Discover hidden truths about the world in this 3D adventure about a giraffe with an unreasonably long neck. Figure out the rules, solve strange mysteries, and stumble upon unexpected twists. Choose your own path.
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A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
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Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:02 UTC.
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2026-02-04 22:04 UTC · Community Announcements · DarkMatter
We've been working hard on the full game, and some of those improvements make the game communicate its mechanics much more clearly, so we've rolled them into the demo as well. This update brings better visual readability, nicer animations, improved controller handling, reduced file size, and several bug fixes.New featuresAdded a delete save button.Small tweak to one puzzle and its hint.Clearer visual communicationImproved giraffe body shapes: corners now occupy tiles much more clearly.Knotted double rings now also have the inner ring knotted.Flashing body now uses the correct boundary and chan
2025-12-19 00:51 UTC · Community Announcements · DarkMatter
We're excited to share that Trifolium has been nominated for Most Anticipated Game at the Thinky Awards!The winner is decided by a public vote, so if you'd like to support us, you can vote until 4 January on https://thinkygames.com/events/awards/ (requires a Thinky Games account).A lot of players use Thinky Games to discover great puzzle games among the many released each year, so winning an award would really help bring more eyes to Trifolium. Thank you so much for your support!
2025-07-27 12:56 UTC · Community Announcements · DarkMatter
Added Mac build.Added basic controller support.Movement inputs now follow the camera's rotation, and the camera no longer snaps back when you move.Holding undo now pauses for 0.5s at the start of levels.Made small tweaks to 2 levels.Note: These level changes required resetting save files. If you'd like to continue playing the old version with your previous save, you can roll back to version 1.14 using this beta access code: 3HcgMuzHTReEt8e
2025-07-02 15:09 UTC · Community Announcements · DarkMatter
Over the past month, we've been refining the demo's puzzle design based on your feedback. The updates on 22 June and today include:Level ChangesAdded 4 brand-new levels, and removed 3 old ones.Changed the ending of the demo.Significantly changed 6 levels (core ideas remain the same).Made small tweaks to 4 other levels.Refined several hints.New FeatureThe game now saves your progress! (There may still be a few bugs - please let us know if you encounter any.)Polish & FixesFixed a bug where automatic replay stopped before rings.Added a "Loading…" message in a specific situation.You can now close
2025-06-05 14:46 UTC · Community Announcements · DarkMatter
Thank you all for the warm response to our demo launch last week! Here's the first round of fixes based on your feedback. Changed input repeat speed when holding down a movement key or undo. Changed the axis of camera rotation. You can now also use the middle mouse button to rotate. Added a visual indicator showing where a previous solution will be replayed. Added a different visual indicator if the door does not open because *that* condition is not satisfied. Minor changes to the world, including when certain rooms are revealed. Escape popup now has a white background. Fixed a crash that occu
Full appinfo as delivered by Steam PICS, changenumber 38805428. Also at /api/app/3350860/raw.