A fast-paced roguelike top-down shooter about building brutal guns. Collect ammunition cards, add modifiers, and load them into your weapon of choice to create your own unique experience of pure, adrenaline-fueled destruction.
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Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:02 UTC.
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2026-06-03 08:33 UTC · Community Announcements · Brainburn Studio
Massive Demo Update! v0.04.001 Hi all! I have been quietly working on my game last half year. Overall the final game starting to take shape. With all the new stuff and visual updates, it is time for a very big demo update. Soon ill post more news regarding the path to release. Enjoy. Main Changes Level design has had a major overhaul Redesigned the unlock system (progress has been reset) New boss designs Added perks to the game Visual and Level Design Procedural levels Introduced level-specific biomes Added elevators as portals to new levels Increased light intensity Added gas containers that
2026-01-29 09:29 UTC · Community Announcements · Brainburn Studio
Hi All, Development of Flashes of Chaos is slowly progressing, today I pushed a big update to the Demo. Changed the setting to: You are sent into a fallen weapon research complex, where you must use its own technology to build guns and survive long enough to extract it.Main things changed regarding setting: More epic opening when starting a runShop is now rebranded to LabGame progress is displayed in a terminalThis major update is a aggregation of multiple smaller updates in the Beta channel. Full list of updates below, in short: Lots of Quality of Life improvementsSome performance improvement
2025-12-23 10:21 UTC · Community Announcements · Brainburn Studio
Hot fix for Demo version v0.02.024:Fixed crash with modifiers that change reload speed on melee weaponFixed crash on some systems when game is full screen and not in focus --> to solve this enable borderless full screen in the options. Added button for flashlight toggling (if you do not see it please try resetting the bindings)
2025-12-21 12:36 UTC · Community Announcements · Brainburn Studio
Hi All, Significant update for the demo based on stuff learned in the closed alpha test. Alpha test is still open, to join come to the Join the Discord and get a key. NOTE: visuals got an update, this will reset any changes made to the default. Updated in the Demo:New stuff:Melee weapon TorchNative mods on cardsFixes:no more cards with both reflect all and reflect wallmade knock back on heavy enemies loweradded light knock back to statue in shop areaFixed the menu layoutQuite some rebalancingEnemy healthMultiplierless recoilless self dmgMore slots on gunsrebalanced dmg done by cardsDecreased a
2025-11-23 20:47 UTC · Community Announcements · Brainburn Studio
Hi All, Mainly been busy with creating content for the full version of the game. Combinations of mods/cards get more complex! Actually so complex, I am looking for Closed Alpha testers. The Closed Alpha test will start soon, as in days to weeks. Join the Discord! to get access to the closed alpha.updated in the Demo:Added levels where you defend the center and enemies come to youAdded two laser based ammunition cards (they work differently, so also can react a bit different to modifiers compared to projectiles, booms)Bounce and pierce don't work on explosions anymoreBounce does not work on mel
2025-10-01 15:24 UTC · Community Announcements · Brainburn Studio
Hi All!In this update I added Flexmod cards. Flexmod is a card that holds one modifier that applies to the next card. These will make it easier to experiment with modifiers to find synergies. Updated in this version:Added Flexmod cards (Card that holds one modifier that applies to next card)Added Flexmod packs to the ShopRearranged Tool and Glitch events. Tool events are now focused on editing cards and mods, Glitch events have the more powerful/random eventsNew Tool events: Swap Mods, Slot Machine (previous Glitch), Mod Fusion (previous Glitch), Make FlexmodDeleted Tool events: Get x card, Ge
2025-08-28 18:14 UTC · Community Announcements · Brainburn Studio
Hi All!Updated the visuals again, now I am actually quite happy with it. You can now make the game super intense like in the trailer, or make it easy on the eyes. There are some presets, but also sliders with direct visual feedback. Updated in this version:Visual overhaul (again) but now I am finally satisfiedRedesigned the visual settings menuAdded pulsing hurt animation on low healthRedesigned shop little bitFixed crash when leaving level while punchingFixed bug in nail to wall (or actually re-implemented a past bug that became a feature, but broke with some previous update)Fixed de-saturati
2025-08-21 17:00 UTC · Community Announcements · Brainburn Studio
Hi All!You can now add Boss enemies to the Boss levels by activating the "more boss" difficulty modifier at the start of your run! Let me know if you can beat him!Check out this short to get a sneak peak how it was designed:Updated in this version:added difficulty option to add boss enemies to the boss levels,Fixed riot shield reflecting bullets with triggerRemoved Glass Canon (will probably come back later)Made rerolls cheaper but double every rerollAdded text to double mod cross in inventory, to make it more clear what is going onUpdated how cards combine, you can now reduce insane scaling f
2025-08-15 07:16 UTC · Community Announcements · Brainburn Studio
Hi All!There is now a Discord server: https://discord.com/invite/m8368kryMUPretty big update to the visuals, check out the presets in the visual menu!Updated in this version:: Added Discord server link to game (https://discord.com/invite/m8368kryMU)Changed default keyboard key binding for swap guns to "Q" and made "shift" DashOverhauled the visualsOverhauled the settings menuVisual editor for visualsPresets for visualsRe-balanced Glass-canonMoved fps counterImproved main menuAdded animation to Health pack, indicating it will disappearFixed bug in gun muzzle flashAdded click indicator to add mu
2025-08-10 19:30 UTC · Community Announcements · Brainburn Studio
Updated in this version:Added a link to a feedback formMoney numbers now are bigger if they are highAdded "thank you for playing" to the demo end screen. So for all who have played already: Thank youGame now notifies you that you can change the visuals, this goes away after 2 deathsAdded text to indicate that you reached the final demo bossChanged some text in the options menu for clarification. In the next update:Presets for the visual settings. Link to a discord server
2025-08-06 17:55 UTC · Community Announcements · Brainburn Studio
Hi Everyone!Demo ReleasesGood news, the Flashes of Chaos Demo will release August 8, 2025.Playtest EndThank you all for playing the Flashes of Chaos Playtest! Your feedback has been very valuable to improve the Flashes of Chaos Demo experience! As the Demo will release August 8, the playtest will also close on August 8. In the future there will likely be a new playtest for the full game. If you want to get updated on this you can join the mailing list at brainburnstudio.com. Update Overview From PlaytestOverview of the main updates as the result of the playtest are in no particular order:Repla
2025-06-13 16:57 UTC · Community Announcements · Brainburn Studio
Beta playtest for the Flashes of Chaos DEMO is now live! This version is planned to be the official Demo for Flashes of Chaos. As an action roguelike, it offers multiple hours of replayable gameplay. Each Demo run takes around 15–30 minutes.Have fun! And feel free to share your feedback—I'd love to hear what you think!Bugs: Please report bugs to support@brainburnstudio.com. When reporting a bug please include a screenshot, or copy of the error message. Feedback:You can mail me the feedback (support@brainburnstudio.com), or post it on the Steam community server. In the future I might create a D
Full appinfo as delivered by Steam PICS, changenumber 38802911. Also at /api/app/3399100/raw.