2026-08-02 15:35 UTC · Community Announcements · Łukasz Jakowski Games
Rebels Balance Revolutions now require at least one province to have a Revolutionary Risk above 60% before they can begin. Every revolution begins with a spark. Once unrest reaches its breaking point, the flames of rebellion may spread across the nation. GameValues: gvRebels.json START_UPRAISE_MIN_REV_RISK_IN_PROVINCE_TO_START: 0.6, {STEAM_CLAN_IMAGE}/45657751/21db2ff82f5f19b10fbb8aba9e86d1e6eed39fc7.png
2026-07-26 12:58 UTC · Community Announcements · Łukasz Jakowski Games
Change the government type when releasing a vassal It is now possible to choose the government type of a civilization before releasing it as a vassal. Simply open the menu and select the desired government type. {STEAM_CLAN_IMAGE}/45657751/1e81b59df186f18aebb7b8c8216fd49dd2c94488.png Poland Can See Now 👀 {STEAM_CLAN_IMAGE}/45657751/2fc4312a30963f4f24e282561d99b00f55fe1cf6.png Countryball Eyes Can be enabled in settings "Countryball Eyes", disabled by default Added Countryball eyes that reflect the situation of each civilization Eyes change based on relations with the player (positive, neutral
2026-06-14 16:04 UTC · Community Announcements · Łukasz Jakowski Games
Rebels Rework The rebellion system has been reworked Rebellions can now appear more frequently Rebels may emerge as civilizations that have no provinces but still have cores in provinces with high revolt risk Civil wars can break out in provinces with high revolt risk Added post-war recovery effects for successful rebellions. If rebels win a war of independence or a civil war, after peace is signed: Treasury is set to a minimum of 100 gold All provinces receive free assimilation Revolutionary risk in all provinces is reset to 0 Happiness is raised to a minimum level to help stabilize the new c
2026-05-20 16:22 UTC · Community Announcements · Łukasz Jakowski Games
National Bank - New Unique Building The National Bank allows storing a portion of the treasury as reserves, with full control over deposits and withdrawals. Reserved funds are not affected by inflation. These reserves provide financial stability and help maintain strength during wars. Funds deposited in the National Bank are not automatically transferred back to the treasury, even if your treasury is negative. Withdrawals must be done manually. The National Bank has a reserve limit based on income and taxation of Civilization You can open the National Bank menu from the Civilization Decisions
2026-05-01 22:39 UTC · Community Announcements · Łukasz Jakowski Games
Check out the Steam Workshop for the game add new content created by other players with a single click. Extended Timeline https://steamcommunity.com/sharedfiles/filedetails/?id=3719117468 Extended Timeline adds 46 new scenarios to the main Earth14k map in AoH2:DE. Over new 1660 civilizations, and new 11 religions. Crown of Emperors https://steamcommunity.com/sharedfiles/filedetails/?id=3717961424 Crown of Emperors is a large-scale alternate history mod for Age of Histor*, transporting you to the world of 1834, where Napoleon has emerged victorious and changed the course of world history. After
2026-04-28 23:00 UTC · Community Announcements · Łukasz Jakowski Games
Major Update Coming A major update is planned for the second half of May. It will bring new content and improvements to the game. More information will be available closer to release. {STEAM_CLAN_IMAGE}/45657751/e9a065161adde0af300c6373da6bdd2eac663df8.png New Challenge: Commonwealth In 1836, Kraków begins in a fragile political situation. Survival, expansion, and the formation of the Commonwealth are the main objectives. {STEAM_CLAN_IMAGE}/45657751/a9d52c392efb7338748a6e01467c96a68b1237c3.png New Challenge: Burgundian Imperium In 1618, Lorraine is surrounded by stronger powers. Survival and c
2026-04-22 21:12 UTC · Community Announcements · Łukasz Jakowski Games
Alliances Now, if an alliance has only one or no civilizations, it will be automatically dissolved. For example, if an ally is conquered and has no provinces, and the alliance has only one or no civilizations with provinces, then the alliance will be dissolved. The game will remove such alliances every 14 turns. By doing that, the AI will now be able to find a new ally, which was previously unavailable. Fixed a bug where the first alliance in a scenario could become inactive. Diplomacy menu UI Fix Now the government type text in the Civilization view/diplomacy menu won’t overlap the graph stat
2026-04-20 13:36 UTC · Community Announcements · Łukasz Jakowski Games
Bug Fixes Fixed an issue where you couldn't change relations in the editor to At war in the Manage Diplomacy menu. Small improvements for generating data. Changed the "controls provinces" trigger to check that the province is owned by the chosen civ, and (instead of "or") it must be the true owner of that province(not occupied). Missions Fixed a bug in the missions menu where players were not able to complete missions. New Challenge In the year 1440, take control of the Knights and rise to power to form the Latin Empire. {STEAM_CLAN_IMAGE}/45657751/4a7d5f27afd37e123f02328c1e5122187f70626b.png
2026-04-19 20:38 UTC · Community Announcements · Łukasz Jakowski Games
New challenge! France -> Gallian Imperium In the year 1188, take control of France and restore the greatness of the Gallian Imperium. {STEAM_CLAN_IMAGE}/45657751/a82c4bd57bafaf4da1af729d485742af8139b2ea.png {STEAM_CLAN_IMAGE}/45657751/6340a87ffe28448bf319a86f221eed2be9e60938.png
2026-04-19 16:17 UTC · Community Announcements · Łukasz Jakowski Games
Supplies bug fix Fixed a bug where losing or conquering a province caused the region to be unsupplied for one turn or until border changes stopped. Event Trigger Fixed the event trigger "Controls Provinces", there was a small error in the condition, and now it works as it should.
2026-04-19 00:36 UTC · Community Announcements · Łukasz Jakowski Games
This update fixes problem with that Civilizations are at war without declaring the war.
2026-04-18 19:20 UTC · Community Announcements · Łukasz Jakowski Games
New shortcuts: Key: 1 - Mass Recruit in choosen province Key: 2 - Move to Front Line Key: 3 - Regroup armies to choosen province Key: 4 - Cancel all Army Movements Keyboard shortcuts have been added for keys 1, 2, and 4. Improved "Move to Front Line" There was an issue where, if you selected only one army by dragging, you couldn’t move it. Bugfixes Fixed a bug where the alliance name was not saved after trying to rename the alliance Bugfix: Using Population Transfer could result in civilizations being at war without declaring war. More bug fixes related to diplomatic relations Fixed a bug wher
2026-04-18 16:09 UTC · Community Announcements · Łukasz Jakowski Games
Bug fixes Fixed the event trigger "Occupied Provinces", there was a small error in the condition, and now it works as it should. Fixed an issue with loan requests between civilizations where loans could exceed available gold. Balance Loans and loan requests from Civs now have lower interest rates.
2026-04-18 14:23 UTC · Community Announcements · Łukasz Jakowski Games
Fixed a bug where the game crashes when the AI forms a civilization. The unlimited unions bug is fixed, now you have to play by the rules. GameValues UNION_MAX_NUM_OF_UNIONS: 3, Fixed a bug where war casualties statistics were displayed incorrectly. Fixed an issue where AI investing in foreign provinces in the economy could cause strange outcomes.
2026-04-17 23:31 UTC · Community Announcements · Łukasz Jakowski Games
Fixed a bug where the event outcome for forming a civilization would crash the game. Fixed a bug where you weren't able to set a name for a leader in the "Appoint a New Leader" menu after changing the name of a civilization or province Fixed "Province not supplied" message. Minor bug fixes.
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