Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:28 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2017-06-04 14:15 UTC · Community Announcements · Storm
We are happy to announce a new client and server update. This time the list is very brief, mainly because we focused on bringing you one single, long-deserved update: Base Station Conquering. Here's the list of changes and bug fixes: Added STATION CONQUERING!!! Added Container filter in Navigation Screen Fixed a bug with ingame Bug Reporting tool not working properly Thank you for all your support. Sail safe!
2016-02-10 18:30 UTC · Community Announcements · Storm
We are happy to announce a new client update. This is mostly a maintenance release. Here's the list of changes and bug fixes: Added some details to Agent Status Gate animation was changed to prevent unwanted visual effects Fixed a bug with disappearing Reference Boxes when switching Ship Fixed a bug with Hunt task and Ships without weapons Fixed a bug with Holding Panel mistakenly showing no holding information Fixed a bug with music incorrectly switching during Mining task in a Fleet Thank you for all your support. Sail safe!
2015-12-25 15:09 UTC · Community Announcements · Storm
We want to wish everyone a merry Christmas, and announce a new client and server update. And we have a big present for everyone: Hunting is here!!! You can finally send your ships around the galaxy, seeking enemies and engaging in battles, leaving everything in the hands of your Agents. Here's the list of changes and bug fixes: Automatic hunting! The order is available through Management Panel, or from Navigation Window when selecting a Waypoint. More information available on the wiki. Added information about Agent manning requirements in trade window. Added an option to turn off the chat, use
2015-11-19 12:30 UTC · Community Announcements · Storm
We're happy to announce a new client and server update. This is mainly a maintenance release, solving bugs and adding small features. We also worked on the server engine to add some "backstage" features that will help us in adding the Patrol (Auto-hunt) order and to make stations conquerable in the next future releases. Yes, we're still planning to bring these features in the game within this year, as we announced :-) Here's the list of changes and bug fixes: enemies NPCs can (and will) now be spawned in fleets Standings now include the Holding modifier, showing the ones actually being used by
2015-08-23 12:02 UTC · Community Announcements · Storm
We're happy to announce a new client and server update. In this release we again focused on fixing some annoying bugs and implementing some small features that have been sitting in our todo list for too much time. We've also added a new set of 20 agent portraits, and took the chance to polish them all a bit. Last but not least, we finally added a second, cruiser-level event. It will probably need some tuning, but it should already be enjoyable. Look out for L.A.W. Ambush Sites in Hobert, Liriam and Zarius. Here's the list of changes and bug fixes: added 20 brand new Agent portraits added a Uni
2015-07-11 16:47 UTC · Community Announcements · Storm
We're happy to announce a new client and server update. With this release, we have fixed tons of bugs that were left behind while we were working on many features. Some of them are actual bug fixes, while some others led us to make small changes to prevent dangerous situations. We also made some U.I. adjustments. And (drumroll, please)... We're releasing our first iOS version of Gates of Horizon on the Apple Store. It should be considered a test version, it still needs some heavy work, but we're releasing it today. First release version will be 1.1.1, while 1.1.5 will follow very soon. Here's
2015-06-15 10:50 UTC · Community Announcements · Storm
We're happy to announce the first Gates of Horizon major client and server release. With this release, we are adding everything we need to create interactive Events in the universe! This is just a start, but a very exciting and promising one. At the moment, you can find a high-level Event in Grossil, Muvor and Sinol. This is intended both as a tuning test for future Events, and as the first of our end-game contents. In the next weeks, we will add low- and high-level Events, disclosing some more details about Gates of Horizon Lore and giving players some more chances to enjoy the game in new an
2015-06-12 09:12 UTC · Community Announcements · TomStardust
Greetings space explorers, we're happy to announce that Gates of Horizon Trading Cards are now available: collect them all! http://www.gatesofhorizon.com/blog/wp-content/uploads/2015/06/steam-cards-570x246.jpg
2015-05-21 16:45 UTC · Community Announcements · Storm
Greetings, we're releasing a maintenance patch that addresses some issues with A.I., hopefully bringing it back to an useable and useful state. We're also updating our System Quest status, with three new systems opening up. Here's a list of what's new: The 3 new gates have been successfully aligned, and Alteris, Walan and Davon are now reachable. Please take care while sailing, as heavy Pirate and Alien presence has been detected. outer neutral systems's asteroid belts now has aliens (instead of pirates) lurking among asteroids chat system received some improvements, that should make it slight
2015-05-16 17:27 UTC · Community Announcements · Storm
We're happy to announce a new client and server release. We finally started IOS closed testing! Write to support@hexkeep.com if you want to participate. IOS 8+ and Testflight is required (for the testing, the final app should run on older system without problems). We also added an experimental system for granting Faction Standing in Crafting and Manufacturing. At the moment, numbers are willingly very small. We want to collect data, see how the system works, and make small adjustments in the next weeks until we will have a working mechanism. Here's the list of changes and bug fixes: Standing s
2015-04-26 15:36 UTC · Community Announcements · Storm
We're happy to announce a new client and server release. Automining is finally here! It's now possible to assign a Harvest order to a ship. Beware of ambushers! We've also added a new set of hotkeys, to quickly manage fleets and commands. And there's more! We've released a better set of SFX, you may want to give them a try. Here's the list of changes and bug fixes: new order: Harvest The Harvest order targets the Base Station where you want to collect your minerals. Selected ship will travel through asteroids waypoints in that System, mining every asteroid in sight. When cargo is full, it will
2015-03-31 11:47 UTC · Community Announcements · Storm
We just released a quick hotfix to solve a problem with Smugglers, Pirates and Neldai standings. As usual, if you find any problem you can contact us using the ingame bug report tool or writing a mail to support@hexkeep.com . Thanks for the patience.
