Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:05 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2017-11-26 19:58 UTC · Community Announcements · Brent
UPDATE: There is a bug with the patching system that is causing blocky and/or black terrain issues. This can be fixed by re-installing the game. Sorry for the inconvenience. Today’s patch is focused on the Conquest maps and adds a new map called Forest plus some major layout changes to Quarry, Temple, and Market. There are also some minor bug fixes and other changes to other maps. I’ve also removed the “Alpha Notice” from the options menu. This was unintentionally left in the post-Early Access patches. I was confused as to why some people were reviewing the game as “Alpha” and so I just want t
2017-11-26 19:58 UTC · Community Announcements · Brent
UPDATE: There is a bug with the patching system that is causing blocky and/or black terrain issues. This can be fixed by re-installing the game. Sorry for the inconvenience. Today’s patch is focused on the Conquest maps and adds a new map called Forest plus some major layout changes to Quarry, Temple, and Market. There are also some minor bug fixes and other changes to other maps. I’ve also removed the “Alpha Notice” from the options menu. This was unintentionally left in the post-Early Access patches. I was confused as to why some people were reviewing the game as “Alpha” and so I just want t
2017-11-11 01:23 UTC · Community Announcements · Brent
Servers will be down for 5-10 minutes while they update and restart. First off, I want to give a big welcome to all the new players. It is really great to see so many people having fun with the game and the feedback has been excellent. Also, a HUGE thank you to everyone who has purchased classes. This goes a long way towards helping us pay the bills and it is very much appreciated. I’ll have a DevBlog coming out soon with my short-term plans for the game and the upcoming changes including at least 2 new maps. This week we have a small patch with some more optimization and balancing. I’ve also
2017-11-11 01:23 UTC · Community Announcements · Brent
Servers will be down for 5-10 minutes while they update and restart. First off, I want to give a big welcome to all the new players. It is really great to see so many people having fun with the game and the feedback has been excellent. Also, a HUGE thank you to everyone who has purchased classes. This goes a long way towards helping us pay the bills and it is very much appreciated. I’ll have a DevBlog coming out soon with my short-term plans for the game and the upcoming changes including at least 2 new maps. This week we have a small patch with some more optimization and balancing. I’ve also
2017-11-01 19:42 UTC · Community Announcements · Brent
Servers will be down for 5-10 minutes while they update and restart. This week’s patch is focused on optimization and balance. While most people didn’t have a big problem there are some who have been experiencing framerate drops and especially while in combat on servers with 10+ people. I was able to narrow down the problem to three main areas: overly complex collision and mesh count in some maps, unnecessary collision on many projectile spells, and the dynamic light in each player’s hand. Fixing these problems should help a lot with stabilizing and increasing framerates so this will be a majo
2017-11-01 19:42 UTC · Community Announcements · Brent
Servers will be down for 5-10 minutes while they update and restart. This week’s patch is focused on optimization and balance. While most people didn’t have a big problem there are some who have been experiencing framerate drops and especially while in combat on servers with 10+ people. I was able to narrow down the problem to three main areas: overly complex collision and mesh count in some maps, unnecessary collision on many projectile spells, and the dynamic light in each player’s hand. Fixing these problems should help a lot with stabilizing and increasing framerates so this will be a majo
2017-10-26 13:59 UTC · Community Announcements · Brent
http://omniconnection.net/grimoire/wp-content/uploads/2017/10/AnnouncementHeader_1280w.png https://youtu.be/OC2MTghby0w Today, Grimoire: Manastorm has officially transitioned from an Early Access title to Omniconnection’s first full release! Speaking for our small team, we are incredibly excited to reach this point and can’t wait to see what you all think of all the changes. http://omniconnection.net/grimoire/wp-content/uploads/2017/10/Fire1.gif We love online shooters, but we also feel there’s a lack of variety from major studios. As a small indie studio, we can take risks and we saw the oppo
2017-10-26 13:59 UTC · Community Announcements · Brent
