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2023-12-07 21:29 UTC · Community Announcements · whalenought
Fixed compatibility issues with OS updates Improved performance during combat Increased character movement speed Increased party movement speed for Morph into Bats spell Fixed character creation bug where skill points and name don't appear immediately Fixed music fade bug during intro questions Fixed small text/spacing issues
2017-01-06 12:13 UTC · Community Announcements · whalenoughtstudios
We're ready to push out the second part of some optimizations we've been testing to follow up with our last update. Of note: Some maps causing occasional performance hiccups have been fixed Combat performance update Herbology UI has been updated Polymorph Wolf no longer utilizes range of missile weapons equipped Sound and Music levels balanced since last update Cheers!
2017-01-06 12:13 UTC · Community Announcements · whalenoughtstudios
We're ready to push out the second part of some optimizations we've been testing to follow up with our last update. Of note: Some maps causing occasional performance hiccups have been fixed Combat performance update Herbology UI has been updated Polymorph Wolf no longer utilizes range of missile weapons equipped Sound and Music levels balanced since last update Cheers!
2016-12-22 00:42 UTC · Community Announcements · whalenoughtstudios
In celebration of the Winter Solstice and Necholai’s worst after party, we’re ready to release update 17! We’ve been poking at Shroomers and Serpent for a while now to optimize a lot of the behind-the-scenes systems, especially load times. The engine has been updated and with some heavy optimization to art and loading structures we’re looking at 60-70% speed increase. Maps should load in at ~5 seconds, depending on your system or how large the map is. Besides that we’ve had some other system updates for stability and content tweaks listed below. We have some art and content for the expansion,
2016-12-22 00:42 UTC · Community Announcements · whalenoughtstudios
In celebration of the Winter Solstice and Necholai’s worst after party, we’re ready to release update 17! We’ve been poking at Shroomers and Serpent for a while now to optimize a lot of the behind-the-scenes systems, especially load times. The engine has been updated and with some heavy optimization to art and loading structures we’re looking at 60-70% speed increase. Maps should load in at ~5 seconds, depending on your system or how large the map is. Besides that we’ve had some other system updates for stability and content tweaks listed below. We have some art and content for the expansion,
2016-06-11 08:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Joe Donnelly)
Whalenaught Studios, the husband and wife duo behind last year’s gothic old-school RPG affair Serpent in the Staglands, are hard at work on their next project, Copper Dreams . A turn-based cyberpunk-inspired role-player, its creators suggest we “think an isometric Escape from New York, or Deus Ex.” Which sounds pretty darn exciting. If that’s not enough to get the juices flowing, know that Copper Dreams has now been successfully crowdfunded to the tune of $40,000 at the time of writing. You’ve still got a few short hours to help up that. Hop below for a trailer an
2016-05-14 21:47 UTC · Community Announcements · whalenoughtstudios
https://www.youtube.com/watch?v=dDsRs-r93As Hi everyone! If you wanted to check out how the system we're using for the Serpent expansion is shaping up, our cyber-espionage game Copper Dreams is the start of it! Vol will certainly have less firearms, but you can see the movement, 3d world and how combat works. We'll be going over a lot of the systems in detail throughout the campaign, but the Burning Candle ruleset section will be essentially the same for the expansion. https://www.kickstarter.com/projects/1649838104/copper-dreams/description Below is the Greenlight link, we'd love your support
2016-05-14 21:47 UTC · Community Announcements · whalenoughtstudios
https://www.youtube.com/watch?v=dDsRs-r93As Hi everyone! If you wanted to check out how the system we're using for the Serpent expansion is shaping up, our cyber-espionage game Copper Dreams is the start of it! Vol will certainly have less firearms, but you can see the movement, 3d world and how combat works. We'll be going over a lot of the systems in detail throughout the campaign, but the Burning Candle ruleset section will be essentially the same for the expansion. https://www.kickstarter.com/projects/1649838104/copper-dreams/description Below is the Greenlight link, we'd love your support
2016-02-27 15:00 UTC · PC Gamer
Whalenought Studios' Serpent in the Staglands slipped under a lot of peoples' radars, and that's a crying shame. It's a novel cRPG set in a fascinating gothic fantasy world, inspired by the ahead-of-its-time Darklands—Darklands!—of all things. Not ones to sit on their laurels, the two-person development team is making another cRPG: a "cyberpunk, cybertactical party-based cRPG" no less. Copper Dreams is a roleplaying game featuring grappling hooks—I think it's important to impart that detail first. Turn-based combat, hacking, stealth and an "open city" also feature.
