2023-04-21 09:48 UTC · Community Announcements · DIT
We just released a new hotfix for update 29. This patch addresses some issues with achievements and further enhances the changes to our game balance introduced with update 29.0 This also fixes some MAC versions not running with the latest minor patch. This is the list of things we changed: Achievements: You can now refresh the logic behind achievements by talking with Robo-Lalla (the robot dog) in the Poptarts Museum. This should fix any achievement that remained bugged during your run without the need of starting a new campaign to get them again. Some achievements related to defeating bosses
2023-03-28 12:51 UTC · Community Announcements · DIT
{STEAM_CLAN_IMAGE}/9909554/d38fe451668955e9984dc68f761c8295a6554538.jpg Update 29.11 is a small update that should help solve some issues with achievements. We fixed a few bugs and added an in-game trigger to unblock any bugged achievement. Talking with Robo-Lalla or Francelyne in the Poptarts Museum triggers a re-evaluation of all your achievement data and should fix any achievement that is failing to trigger but has already been saved by the game.
2023-03-16 17:59 UTC · Community Announcements · DIT
{STEAM_CLAN_IMAGE}/9909554/1098d19a6e3f76906a16d38aa2dc4417143f0fa8.png We are finally releasing update 29 on Steam! This is a large update that reworks several core mechanics, introduces tons of balance tweaks and fixes, and adds some new items and small areas. Our goal was to make the game more friendly to new players and to improve the overall pacing of the game. We changed several maps to make them smaller and more focused and worked hard to bring you a faster and more engaging combat. We also drastically increased the quantity and quality of loot available so that you can truly experiment
2022-04-22 09:49 UTC · Community Announcements · DIT
Hello everybody! The BETA version of a BIG new release of SCMZ is available. It’s a large update spanning the whole game balance and campaign, and we would really like to know what you think about it. What you can play if you op-in for the beta is stable, complete, and has been tested internally, but it might hide some troublesome bugs. So, back up your save data if you choose to join! How To Back-up Your Save Data Go to your “LIBRARY” page, right-click on “Super Cane Magic ZERO” and select “Manage”, Browse local files”; Copy the “SavesDir” folder somewhere and keep it safe; If needed, restore
2021-10-26 15:32 UTC · Community Announcements · DIT
We just released an important update that should solve a critical issue that prevented some macOS users from playing. This patch also includes an improvement to the game camera to make combat and exploration more focused. We increased the overall zoom of the camera to enhance the readability of our combat encounters and make the explorations of new areas more interesting. We hope you will enjoy the new visual settings and apologize to the macOS users affected by the problems of the previous release.
2021-07-08 09:24 UTC · Community Announcements · DIT
Super Cane Magic ZERO is getting a technical renovation with this patch. We updated SCMZ to a more recent version of Unity (We were using a release from 2017!). This was a tricky task, but we’re happy with the result. SCMZ will play, look and feel exactly as you remember it, but loading times should be up to 30% shorter on old hardware, and overall performance and stability will be better too. This also makes the project a little more future-proof and will help us a lot with any future updates. We also took this opportunity to address many miscellaneous bugs. This new build of SCMZ should fix
2020-03-10 15:54 UTC · Community Announcements · seya
Hello adventurers! We are proud to present you a brand new content update for Super Cane magic ZERO! This update introduces a new playable character, a new arena, a bunch of new monsters and treasures and re-balances unique items rarity. We also added a couple of important combat and gameplay tweaks. We know some of our players around the world are facing difficult times at the moment, we really hope this update can keep you company for a little while. Let's see what's new: NEW CHARACTER: Missy Talia From the pages of Sio’s Scottecs Magazine, super-heroine Missy Talia joins your team, ready to
2019-11-22 17:10 UTC · Community Announcements · DIT
The focus of this update is to make the game more accessible to new players and to reward exploration rather than repetitive enemy grinding. Let's see what we changed: PUNCHES! Players can now attack and dash even without weapons or items equipped. The basic actions are much weaker compared to having a real weapon in hand, but the game should feel much more responsive and fun now. Being able to punch and dash in every arena should also make matches much more interesting! Levels: We tweaked a few levels in the early hours of the game campaign and optimized several areas. We also added extra loo
2019-10-23 14:32 UTC · Community Announcements · seya
Awesome news! The world of WOTF can now be explored in online multiplayer with friends on Steam. Valve launched Steam’s Remote Play Together into public beta today, and we are excited to hear about your first experiences with this new incredible system! In order to play Super Cane Magic ZERO online remember to follow this procedure: Launch Super Cane Magic ZERO Open the Steam Overlay (default shortcut is shift+tab) Click on the friend you want to invite from your list Select “Remote Play Together." Ensure your friend accepts the invite Save the Dog, Save the World! Enjoy this new feature and d
2019-09-05 15:44 UTC · Community Announcements · seya
Welcome back, Adventurers! During the last few weeks we have collected feedback from all of you users and put together some fixes and improvements. Loading times are now improved and many game elements had been rebalanced. After all this work, Patch 25.10 here is now available! Let's see the detailed changelog: Re-worked level loading to improved loading times. The game will take slightly longer to load at launch, but levels should be load much faster You will now have a visual feedback when you have the perk that allows you to walk on lava Killing grass no longer grants experience points Elem
2019-06-12 09:41 UTC · Community Announcements · DIT
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/9909554/ca4e366e31556e7240c5feea84f727565a6d91ba.jpg Friends! Adventurers of WOTF! One week-ish after the official game release we bring you the first post-launch patch (and a small mini stealth patch that we released a few days ago). This patch fixes a few issues you pointed out and tweaks the balance of one of the main dungeons, the Lava Bakery. Let's see what's new: Update 25.02 Fixed a bug that caused the name of throwable items spawned from stands to be displayed in the wrong position Improved the timing of first dialogue
2019-05-30 13:08 UTC · Community Announcements · DIT
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/9909554/efe015528416d813683a2761fcd584dfdaec2ca5.gif Are you ready to throw/eat/fight/talk your way through this unbelievable adventure? Super Cane Magic ZERO has been released! The game now has full content, story, characters, items, and arenas! We are proud to share with you Update 25 of Super Cane Magic ZERO that marks the end of the Early Access and brings the game to full release! To celebrate this day, after the long years of development, we will have a lunch launch discount of 10%! If you like our chip-tune soundtrack yo
2019-05-20 16:40 UTC · Community Announcements · DIT
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/9909554/12a7ee08bf45ca35eb14c399cdd6e87325ec451e.jpg On May 30th the Early Access of Super Cane Magic ZERO will come to an end and our game will be officially released! SCMZ is by far the largest project we have ever undertaken as a small indie studio. It took us a lot of time and effort to make and we are very proud to be finally able to present you the final release of our crazy-cute Action RPG. But all of this would have been impossible without your continued support that motivated us to always keep working even when we had
2019-05-09 16:31 UTC · Community Announcements · DIT
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/9909554/d01aed13cf9980e084c499ac22dac950c92459ec.jpg All signs (including Watermelon): Remember to check out the digital stores on May 30th
2018-09-21 16:37 UTC · Community Announcements · DIT
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/9909554/b73aaeecefeca70d277e5e83dfcf5f5d46aef6be.png Hello adventurers! Also hello normal random people reading this post! We have some interesting news to share! We joined forces with Intragames to bring our game to Asia and the rest of the world! Thanks to their help we are bringing SuperCane Magic ZERO on console and localizing our big, weird adventure into new languages. At release the game will be available in Chinese (traditional and simplified), French, German, Korean, Japanese, Portughese and Spanish ... And of course E
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