texture zoom: Also in the works for 2.0 is some more documentation - check out the weapon stats of every weapon in Down To One here. If anyone would be interested in adding the
2017-08-15 11:27 UTC · Community Announcements · GoGoGadget
Hi All, We have a new dedicated server up (just click the "Use Static Server" checkbox in the main menu to see it). This server will remain up permanently while we test an important component of Down To One v2.0 - using Microsoft Azure as a replacement to our old server hosting provider. If you would like to organize a community event, feel free to add me and the server can be customized to your needs. In 10 minutes from this post, if you would like to get together and have a game, I will be on the server doing a Q&A on Down To One 2.0. GLHF, -GoGo
2017-08-15 11:27 UTC · Community Announcements · GoGoGadget-DownToOne
Hi All, We have a new dedicated server up (just click the "Use Static Server" checkbox in the main menu to see it). This server will remain up permanently while we test an important component of Down To One v2.0 - using Microsoft Azure as a replacement to our old server hosting provider. If you would like to organize a community event, feel free to add me and the server can be customized to your needs. In 10 minutes from this post, if you would like to get together and have a game, I will be on the server doing a Q&A on Down To One 2.0. GLHF, -GoGo
2017-07-28 14:04 UTC · Community Announcements · GoGoGadget
DTO 2.0 Devblog 1 - A change of hands No! Down To One is not changing hands as you might be thinking, but this devblog details some of the changes I've been making to the various systems in DTO for its biggest overhaul yet, including graphics, viewmodel (including your hands!), and new main gamemode. Viewmodels in Unity One of the biggest issues with Down To One 1.0 is the characters hands. In DTO v1, I used a multi-camera setup, with a second camera that only renders the characters hands and weapon. The disadvantages of this: Post-Processing that relies on depth buffers (like Ambient Occlusi
2017-07-28 14:04 UTC · Community Announcements · GoGoGadget-DownToOne
DTO 2.0 Devblog 1 - A change of hands No! Down To One is not changing hands as you might be thinking, but this devblog details some of the changes I've been making to the various systems in DTO for its biggest overhaul yet, including graphics, viewmodel (including your hands!), and new main gamemode. Viewmodels in Unity One of the biggest issues with Down To One 1.0 is the characters hands. In DTO v1, I used a multi-camera setup, with a second camera that only renders the characters hands and weapon. The disadvantages of this: Post-Processing that relies on depth buffers (like Ambient Occlusi
Full appinfo as delivered by Steam PICS, changenumber 34828939. Also at /api/app/334040/raw.
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