Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:38 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2020-02-12 17:32 UTC · Community Announcements · Devoga
ChangesAdded full controller supportAdded more models to mothership missionAdded 64 bit versionsFixed game not starting on some systems due to steam updateFixed health/stamina regen for coop playersFixed emissive voxels on some models (mostly mothership related)Fixed player model staying on screen when starting a coop game. How to enable the patchtest branch Go to Steam Library Right click on Critical Annihilation Click on Properties in the popup menu Click on the tab in the screen that pops up It'll show a page with a dropdown to select a beta version, select "patchtest" (You can go back at a
2018-01-28 19:50 UTC · Community Announcements · Devoga
v0.8.1272 has been put live on the main branch, here's a list of changes ChangesAdded tooltip to offensive/defensive ability selection in the character stat screen.Fixed rocket launcher aim when aiming at your own feetFixed offensive/defensive recharge exploitFixed powerups spawning high up in the airFixed target rectangle for heavy assault unit (the purple guy shooting the green stuff ;)Fixed leaderboard not opening from main menu
2018-01-28 19:50 UTC · Community Announcements · Devoga
v0.8.1272 has been put live on the main branch, here's a list of changes ChangesAdded tooltip to offensive/defensive ability selection in the character stat screen.Fixed rocket launcher aim when aiming at your own feetFixed offensive/defensive recharge exploitFixed powerups spawning high up in the airFixed target rectangle for heavy assault unit (the purple guy shooting the green stuff ;)Fixed leaderboard not opening from main menu
2017-11-30 08:40 UTC · Community Announcements · Devoga
v0.8.1264 has been put live on the main branch, here's a list of all the changes since the last version: ChangesAdded first version of model editorAdded steam workshop supportFixed scrollbarFixed projectile max distanceFixed root motion (bug caused by unity update)Fixed particle effects (bug caused by unity update)Fixed resolution settings (bug caused by unity update)Fixed ground paint (was missing a lot of paint)Fixed ambient light intensity (bug caused by unity update)Fixed smoke-ring/puff showing up on main screenMoved screenshot path to documents folderImproved explosionsImproved particle
2017-11-30 08:40 UTC · Community Announcements · Devoga
v0.8.1264 has been put live on the main branch, here's a list of all the changes since the last version: ChangesAdded first version of model editorAdded steam workshop supportFixed scrollbarFixed projectile max distanceFixed root motion (bug caused by unity update)Fixed particle effects (bug caused by unity update)Fixed resolution settings (bug caused by unity update)Fixed ground paint (was missing a lot of paint)Fixed ambient light intensity (bug caused by unity update)Fixed smoke-ring/puff showing up on main screenMoved screenshot path to documents folderImproved explosionsImproved particle
2017-11-26 16:18 UTC · Community Announcements · Devoga
ChangesPerformance fixes in particle enginePerformance fixes in fracture engineAdded Quick Help screen to model editor The main branch will also be updated to 0.8.1264 on wednesday, which will make the editor and all the other changes since 0.8.1182 available on there as well. How to enable the patchtest branch Go to Steam Library Right click on Critical Annihilation Click on Properties in the popup menu Click on the tab in the screen that pops up It'll show a page with a dropdown to select a beta version, select "patchtest" (You can go back at any time by selecting "None" here) Close the wind
2017-11-26 16:18 UTC · Community Announcements · Devoga
ChangesPerformance fixes in particle enginePerformance fixes in fracture engineAdded Quick Help screen to model editor The main branch will also be updated to 0.8.1264 on wednesday, which will make the editor and all the other changes since 0.8.1182 available on there as well. How to enable the patchtest branch Go to Steam Library Right click on Critical Annihilation Click on Properties in the popup menu Click on the tab in the screen that pops up It'll show a page with a dropdown to select a beta version, select "patchtest" (You can go back at any time by selecting "None" here) Close the wind
2017-06-05 16:09 UTC · Community Announcements · Devoga
ChangesAdded workshop support to the editor and game. When you upload a package for the first the it will be marked as private in the workshop, you can mark it as public through the steam workshop page. Subscribed items will show up in the model package selection box. There is still a minor bug which may cause subscribed items not showing up untill you restart. Should be fixed in the next update. How to enable the patchtest branch Go to Steam Library Right click on Critical Annihilation Click on Properties in the popup menu Click on the tab in the screen that pops up It'll show a page with a d