2016-02-27 13:34 UTC · Community Announcements · whalenoughtstudios
We're back and excited to share some information with you about the free Serpent in the Staglands expansion! Titled "A Fool's Banquet," the expansion takes place in the Lachovinian Isles in the aftermath of the Moon Lord's journey through the Staglands. A New Engine and Ruleset As we began designing the campaign for A Fool's Banquet, we had a ton of ideas that we wanted to implement for the expansion and for future games set in this world. While we could have shoehorned some of these into the Staglands engine, we decided to do something drastic and create an entire new engine that was set up t
2016-02-27 13:34 UTC · Community Announcements · whalenoughtstudios
We're back and excited to share some information with you about the free Serpent in the Staglands expansion! Titled "A Fool's Banquet," the expansion takes place in the Lachovinian Isles in the aftermath of the Moon Lord's journey through the Staglands. A New Engine and Ruleset As we began designing the campaign for A Fool's Banquet, we had a ton of ideas that we wanted to implement for the expansion and for future games set in this world. While we could have shoehorned some of these into the Staglands engine, we decided to do something drastic and create an entire new engine that was set up t
2015-12-28 21:19 UTC · Community Announcements · whalenoughtstudios
Earlier this month we were on Richard Cobbett's "The Scrolls of Honour" , listed as: "The Scroll of Histories: Serpent in the Staglands". We thought that was very neat and we wanted to share the article with you, and the whole thing is a very fun read if you hadn't seen it yet, check it out. As we close out the year we wanted to say thanks to everyone who supported us with feedback and played Serpent in the Staglands since the release in May! We wanted to post some information on the free expansion, but decided we could do better with a proper reveal with more actual content early next year. B
2015-12-28 21:19 UTC · Community Announcements · whalenoughtstudios
Earlier this month we were on Richard Cobbett's "The Scrolls of Honour" , listed as: "The Scroll of Histories: Serpent in the Staglands". We thought that was very neat and we wanted to share the article with you, and the whole thing is a very fun read if you hadn't seen it yet, check it out. As we close out the year we wanted to say thanks to everyone who supported us with feedback and played Serpent in the Staglands since the release in May! We wanted to post some information on the free expansion, but decided we could do better with a proper reveal with more actual content early next year. B
2015-12-14 13:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Richard Cobbett)
As the dragons finally return to their nests to hibernate and the ghosts don their chains to help remind misers of the meaning of the season, we approach the end of another year. As is tradition, that is time for we at the guild-house to award both quests and questers the ceremonial Scrolls of Honour . (Chorus of affordable angels) Scribed upon only the finest vellum in ink taken from a particularly recalcitrant octopus from the Abyssal Depths, they are a testament to skill and imagination and occasional disappointments that mean exactly nothing whatsoever except that I have a column and so I
2015-10-13 09:25 UTC · Community Announcements · whalenoughtstudios
There are some late game encounters and enemies that have been tweaked to add difficulty and some resistances, along with an overhaul of smaller changes and improvements to many of the spells. The update list below is a bit long, but besides the gameplay/quest updates, most of it is spell tweaks we've been wanting to fix up. Many of these have just had updated language in their descriptions to be more accurate to their output ( like removing proc/duration for spells that end when casting stops), while others had various stability changes or tweaks to their math. You shouldn't see anything that
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