http://omniconnection.net/grimoire/wp-content/uploads/2017/10/AnnouncementHeader_1280w.png https://youtu.be/OC2MTghby0w Today, Grimoire: Manastorm has officially transitioned from an Early Access title to Omniconnection’s first full release! Speaking for our small team, we are incredibly excited to reach this point and can’t wait to see what you all think of all the changes. http://omniconnection.net/grimoire/wp-content/uploads/2017/10/Fire1.gif We love online shooters, but we also feel there’s a lack of variety from major studios. As a small indie studio, we can take risks and we saw the oppo
2017-10-25 00:55 UTC · Community Announcements · Brent
Servers will be down for 5-10 minutes while they update and restart. This will most likely be the last patch before the final release on Thursday Oct 26th. We still haven’t gotten all of the larger bugs finished yet (known bug list coming soon) but just because we are releasing on Thursday doesn’t mean development will completely stop. Today’s patch isn’t a big one but with it we finally have real spawn rooms for Conquest and some much needed bug fixes. We also got in a fix for the sound bug that was causing some issues with certain effects not playing when the volume slider was below 25%. Als
2017-10-25 00:55 UTC · Community Announcements · Brent
Servers will be down for 5-10 minutes while they update and restart. This will most likely be the last patch before the final release on Thursday Oct 26th. We still haven’t gotten all of the larger bugs finished yet (known bug list coming soon) but just because we are releasing on Thursday doesn’t mean development will completely stop. Today’s patch isn’t a big one but with it we finally have real spawn rooms for Conquest and some much needed bug fixes. We also got in a fix for the sound bug that was causing some issues with certain effects not playing when the volume slider was below 25%. Als
2017-10-14 17:29 UTC · Community Announcements · Brent
Servers will be down for 5-10 minutes while they update and restart. Update: v1.0.9.5 - There was a bug that basically broke Survival Normal mode but it should now be working as intended (Thanks to bladedbelial for the tip). Today we have big updates to survival mode including much needed bug fixes and a whole new map called Shadows. Survival Shadows is the new ‘hard’ difficulty map and is inspired by extremely difficult games like Devil Daggers and is not meant for new players. Survival mode has also gone from a 10 minute victory timer to about 5 minutes so that it’s easier to try out multipl
2017-10-14 17:29 UTC · Community Announcements · Brent
Servers will be down for 5-10 minutes while they update and restart. Update: v1.0.9.5 - There was a bug that basically broke Survival Normal mode but it should now be working as intended (Thanks to bladedbelial for the tip). Today we have big updates to survival mode including much needed bug fixes and a whole new map called Shadows. Survival Shadows is the new ‘hard’ difficulty map and is inspired by extremely difficult games like Devil Daggers and is not meant for new players. Survival mode has also gone from a 10 minute victory timer to about 5 minutes so that it’s easier to try out multipl
2017-10-10 16:40 UTC · Community Announcements · Brent
Starting this week players will be able to take advantage of a 25% Arcane Point boost in the weeks leading up to the final release date of October 26th. We weren’t able to add everything we wanted but the game is the best it's ever been (plus you can’t beat the price) and it's almost time to leave Early Access. http://omniconnection.net/grimoire/wp-content/uploads/2017/04/Combat-Fire-FPS-Teleport-Spellshield.gif Leading up to release we have a new playtest schedule: Tuesdays - 6pm PDT / 3am CEST (Wednesday) Wednesdays - 6pm PDT / 3am CEST (Thursday) Thursdays - 12pm PDT / 9pm CEST Saturdays -
2017-10-10 16:40 UTC · Community Announcements · Brent
Starting this week players will be able to take advantage of a 25% Arcane Point boost in the weeks leading up to the final release date of October 26th. We weren’t able to add everything we wanted but the game is the best it's ever been (plus you can’t beat the price) and it's almost time to leave Early Access. http://omniconnection.net/grimoire/wp-content/uploads/2017/04/Combat-Fire-FPS-Teleport-Spellshield.gif Leading up to release we have a new playtest schedule: Tuesdays - 6pm PDT / 3am CEST (Wednesday) Wednesdays - 6pm PDT / 3am CEST (Thursday) Thursdays - 12pm PDT / 9pm CEST Saturdays -
2017-10-09 23:48 UTC · Community Announcements · Brent
Sorry for the long delay but we have a big patch this week with many balance changes, performance tweaks, a new spell, bug fixes, and more. There will be a major announcement tomorrow and over the next few weeks we will have an expanded playtest schedule as we hunt down remaining bugs and prepare for final release. If you want more information on the game’s spells you can view the complete list here or join our small but friendly community on Discord. Big thanks to everyone for all the feedback and help! You can support us directly by visiting our website to buy concept art prints, classes, or
Full appinfo as delivered by Steam PICS, changenumber 37667795. Also at /api/app/335430/raw.
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