Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:03 UTC.
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2026-03-01 07:36 UTC · Community Announcements · The Chiprel
After looking into your feedback and monitoring data we have came to conclusion to revert experimental balance patch. We might see some changes returning to the game in the future once we establish direction to move forward.All experimental update changes were reverted.Fixed Dark Bargain of Diligence not increasing damage permanently.
2026-01-31 07:37 UTC · Community Announcements · The Chiprel
Massive experimental patch went online brought by massive effort of our community members Astrogear and k1las! Heroes, items, pets, neutrals and bosses were updated. And additionally to it Armor and Magic Armor returned to the game.Like the previous experimental patch this one will be temporary to collect your feedback and make more adjustments on the way. For now we don't have exact duration, it will massively depend on opinion of our player base. Therefore we encourage you to share your thoughts in our community Discord server.Patch notes for the update are massive, so we gathered a document
2026-01-09 08:30 UTC · Community Announcements · The Chiprel
Over the last two weeks, you were able to experience Mitigation and Resistance reworked as Armor and Magic Armor. Today, those temporary balance changes were reverted as previously announced. We hope you had enough time to feel the impact of the changes, even if the adjustments were not fully polished.We are now looking for your feedback to help us decide if this is a direction we should follow. Please join our Community Discord server and vote in the #polls channel to help us make this decision.
2025-12-26 08:31 UTC · Community Announcements · The Chiprel
Hey, Chosen Ones.This time we've decided to check some changes to balance that come from the times of open beta. In this patch we are switching Resistance and Mitigation to act as Magic and Regular Armor like it was before the patch 0.9.0. There are arguments for and against those changes, therefore we decided to give it a try but not fully commit to it yet. For now they will still look like Resistance and Mitigation in the interface and tooltips are going to be slightly inaccurate. These changes will be available for you to test for two weeks until January, 9th, after which we will revert tho
2025-10-20 08:15 UTC · Community Announcements · The Chiprel
GeneralPlayers will no longer be punished for leaving matchmaking matches against Bots if they were the only human player.Player status in lobby will now be saved between game launches.Bots ImprovementsAll implemented bots now will be able to use all active abilities of their heroes.Some ridiculous usage of some abilities and items fixed (e.g., Gokong spending illusions after using ultimate right away, using Pyrostaff on creeps, Vex using ultimate on neutrals).Bots now will be able to use more items.Bot item builds were updated and should make more sense now.Bots will be less eager to spend al
2025-05-22 09:33 UTC · Community Announcements · The Chiprel
{STEAM_CLAN_IMAGE}/8434038/3187f3f319ceb624b0682fa4a03541a8edec82e1.png Ten years ago today, Strife entered the world—a game that, while it may not have soared to the heights of other MOBAs, reached deep into our hearts. To every soul who contributed, back then during initial development or recently as part of current community project—THANK YOU. Whether you coded late into the night, moderated forums, created content, hosted tournaments, or simply logged in to play, you’ve made Strife special. From now until May 31, claim these rewards after completing one match: 500 Gems 7,200 Seals 3,600 El
2025-05-21 06:42 UTC · Community Announcements · The Chiprel
{STEAM_CLAN_IMAGE}/8434038/dad4c79c9f404875436be8a5e9046c9b0dae401a.png Patch 1.1.5.0 brings minor balance changes and several QoL improvements. Gameplay Items Grimoire Resistance penetration: 35% -> 45%. Shieldbreaker Resistance penetration: 40% -> 50%. Both items seem underwhelming and at the same time both should help against heroes stacking resistance. Quality of life An option to increase cursor size added to options. Item build editor screen improvements: Button layout fixed for high-resolution monitors; Editor window will no longer close by clicking background, which caused accidental l
2025-03-26 17:42 UTC · Community Announcements · The Chiprel
With the 1.1.4.0 patch starting power was changed to 100. While the intention was to keep every bonuses acquired during the match the same, unfortunately item bonus to attack damage was overlooked. That resulted in severe damage reduction for attack damage heroes. With this minor balance patch the goal is to pull attack damage heroes back to their previous level. Gameplay Items Dark Bargain Passive attack damage bonus: 40->46. Permanent attack damage bonus on activation: 8->9. Temporary attack damage bonus on activation: 20->23; Restraint enchantment: Permanent damage bonus on activation: 2->3