2017-06-05 16:09 UTC · Community Announcements · Devoga
ChangesAdded workshop support to the editor and game. When you upload a package for the first the it will be marked as private in the workshop, you can mark it as public through the steam workshop page. Subscribed items will show up in the model package selection box. There is still a minor bug which may cause subscribed items not showing up untill you restart. Should be fixed in the next update. How to enable the patchtest branch Go to Steam Library Right click on Critical Annihilation Click on Properties in the popup menu Click on the tab in the screen that pops up It'll show a page with a d
2017-03-26 19:20 UTC · Community Announcements · Devoga
This patch adds some more features to the in-game editor ChangesAdded undo/redo functionality (ctrl-z/ctrl-y)Added automatic resizing of model partsAdded old models to editor (not loaded in game yet)Added Slice tool, press 's' while editing to switch to it.Made save games backwards compatibleFixed color-picker when hitting 'c' again it now exits the picker Undo/Redo buffer is kept per model while the editor is open, so if you switch to another model and back you can still undo/redo. Older models aren't added to existing model packs yet, should be fixed in next update. Slice tool usage:Ctrl + M
2017-03-26 19:20 UTC · Community Announcements · Devoga
This patch adds some more features to the in-game editor ChangesAdded undo/redo functionality (ctrl-z/ctrl-y)Added automatic resizing of model partsAdded old models to editor (not loaded in game yet)Added Slice tool, press 's' while editing to switch to it.Made save games backwards compatibleFixed color-picker when hitting 'c' again it now exits the picker Undo/Redo buffer is kept per model while the editor is open, so if you switch to another model and back you can still undo/redo. Older models aren't added to existing model packs yet, should be fixed in next update. Slice tool usage:Ctrl + M
2017-03-13 20:15 UTC · Community Announcements · Devoga
This patch introduces a number of fixes and the first version of the in-game editor, it's still pretty rough but the basics are functioning. Changes Added first version of model editorFixed scrollbarFixed projectile max distanceFixed root motion (bug caused by unity update)Fixed particle effects (bug caused by unity update)Fixed resolution settings (bug caused by unity update)Fixed ground paint (was missing a lot of paint)Fixed ambient light intensity (bug caused by unity update)Fixed smoke-ring/puff showing up on main screenMoved screenshot path to documents folderImproved explosionsImproved
2017-03-13 20:15 UTC · Community Announcements · Devoga
This patch introduces a number of fixes and the first version of the in-game editor, it's still pretty rough but the basics are functioning. Changes Added first version of model editorFixed scrollbarFixed projectile max distanceFixed root motion (bug caused by unity update)Fixed particle effects (bug caused by unity update)Fixed resolution settings (bug caused by unity update)Fixed ground paint (was missing a lot of paint)Fixed ambient light intensity (bug caused by unity update)Fixed smoke-ring/puff showing up on main screenMoved screenshot path to documents folderImproved explosionsImproved
2017-03-05 17:32 UTC · Community Announcements · Devoga
Unfortunately the update isn't quite ready yet so the first version of the voxel editor will be released in an update to the patchtest next week. To give an idea of what's coming, here are some screenshots: Viewing a model http://i.imgur.com/Mr8tVPU.png The left side shows some basic information of the unit together with the used color palette. You can create custom palettes to be used over multiple models, the default palette shows only the colors used in the current model. On the right side there's a list of individual parts the model exists off, currently you can't add/remove these as anima
2017-03-05 17:32 UTC · Community Announcements · Devoga
Unfortunately the update isn't quite ready yet so the first version of the voxel editor will be released in an update to the patchtest next week. To give an idea of what's coming, here are some screenshots: Viewing a model http://i.imgur.com/Mr8tVPU.png The left side shows some basic information of the unit together with the used color palette. You can create custom palettes to be used over multiple models, the default palette shows only the colors used in the current model. On the right side there's a list of individual parts the model exists off, currently you can't add/remove these as anima
Full appinfo as delivered by Steam PICS, changenumber 36631845. Also at /api/app/339440/raw.
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