Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 23:19 UTC.
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2026-09-09 23:35 UTC · Community Announcements · steve
Greetings, Nobles!Today we're putting dates on the next stretch of Early Access - four updates between now and the end of November, what's in each one and when it lands.The first step is already done. The August 31st patch brough performance and memory improvements plus bug fixes, and it's the first entry on the same schedule as everything below.Ranged & Interface Update - September 18Ranged Attack reworkInteraction wheel improvementUI polishingLow-end devices performance improvementsBug fixingCombat & Interaction - Phase 1 - October 8New combat system -first phaseNew interaction system - firs
2026-09-02 20:02 UTC · Community Announcements · Myll_Erik
Greetings Nobles,Small update today to knock out a couple of bugs you've reported. Here's what's fixed: Bug Fixes • Ctrl + Scroll — Fixed an issue where holding Ctrl and scrolling didn't behave as expected. • Item Transfers — Fixed an issue where transferring items between inventories could fail or produce unexpected results. Thank you to everyone who continues submitting bug reports and feedback. Every report helps us improve Noble Legacy, and we appreciate your continued support!
2026-08-31 21:01 UTC · Community Announcements · steve
Performance & Bug Fixes Optimization Optimized memory usage for improved game stability and overall performance. Bug Fixes Resolved critical softlocks when speaking with town NPCs and fixed movement locks after closing conversations.Fixed dialogue click registration (no more snapping cursors) and restored full camera zoom while placing decorations.Cleaned up main menu alignment, fixed sticky inventory tooltips, and ensured the Kingdom menu remembers your last visited tab.Streamlined Brick crafting for the Blacksmith quest.Fixed errors caused by opening menus during cutscenes.Fixed plot detecti
2026-07-28 19:38 UTC · Community Announcements · [369] Will
HighlightsOverhauled stairs and stair placement, including new L-Shaped Stairs, improved snapping, corrected pivots, collision fixes, and placement improvements.Major improvements to villager hunger behavior, including smarter food collection, eating during leisure time, and better hunger management to reduce false starvation warnings.Major AI movement and navigation improvements to reduce villagers getting stuck, running into walls, entering buildings incorrectly, or teleporting near the player.Major raid and combat AI improvements, including better guard responses, calls for aid, raider targ
2026-07-16 23:05 UTC · Community Announcements · [369] Will
Greetings Nobles, This patch is primarily focused on bug fixes, stability improvements, and quality-of-life enhancements HighlightsExpanded the Guides section with new pages covering Energy, Knockdown, and Death.Added Steward's Storage, a new player-only storage container.Improved crafting and research UI, making unlock requirements much clearer.Major AI improvements for villager behavior, raids, and navigation.Numerous quest and scenario fixes, including several progression blockers.Improved save-game stability and fixed multiple crashes.CombatFixed an issue where two-handed weapons could be
2026-07-02 21:21 UTC · Community Announcements · [369] Will
This patch focuses on stability, quality-of-life improvements, Survival Mode refinements, Encampment progression, and numerous bug fixes based on community feedback.Thank you to everyone who has continued reporting bugs and sharing feedback since the Survival Update. Your reports have helped us identify and resolve many of the issues included in this patch.GameplayVillagers can now be assigned to Sleeping Tents during the Encampment tier.Recruitment has been re-enabled during the Encampment stage of progression.Added additional Encampment quest objectives to better guide new players.Updated En
2026-06-28 15:25 UTC · PCGamesN · editor@pcgamesn.com
Medieval colony sim Noble Legacy has just become a lot more demanding and realistic, incorporating all manner of survival game elements into its existing blend of town building and people management. This major overhaul is "one of the largest changes since entering early access," including improved starting progression, faster access to dedicated player homes, an expansion to the wider world, and a range of stats to monitor and maintain such as hunger, warmth, energy, and hygiene. Best of all, you can even get a free dog. Read the full story on PCGamesN: Medieval town-building sim Noble Legacy
2026-06-26 18:32 UTC · Community Announcements · [369] Will
Greetings, Nobles!Today we're excited to release the Survival Update for Noble Legacy.This update represents one of the largest changes we've made since entering Early Access and marks the beginning of a new chapter for Kingdom Mode. Update HighlightsNew Player Survival System featuring Hunger, Warmth, Hygiene, Energy, and AfflictionsNew Sleep & Save System for Kingdom ModeNew Tier 0 Encampment Progression with Campfires, Portable Tents, Supply Carts, and survival-focused structuresNew Player Homes with Steward-exclusive furnishings and workstationsNew Steward's Charge Onboarding Experience wi
