Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:23 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-05-29 10:05 UTC · Community Announcements · caiys
//bug fixes - Boast: When checking whether to open the exit portal it was only checking your local Score variable (it will now also check your online Score). - Score Attack: When setting a new high score it was returning you to the Room Selection room in the wrong position.
2025-05-28 15:23 UTC · Community Announcements · caiys
Bit of a continuation of the Cleansing update. Thanks for all the feedback! :] The Vortex and Undersway levels have been swapped for the 2 Graveyard levels of Fade and Puppet (which have had some changes listed below to make them worthy of an island place). //general changes - Island 2 theme screen effect: The glitch effect is now reduced depending on how close you are to beating the room. - Island 6 theme screen effect: The pixilation effect is now reduced depending on how close you are to beating the room. //other room changes - Fade: The level layout has had some redesigns (so it's quicker
2025-05-12 12:45 UTC · Community Announcements · caiys
Welcome back phasmic ones. Just a general bits and bobs maintenance update with some new levels to explore, some changes to focus the game into strange puzzler solving rather than actiony platformer segments, as well as the usual level tweaks to make them a bit nicer and more intuitive. 6 new rooms have been added: Chain, Obsess, Silence, Witness, Graveyard, Boast. The Graveyard room is unusual as it reveals the location of a special place where a bunch of rooms have now been moved to. You can still play these rooms but they are no longer needed to beat the game as I felt they no longer suit t
2021-02-14 14:54 UTC · Community Announcements · caiys
- Map: Fixed a visual bug where entering the teleporter would then show the full teleporting visual overlay when restarting in subsequent levels.
2021-02-11 15:28 UTC · Community Announcements · caiys
Greetings again Phasmic ones... :] The previous version of Ilamentia was made in a very old version of GameMaker and it seems Windows 10 updates have been progressively causing more technical woes. Most notably for some (including myself) the game recently suddenly seemed to just cap at 45fps. So I spent a bit of time converting Ilamentia into the latest version of GameMaker which seems to have fixed those issues and has a nice performance boost too. The new GameMaker builds 3D models very differently to the old way though and so since I'd be going through all the levels to make sure they look
2019-11-25 13:22 UTC · Community Announcements · caiys
Hey souled endurers. Five years ago today Ilamentia was released.. happy birthday phasmic one. :] It's been just over a year since the last update and in that time I've had some really great feedback, so just thought I'd potter about tweaking bits and bobs based on that feedback. There's not too much in terms of new content, but if you've struggled with levels before you may want to give it another whirl. // General Changes - The game now runs at 60fps. - Added a new level called Shadow to island #1. - Added 8 new achievements related to completing island levels. If you've already completed le
2018-07-06 10:56 UTC · Community Announcements · caiys
Hi. :] - Added some new puzzle levels: Vibe (i2), Switch (i3), Cycle (i5). - Added and tweaked a bunch of room mechanic hints to make things a bit clearer, particularly in the levels that revolve around you solving a mystery puzzle (such as those that contain clues or solutions outside of that level). - Tweaked the colours of island 5 so should generally make things more readable. The main purpose of the update though was to continue where the last update ended, tweaking and changing the island 5-8 levels to make them shorter but sharper experiences. Generally removing unnecessary redoing of s
2018-02-24 13:44 UTC · Community Announcements · caiys
Hi. :] There's now a Screen Shaders option which allows you to turn off all the various island theme screen effects, such as the fuzziness in island 1, visual glitches in island 3, the super high contrast effect in island 2, etc. I also removed the ghosting effect from island 8 since it was rather a bit much really. The Motion Sick option will also now turn off the souls that appear on your HUD. Previously when playing the game for the first time you were greeted with all the controls shoved in your face and you were pretty much left to figure out everything yourself. Instead now the controls
2018-02-24 13:44 UTC · Community Announcements · caiys
Hi. :] There's now a Screen Shaders option which allows you to turn off all the various island theme screen effects, such as the fuzziness in island 1, visual glitches in island 3, the super high contrast effect in island 2, etc. I also removed the ghosting effect from island 8 since it was rather a bit much really. The Motion Sick option will also now turn off the souls that appear on your HUD. Previously when playing the game for the first time you were greeted with all the controls shoved in your face and you were pretty much left to figure out everything yourself. Instead now the controls
2016-05-17 08:24 UTC · Community Announcements · caiys
It seems some people can really struggle to pick up some of the game's principle mechanics early on in the game or when facing a particularly strange level. So a hint system has been added to somewhat point you in the right direction. Pressing the Enter key will now show a short cryptic hint. Most levels have several hints which you can cycle through by pressing Enter multiple times. It's recommended you not use the system unless you're struggling with a level early on in the game, but the hints are vague enough that they shouldn't outright spoil puzzles. They don't tell you specifically how t
2016-05-17 08:24 UTC · Community Announcements · caiysware
It seems some people can really struggle to pick up some of the game's principle mechanics early on in the game or when facing a particularly strange level. So a hint system has been added to somewhat point you in the right direction. Pressing the Enter key will now show a short cryptic hint. Most levels have several hints which you can cycle through by pressing Enter multiple times. It's recommended you not use the system unless you're struggling with a level early on in the game, but the hints are vague enough that they shouldn't outright spoil puzzles. They don't tell you specifically how t
2016-01-22 10:58 UTC · Community Announcements · caiysware
- Added jazz hands to HUD. - Added a motion sickness prompt when you play the game for the first time. - Map (i1) is now much easier. - Lost (i1) has been renamed to Sense and contains a better puzzle. - Added new levels: Seeker (i1), Reflect (i1), Bond (i2), Knock (i3). - All island levels are now open after completing the first level. - Font has been changed to be more readable. - A fair amount of bits and bobs.