2015-03-12 00:16 UTC · Community Announcements · Storm
We're happy to announce a new client and server release. This is a big step forward in A.I. management: it is now possible to control and clearly see on which fleet ship the A.I. is active, and it is also possible to tune its behavior parameters for each entity. Here's the list of changes and bug fixes: A.I. management was completely overhauled. It is now possible to turn A.I. ON or OFF for ships and fleet, choosing a level and a profile. It is also possible to tune A.I. behavior for each ship from Ship Detail Screen in Management Panel. Please refer to the official Wiki for more details: http
2015-02-28 23:30 UTC · Community Announcements · Storm
Greetings, we're releasing a content update, addressing some balance issues and updating our System Quest status. Here's a list of what's new: New gates needs to be aligned to 3 newfound Hostile Systems: Alteris, Walan and Davon. As usual, System Connecting's traders are willing to buy Radio Beacons from players. You can find: * Albert Querel * Laureen Polerin * Zoe Markal ... on Capital Stations. Also, you can find them easily from the market search, looking for Gate Construction Parts. After their orders are completely fulfilled, new gates will open within 24-48h. System Gate Radio Beacons c
2015-02-12 13:14 UTC · Community Announcements · Hex Keep
We're happy to announce a new client and server release. Here's the list of changes and bug fixes: a Mining Scanner Active Component was added. Informations are available from the "i" in Command Hexagon from Asteroids and Planets Reference Boxes, after activating the Component and within visibility range (1000 Km). High Mining/Advanced Mining Skill reduces the error. there is a new limit while building Base Station, where it needs to be at least at 10MKm from any other Majestic Entity Asteroids remaining volume is now shown as an HP bar on markers in Navigation Window FPS are now capped to 90
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/334290/raw.
{
"appid": "334290",
"common": {
"name": "Gates of Horizon",
"type": "Game",
"oslist": "windows,macos,linux",
"clienticon": "1ad0adf3f8a01b7c12a66c86f5295364e0a78a6a",
"clienttga": "662af5fdda16d2c7b7c5973e8930f2c10ac69227",
"icon": "eb4f9e5d6c6170e3f5a1c7828b7cec2dfee858c2",
"clienticns": "9c7afca8465d10e1bd138ad9c44660d85f89be25",
"linuxclienticon": "f4a2a557b7deed42f404aac0c92e8967dffa84ea",
"logo": "5a487093d64f878ecc621c4e76ee617b0bf36a40",
"logo_small": "5a487093d64f878ecc621c4e76ee617b0bf36a40_thumb",
"releasestate": "released",
"restricted_countries": "DE",
"metacritic_name": "Gates of Horizon",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"store_screenshot": "ss_35a5510a857622300a0e006e83dc4303e0c9699d.jpg",
"store_asset_mtime": "1438344526",
"associations": {
"0": {
"type": "developer",
"name": "Hex Keep"
},
"1": {
"type": "publisher",
"name": "Hex Keep"
}
},
"primary_genre": "29",
"genres": {
"0": "23",
"1": "29",
"2": "28",
"3": "2"
},
"category": {
"category_20": "1",
"category_29": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true",
"full_audio": "true",
"subtitles": "true"
}
},
"original_release_date": "1418889600",
"steam_release_date": "1418934819",
"community_hub_visible": "1",
"gameid": "334290",
"store_tags": {
"0": "9",
"1": "128",
"2": "492",
"3": "599",
"4": "3942",
"5": "3834",
"6": "1670",
"7": "1755"
},
"review_score": "5",
"review_percentage": "64"
},
"extended": {
"developer": "Hex Keep",
"publisher": "Hex Keep",
"homepage": "http://www.gatesofhorizon.com"
},
"config": {
"contenttype": "3",
"installdir": "Gates of Horizon",
"launch": {
"0": {
"executable": "Gates of Horizon.x86",
"description": "Launch",
"config": {
"oslist": "linux",
"osarch": "32"
}
},
"1": {
"executable": "Gates of Horizon.x86_64",
"description": "Launch",
"config": {
"oslist": "linux",
"osarch": "64"
}
},
"2": {
"executable": "Gates of Horizon.exe",
"description": "Launch",
"config": {
"oslist": "windows"
}
},
"3": {
"executable": "Gates of Horizon.app",
"description": "Launch",
"config": {
"oslist": "macos"
}
}
}
},
"depots": {
"334291": {
"config": {
"oslist": "windows"
},
"manifests": {
"public": {
"gid": "1033980430704692253",
"size": "197121604",
"download": "63082352"
}
}
},
"334292": {
"config": {
"oslist": "macos"
},
"manifests": {
"public": {
"gid": "8813948224586545035",
"size": "200059623",
"download": "64461472"
}
}
},
"334293": {
"config": {
"oslist": "linux",
"osarch": "32"
},
"manifests": {
"public": {
"gid": "1242852565811918897",
"size": "223717119",
"download": "71597520"
}
}
},
"334294": {
"config": {
"oslist": "linux",
"osarch": "64"
},
"manifests": {
"public": {
"gid": "7529356967865188184",
"size": "223717119",
"download": "71597520"
}
}
},
"branches": {
"public": {
"buildid": "1820910",
"timeupdated": "1496687034",
"timebuildupdated": "1494759630"
}
},
"privatebranches": "1"
}
}