2026-06-12 01:39 UTC · Community Announcements · [369] Will
Greetings, Nobles!Today we're providing a preview of what's coming next for Noble Legacy.Up until now, players have faced very few survival challenges outside of combat. Our focus has primarily been on villager afflictions, illnesses, and death systems. That is about to change.We're excited to announce our upcoming Survival Update.Survival MechanicsPlayers will now have their own survival statistics, including HUD display bars and notifications for:HungerWarmthAfflictionsHygieneEnergyYour character will become hungry and need to eat, stay warm by monitoring environmental temperatures, interact
2026-06-06 23:23 UTC · Community Announcements · [369] Will
Greetings Nobles, As Noble Legacy continues to develop, we know many of our players around the world would like to enjoy the game in their native language. To help make that possible, we are opening Community Localization Volunteers to the entire public. We are presently using Crowdin to manage translations. Volunteers will be able to help translate game text, dialogue, and UI strings directly through the platform. Contributions from the community will help us support frequent localization updates and bring Noble Legacy to more players worldwide. We are currently looking for volunteers for Ger
2026-06-02 21:21 UTC · Community Announcements · [369] Will
Hotfix NotesFixesFixed Save Prefab UI not functioning correctly.Fixed Woodcutter max cap setting not being applied.Fixed Tutorial and Scenario research progression issues.Fixed animals escaping from pastures in certain cases.Fixed an issue where purchased pigs could disappear and fail to produce meat.Fixed Tavern Storage missing from the Tavern in Heart of Gold.Fixed Heart of Gold quest objective incorrectly requiring pelts; now requires crafting 3 Pelts at the Butcher's Table.Fixed Half Stone Slabs rotating unexpectedly after placement.Fixed pastures not reloading with the correct animal capa
2026-05-29 22:46 UTC · Community Announcements · [369] Will
Greetings Nobles, We have released a hotfix to address some residual issues from our patch. Fixed placement for additional research desks in library.Fixed Various Weapon duplications from transferring to and from the StorehouseFixed Copper/Wax incrementation upon save/reload. Fixed intermittent keyboard/input issues while interacting with kingdom and systems menu.Fixed subtitle timing issues with CeciliaUpdated fuel costs for crafting recipes to be in line with fuel economy balanceFixed Topher following issues upon reload after quest completions. Fixed controller interactions with systems menu
2026-05-28 20:30 UTC · Community Announcements · [369] Will
Greetings Lords & Ladies,This update focuses heavily on Quest & Dialogue improvements, wrapping up Villager Death & Affliction systems, Gamepad Support, Performance Optimizations, UI polish, Resource Balance, and continued work on the Kingdom & Ledger systems. This update finalizes our Life & Death Update. Below are the major highlights included in this update.Key Highlights Apothecary Expansion & Infirmary BedsVillager Death & Knockout StatesGraverdigger FunctionalityPost Crafting Flow Economy BalanceMerchants StallNew Quessts & Unique VillagersFull Controller SupportVillager DeathsThe Afflic
2026-05-13 17:00 UTC · Community Announcements · [369] Will
Greetings Nobles,We wanted to take a moment to share what we’re currently working on and what’s coming next for Noble Legacy.Right now, our focus is wrapping up the Life, Death & Industry Update, which includes the Villager Death system, major improvements to afflictions, and additional economic balancing changes. We also wanted to provide updates on several features that were previously delayed. Controller SupportWe’re very close to completing full controller support—currently expected within the coming weeks.Once finalized, this will be released in a dedicated update.Multiplayer UpdateMultip
2026-05-05 17:33 UTC · Community Announcements · [369] Will
Greetings Lords & Ladies,We’re making major improvements to crafting and production to create a more reliable, predictable, and intuitive experience across your entire settlement.Right now, some jobs (like Woodcutters) can outperform others simply due to how often AI must move, gather, and process resources. This has created uneven production chains where basic materials become abundant while advanced goods can bottleneck.This update focuses on simplifying production flow, reducing unnecessary worker tasks, and making your settlement feel far more reliable day-to-day.Alongside these production
Full appinfo as delivered by Steam PICS, changenumber 38808181. Also at /api/app/3372710/raw.
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