2025-03-21 18:03 UTC · Community Announcements · The Chiprel
{STEAM_CLAN_IMAGE}/8434038/02a5383313fe02b06459e9b1732671fda645061a.png Patch 1.1.4.0 brings more experimental gameplay and balance changes and minor bug fixes. Gameplay General Starting power adjustments: Starting power for all heroes reduced by 23%: 130->100. Starting damage of all NPCs (lane creeps, neutrals, bosses) reduced by 23%. Starting health for all units (heroes and NPCs) reduced by 23%. First tower health and damage reduced by 23%. Other buildings damage and health reduced by the same amount as first tower. This is the biggest change of the patch. While the main focus of the change
2025-02-13 17:31 UTC · Community Announcements · The Chiprel
{STEAM_CLAN_IMAGE}/8434038/ba1186a7f7f2401fb7e086ddc5c01f7f9497fcda.png For patch 1.1.3.0 we focused on improvements for Captain's mode, bringing back Scrim matchmaking mode and fixing bugs. Gameplay Eye of Tempra: cooldown increased: 45 → 90s. Eye of Tempra is one of the best items in the game (if not the best), allowing players both to engage and disengage a fight with no counter to it. Its low cooldown (with combination of cooldown reduction it granted) allowed using it carelessly with no risk of missing it in the right moment or even twice during a single teamfight. With its cooldown now i
2025-02-06 08:28 UTC · Community Announcements · The Chiprel
{STEAM_CLAN_IMAGE}/8434038/f988e9bd6627a1b9a4da849c7b20d3674902a05e.png Arise, chosen ones! The weekend double reward events are back and kicking off this weekend—and they’ll continue every weekend after! Jump into the action between Friday 18:00 and Monday 03:00 (UTC+0) to join the weekly event. Play your first match of the weekend, and you’ll instantly receive a reward. For the first two weekends, that’s 360 elixirs—enough to craft an item! Elixirs, feathers, and gems from every match will be doubled —whether you play in Standard mode or vs. Bots! The top 3 players with the highest Kill+Assi
2025-01-15 18:05 UTC · Community Announcements · The Chiprel
{STEAM_CLAN_IMAGE}/8434038/bcc204c73fa4541e227227ab8a357e99fad3ff1e.png We’re thrilled to announce Strife’s first 5V5 Tournament in years, happening this weekend, on the 18th and 19th! How to take part: Check out #team-recruit channel on our Strife Community Discord server to register a new team or to find yourself teammates for the event. How to watch: Don't miss tournament coverage hosted by The Chiprel (joined by Kairus and Karma) on their YouTube channel. Stay tuned for more updates in #announcements and #polls channels as we gear up for the tournament. Time is ticking, let’s make this a
2024-12-23 09:36 UTC · Community Announcements · The Chiprel
{STEAM_CLAN_IMAGE}/8434038/6082622b8c3e753c405f78e1cec40e6f3e55ad77.png Patch 1.1.2.0 brings more experimental balance and gameplay changes along side with minor bug fixes. Gameplay General Resistance no longer grants stun and slow duration reduction. This is our first step on solving the issue of Resistance being way too effective. Before we start changing resistance number granted by items we decided to see how much impact does less intuitive part of Resistance make to effectiveness of resistance overall. Crux: Increased damage against player controlled units by 100% (back to original value)
2024-11-29 22:46 UTC · Community Announcements · The Chiprel
{STEAM_CLAN_IMAGE}/8434038/6c280ad9503ed00ef0a1956bdcd433d02e38d71d.png New update for Strife brings technical improvements, bug fixes and experimental gameplay changes. Gameplay Damage of each Crux's weapon reduced by 50%. We expect this change to make one-sided games end faster, while not affecting matches with evenly matched teams. This is our first experimental change, that is result of discussions on our Discord. Experimental balance and gameplay changes are expected to be tweaked or even reverted based on player feedback. Expect more experimental changes like this in future patches. Qual
2024-11-15 20:00 UTC · Community Announcements · The Chiprel
{STEAM_CLAN_IMAGE}/8434038/9e8106ae11b31e09368a4d3918ecc053895fae05.png This weekend, we're keen to get feedback on the new ARAM-style map: Shattered Trials. Your first Shattered Trials game this weekend will give enough elixir to craft an item! So create a custom game and invite a couple of friends! All games give double elixir, gems and seals! The top 3 players Kills+Assists will get 100/50/25 gems (only fully PVP games count). Event starts tomorrow, November, 16 at 01:00 Central European Time and ends on Monday, November 18th at 01:00. See you there!
Full appinfo as delivered by Steam PICS, changenumber 36631845. Also at /api/app/339280/raw.
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