2016-01-22 10:58 UTC · Community Announcements · caiys
- Added jazz hands to HUD. - Added a motion sickness prompt when you play the game for the first time. - Map (i1) is now much easier. - Lost (i1) has been renamed to Sense and contains a better puzzle. - Added new levels: Seeker (i1), Reflect (i1), Bond (i2), Knock (i3). - All island levels are now open after completing the first level. - Font has been changed to be more readable. - A fair amount of bits and bobs.
2015-02-09 15:18 UTC · Community Announcements · caiysware
Achievements have now been added to the game. :) Note if you were previously eligible to unlock an island completion achievement then simply enter then exit one of the levels on that island and it should unlock the achievement. //edit - 18th Feb Added achievements for unlocking each of the islands. //edit 20th Sept Added another tier of achievements for the islands (completing 50% of the levels).
2015-02-09 15:18 UTC · Community Announcements · caiys
Achievements have now been added to the game. :) Note if you were previously eligible to unlock an island completion achievement then simply enter then exit one of the levels on that island and it should unlock the achievement. //edit - 18th Feb Added achievements for unlocking each of the islands. //edit 20th Sept Added another tier of achievements for the islands (completing 50% of the levels).
Full appinfo as delivered by Steam PICS, changenumber 37191280. Also at /api/app/334710/raw.
{
"appid": "334710",
"common": {
"name": "Ilamentia",
"type": "Game",
"releasestate": "released",
"oslist": "windows",
"logo": "1f22cffd7814f59c2818eb0f553ef1488108858d",
"logo_small": "1f22cffd7814f59c2818eb0f553ef1488108858d_thumb",
"icon": "118b8c89cec8da5b03d006f23d856226a3362ffd",
"clienticon": "cac7232413ff7ad2d251444ad10b7f5e32405d3f",
"clienttga": "96a9023dc1c3d1229fd0c705a5dc821252baaa79",
"controller_support": "full",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_logo": "en",
"logo_position": {
"pinned_position": "UpperCenter",
"width_pct": "59.35122150167791",
"height_pct": "69.0384618736583"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "library_600x900.jpg"
},
"image2x": {
"english": "library_600x900_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "library_hero.jpg"
}
},
"library_logo": {
"image": {
"english": "logo.png"
},
"logo_position": {
"pinned_position": "UpperCenter",
"width_pct": "59.35122150167791",
"height_pct": "69.0384618736583"
}
}
},
"store_asset_mtime": "1747043900",
"associations": {
"0": {
"type": "developer",
"name": "caiys"
},
"1": {
"type": "publisher",
"name": "caiysware"
}
},
"primary_genre": "23",
"genres": {
"0": "23"
},
"category": {
"category_2": "1",
"category_28": "1",
"category_29": "1",
"category_22": "1",
"category_23": "1",
"category_45": "1",
"category_46": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true"
}
},
"steam_release_date": "1416946889",
"community_visible_stats": "1",
"community_hub_visible": "1",
"gameid": "334710",
"store_tags": {
"0": "1664",
"1": "492",
"2": "3839",
"3": "1710",
"4": "1714",
"5": "3834",
"6": "4305",
"7": "4166",
"8": "4400",
"9": "5716",
"10": "3942",
"11": "19",
"12": "1756",
"13": "5186",
"14": "4026",
"15": "21"
},
"review_score": "5",
"review_percentage": "67"
},
"extended": {
"developer": "caiys",
"publisher": "caiysware",
"homepage": "http://caiysware.com"
},
"config": {
"contenttype": "3",
"installdir": "Ilamentia",
"launch": {
"0": {
"executable": "Ilamentia.exe",
"description": "Launch",
"config": {
"oslist": "windows"
}
}
}
},
"depots": {
"334711": {
"config": {
"language": "english",
"oslist": "windows"
},
"manifests": {
"public": {
"gid": "4576441494286654451",
"size": "80854831",
"download": "73034544"
}
}
},
"branches": {
"public": {
"buildid": "18656663",
"timeupdated": "1748513050",
"timebuildupdated": "1748512945"
}
}
},
"ufs": {
"quota": "1000000",
"maxnumfiles": "5",
"savefiles": {
"0": {
"root": "WinAppDataLocal",
"path": "Ilamentia",
"pattern": "save.dat",
"platforms": {
"1": "Windows"
}
},
"1": {
"root": "WinAppDataLocal",
"path": "Ilamentia",
"pattern": "settings.ini",
"platforms": {
"1": "Windows"
}
}
}
}
}