Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:10 UTC.
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2015-03-28 01:01 UTC · Community Announcements · Chris
Hello everybody, We're proud to present that Rift's Cave is now supporting Mac. If you would like to test, just launch the game while using an OSX! We're very happy to finally release Rift's Cave on all three operating systems and we hope you will like more of our updates that are coming in the future! If you would like to report any bugs, please go here! Thank you all for supporting Rift's Cave! Andrea Marinelli Frost Earth Studio
2015-03-28 01:01 UTC · Community Announcements · Frost Earth Studio
Hello everybody, We're proud to present that Rift's Cave is now supporting Mac. If you would like to test, just launch the game while using an OSX! We're very happy to finally release Rift's Cave on all three operating systems and we hope you will like more of our updates that are coming in the future! If you would like to report any bugs, please go here! Thank you all for supporting Rift's Cave! Andrea Marinelli Frost Earth Studio
2015-03-23 14:21 UTC · Community Announcements · Chris
Hi everybody! We released a build of Rift's Cave for Linux a while time ago and now we're happy to announce a Mac version is also coming! We have almost finished testing and finalizing optimization. It's great to be one of the few publishers with Oculus Rift games that support all three different operating systems! We are also working on the next version (2.8) that will be available very soon! Our first goal is to solve all the current knows bugs and in the same time start to re-create some character dialogue and voice acting since a lot of people have said that some recordings weren't so good
2015-03-23 14:21 UTC · Community Announcements · Frost Earth Studio
Hi everybody! We released a build of Rift's Cave for Linux a while time ago and now we're happy to announce a Mac version is also coming! We have almost finished testing and finalizing optimization. It's great to be one of the few publishers with Oculus Rift games that support all three different operating systems! We are also working on the next version (2.8) that will be available very soon! Our first goal is to solve all the current knows bugs and in the same time start to re-create some character dialogue and voice acting since a lot of people have said that some recordings weren't so good
2015-03-13 22:28 UTC · Community Announcements · Chris
Rift's Cave has now been updated to RC_Alpha v2.7 Bug Fixes: - Improved camera position - Changed and polished some animations - Fixed some pop-up issues, in which the winter map in particular should be completely fixed from them now - Fixed a bug that allowed you to go into the Winter map before you've explored the Desert map - Fixed a bug that restart the Cave's intro after you come back from the desert. - The key inside the master's home is now a bit more visible New Features: - Added a text to remember to recenter the Oculus Rift orientation at the beginning of each map Developer Notes: We
2015-03-13 22:28 UTC · Community Announcements · Chris
Rift's Cave has now been updated to RC_Alpha v2.7 Bug Fixes: - Improved camera position - Changed and polished some animations - Fixed some pop-up issues, in which the winter map in particular should be completely fixed from them now - Fixed a bug that allowed you to go into the Winter map before you've explored the Desert map - Fixed a bug that restart the Cave's intro after you come back from the desert. - The key inside the master's home is now a bit more visible New Features: - Added a text to remember to recenter the Oculus Rift orientation at the beginning of each map Developer Notes: We
2015-02-06 08:09 UTC · Community Announcements · Chris
Hi everybody, Andrea Marinelli here! I've personally read and learned about issues reported in some of the most recent bad reviews we've collected on Steam and we're definitely taking those in consideration to improve the game in the next updates. This is what we're working and try to fix right now: 1. We're working hard to make the occlusion and pop-up environments much better in the next release. 2. We are going to make more polished animations and center the camera even better with the 3D avatar. Also we'll probably add a re-center warning message at the start of each level to remind the us
2015-02-06 08:09 UTC · Community Announcements · Frost Earth Studio
Hi everybody, Andrea Marinelli here! I've personally read and learned about issues reported in some of the most recent bad reviews we've collected on Steam and we're definitely taking those in consideration to improve the game in the next updates. This is what we're working and try to fix right now: 1. We're working hard to make the occlusion and pop-up environments much better in the next release. 2. We are going to make more polished animations and center the camera even better with the 3D avatar. Also we'll probably add a re-center warning message at the start of each level to remind the us
2015-02-05 14:19 UTC · Community Announcements · Chris
WE STRONGLY SUGGEST YOU DELETE ALL PREVIOUS SAVES IN ORDER TO PLAY THE GAME FROM THE START PROPERLY Rift's Cave has now been updated to RC_Alpha v2.6.1 Bug Fixes: - Fixed height of tunnel in main menu (You can now see the credits from here.) Changes: - All portals in the main menu are now locked again - Each portal now has a number Notes: It is now possible switching between two movement modes - Standard Mode: You walk where you're seeing - Tank Mode: You walk and see freely. That means you can walk forward while you're seeing everywhere. If you wish to report a bug, please visit here.
