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Check out my new party game about sailing ships and shooting your friends!
Lands of Rumour is a turn-based 4X game about hiding and gossip. Embrace the atmosphere of Robin Hood, develop villages, gather resources, recruit your men and defend your homeland in tactical combat, where every unit has unique abilities.
| App ID | 3359370 |
|---|---|
| App type | Game |
| Developer | Vaeril Games |
| Publisher | Vaeril Games |
| Release date | 2025-03-14 14:07 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/3359370 |
| Last store refresh | 3 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Lands of Rumour.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:03 UTC | $9.99 | $9.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 20171207 | 2025-09-29 10:50 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 3359371 | 170.77 MB | 70.39 MB | 3499666144056045396 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 20171207 | public | 2025-09-29 10:50 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:34 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Check out my new party game about sailing ships and shooting your friends!
On the occasion of the Steam Autumn Sale, a new patch lands. A majority of the changes requested in the discussions section were implemented. Changes and fixes: neutral villages won't produce new units when player units are nearbyfixed the "can't build a village nearby other village" bug fixed the problem with some sounds not changing volume changed the treasure pop-up text to better reflect the actual mechanic added markers indicating possible attack options for the selected unit added tooltips anticipating the outcome of an attackadded resource income and expenditure summary table added qual
Changes and fixes: added a bug report button fixed music cutting bug fixed game crash upon enemy movement in some edge cases updated compendium texts changed "leave trap" action not to consume unit turn neutral villages now don't spawn new units when the player unit is on them neutral villages now only become frightened by adjacent player units added shortcut for selecting the next unit or village added shortcut for sleeping and waking up changed treasure message Thanks for the reports and suggestions! If something was not changed or fixed yet, we are working on it. Wait for the future patches
fixed new enemy units showing up for a while even behind the clouds fixed animations not starting upon whole village destruction fixed field of view display problems fixed possibility of attacking the same unit multiple times before it flees changed battle and building sounds volume fixed crash upon enemy units number change fixed bad wheat orientation in brewery added achievements
Welcome all! We have waited for this moment eagerly. The full version of the game is available! The last few weeks were a great journey - so many things polished, changed, fixed, and even added! Go, buy, play, and come back to tell us what you all think - we are waiting! Enjoy!
Welcome all! Steam Next Fest left us with much to do. We are fixing last bugs, balancing the mechanics, adding some quality-of-life improvements. The release date is 14.03 at 7:00 AM PT. See you all there!
Welcome all! Steam Next Fest is going on, and LoR is participating! The first day wishlist change was bigger than the whole wishlists we collected so far. One is for sure, I wasn't expecting that! We would like to know more what you think about it, so here starts the discord server: https://discord.gg/3e7vAjfh Changes in demo: fixed hunters' trap bug fixed units not disappearing in clouds fixed village UI not updating during building destruction units now take the tile of the enemy's dead unit fixed fade out between the scenes fixed wrong damage effects during combat fixed unit remaining visib
Welcome all! The playtests are going on. Thanks to the responses, we made many improvements and now we are publishing them! Changes: added three new buildings reworked all unit types and actions added upkeep cost added buildings effects upgraded the enemy's behaviour and balanced it added giving resources to neutral villages added water tiles changed map generation process added small effects of unit actions added reappearing clouds and reshaping terrain added enemy's settlers unit reworked UI added descriptions to some objects fixed many bugs added many balance tweaks Please let us know what
First, big thanks to all the people who enlisted in the playtests, I was not expecting such numbers! Please remember to share your opinion either in the comments, via mail (vaeril.games@gmail.com) or in the survey (https://forms.gle/7CxLKUWYPygamqaTA). The release date is visible now: 14th of March. The trailer is also here, so watch it and then try the game yourself in playtests! Good luck in hiding!
You can now sign up for playtesting! Once you play, please comment this event, fill out the (form), or contact vaeril.games@gmail.com to share your thoughts!
Welcome all! The screenshots have just been updated to show the current game state better. All the while, changes are made and existing mechanics are developed. Apart from many bug fixes, roads were added and resource costs of everything were balanced. But the most important news is playtesting starting soon. The playtest demo will be available here, on Steam, and itch.io. Any plays are very much welcome. The idea behind this demo is to make the game better, so even if you'll play only for a little time, comment or write to vaeril.games@gmail.com with your feedback. Thanks in advance!
Hello! We've finished the first enemy AI patterns a week ago. The enemies seek player units and villages but also patrol their own villages and call for reinforcements if player forces are too big. Together with several units available, village building system and map generation, it makes the development progress big enough to bring together a demo. We plan the first soon, in a few weeks. If you are interested in playing and sending us your thoughts, read our posts! In the meantime, thanks to all who wishlisted, and have a Happy New Year! Get in contact: vaeril.games@gmail.com See our work: Re
Full appinfo as delivered by Steam PICS, changenumber 34952855. Also at /api/app/3359370/raw.
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