2015-02-05 14:19 UTC · Community Announcements · Chris
WE STRONGLY SUGGEST YOU DELETE ALL PREVIOUS SAVES IN ORDER TO PLAY THE GAME FROM THE START PROPERLY Rift's Cave has now been updated to RC_Alpha v2.6.1 Bug Fixes: - Fixed height of tunnel in main menu (You can now see the credits from here.) Changes: - All portals in the main menu are now locked again - Each portal now has a number Notes: It is now possible switching between two movement modes - Standard Mode: You walk where you're seeing - Tank Mode: You walk and see freely. That means you can walk forward while you're seeing everywhere. If you wish to report a bug, please visit here.
2015-01-22 19:24 UTC · Community Announcements · Chris
Hello everybody, We are proud to present Rift's Cave now supports Linux OS! If you would like to test with us, just log into Steam from a Linux OS then download and play Rift's Cave! All bugs should be reported here. We are working very hard to continue adding more support for each system in the future so that more users are able to experience our game! Please be patient and we will eventually have more support for more systems in the future. Thank you all for supporting Rift's Cave! -Chris Frost Earth Studio
2015-01-22 19:24 UTC · Community Announcements · Chris
Hello everybody, We are proud to present Rift's Cave now supports Linux OS! If you would like to test with us, just log into Steam from a Linux OS then download and play Rift's Cave! All bugs should be reported here. We are working very hard to continue adding more support for each system in the future so that more users are able to experience our game! Please be patient and we will eventually have more support for more systems in the future. Thank you all for supporting Rift's Cave! -Chris Frost Earth Studio
2015-01-16 21:28 UTC · Community Announcements · Frost Earth Studio
Rift's Cave has now been updated to RC_Alpha 2.6 Bug Fixes: - Added some more missing gamepad actions - Solved some graphical bugs - Adjusted view height on the latest map - Reduced loading time New Features: - Added multiple intros with a narrator to improve the fluency and the comprehensibility of the plot - Added/adjusted some post-processing effects to better fit an arctic atmosphere in the winter map If you wish to report a bug, please visit here.
2015-01-16 21:28 UTC · Community Announcements · Chris
Rift's Cave has now been updated to RC_Alpha 2.6 Bug Fixes: - Added some more missing gamepad actions - Solved some graphical bugs - Adjusted view height on the latest map - Reduced loading time New Features: - Added multiple intros with a narrator to improve the fluency and the comprehensibility of the plot - Added/adjusted some post-processing effects to better fit an arctic atmosphere in the winter map If you wish to report a bug, please visit here.
2015-01-12 18:33 UTC · Community Announcements · Chris
Hello everybody, Here at Frost Earth Studio, we have noticed that some of you who have purchased our product through the IndieGala bundle are unhappy that our game does not support monitors. I do have to personally apologize as it is on my part when I did not make the message clear that this game does not currently support monitors. The reason why we do not have monitor support at the current time is because this games environments and gameplay is designed for the Oculus Rift, and it is also currently early in development. Adding a monitor version would ruin the immersion of the game and make
Full appinfo as delivered by Steam PICS, changenumber 37686504. Also at /api/app/335210/raw.
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