English Localization
・We have added an English translation to this title. ・英語を選択できるようにしました。
This is an otherworldly summoning RPG set in a fantasy world, with an adapted and enhanced system from the popular hack-and-slash RPG "QUESTER."
| App ID | 3399400 |
|---|---|
| App type | Game |
| Developer | Thousand Games |
| Publisher | mebius. |
| Homepage | https://www.thousandgames.net/monochrome-echoes/ |
| Release date | 2025-04-25 01:40 UTC |
| Release state | released |
| Controller support | full |
| Content descriptors | General Mature Content |
| Store page | store.steampowered.com/app/3399400 |
| Last store refresh | 3 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | M_Echoes.exe |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:05 UTC | $24.99 | $24.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 23520708 | 2026-06-03 08:46 UTC | ||
| dev_test | 23520720 | test | 2026-06-02 06:02 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 3399401 | windows · 64 · japanese | 523.35 MB | 101.64 MB | 3796791807990300997 | branches: dev_test | |
| 3399402 | windows · 64 · japanese | branches: dev_test |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 23520708 | public | 2026-06-03 08:46 UTC | 3 hours ago |
| 23520720 | dev_test | 2026-06-02 06:02 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:04 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
・We have added an English translation to this title. ・英語を選択できるようにしました。
The game balance (final boss) has been adjusted. Fixed a mistake in the text.
https://dengekionline.com/article/202505/42264 * This event will be conducted in Japanese.
The number of save slots has been expanded to six. Fixed a bug with fast casting. Fixed an issue where food would be restored to maximum value when using "Skill Reset." Some data, production, and minor bugs have been corrected.
{STEAM_CLAN_IMAGE}/45482990/14c3c49160ef8ca7b443e751037c3e40978d3808.png 一問一答! 加藤ヒロノリに聞け! ライターの忍者増田でござる。今回は『モノクローム・エコーズ』のゲームデザインを担当した加藤ヒロノリさんに、一問一答の小インタビューをお願いしました。回答の中に貴重な情報も隠されているのでお見逃しなく! 最後にプロデューサーの桑原敏道さんに、『モノクローム・エコーズ ブラック』の情報を聞いたりもしてい増田! 【Q1】様々な「スポット」を、一突きで壊れるようにした理由を教えてください。 加藤:今回は食糧を集める必要性がありませんでしたから。そして前作『QUESTER』のとき、進行の邪魔になっていたこともあったので(笑)。 【Q2】前作で「レベルアップ」に必要であった「資材」をなくした理由を教えてください。 加藤:『QUESTER』のときは、お金(資材)の使い道のひとつとして用意していましたが、今回はゴールドになり、他にも使う場所(掘り出し物とか)が増えたので。あと、今作は「まとめてレベルアップ」することが可能になっているんですが、このとき何かを消費する必要があると、テンポが悪くなるんですよね。 【Q3】拠点を移動するとき、前作でいう食料が減るようなコストをなくした理由を教えてください。 加藤:今回は「街」があ
{STEAM_CLAN_IMAGE}/45482990/5b341519b81bed876e71882f49f7ce4aae9236ab.jpg 気軽にできる、デメリットなしの「クラスチェンジ」 二度目まして。ライターの忍者増田でござる。今回は『モノクローム・エコーズ』に導入された、前作『QUESTER』にはない「新要素」について掘り下げます。前作からどう進化したのか、刮目してご覧あれ。 まず特筆すべきは、なんといっても「クラスチェンジ」。拙者が『QUESTER』時代から一番望んでいたアレンジ要素で、『QUESTER | OSAKA』には間に合いませんでしたが、ついに満を持しての導入!というところでしょうか。 本作に登場するクラスは、ブレイバー、パラディン、ウォリアー、サムライ、メイジ、ホーリーオーダー、ファンタジスタ、レンジャー、ニンジャの9種。クラスチェンジのために一定の能力値を満たす必要はありません。フィールドに隠された泉(計20泉)を発見すると、誰かのロックされていた新クラスが開放され、クラスチェンジできるようになります。 1キャラクター内で開放できるクラスは、初期クラスも含めて5職。開放したクラスにフォルムチェンジするようなイメージで、いつでも別クラスに変更可能です。新クラスはレベル1からのスタートだけど、元のクラスのレベルはそのままキープ。1つのクラスをトコトン育成して
Implemented a Dream Theater reminiscence feature. Fixed an issue where the effects of Soothing Aroma were not stacking. Fixed an issue where Crystal Bugs would escape outside the map area. Fixed some data, production, and minor issues.
{STEAM_CLAN_IMAGE}/45482990/da4e84140eac3a5e64543689394e4eac9caad624.jpg 恐るべき時間泥棒! 原稿が遅れるほどの中毒性の高さ こんにちは。ライターの忍者増田と申す者でござる。このたび、こちらの場を借りて、『Monochrome Echoes』(モノクローム・エコーズ)の魅力やプレイした感想などをお届けします。全3回の連載、ぜひ最後までお付き合いくだされ。 最初に軽く『モノクローム・エコーズ』のことを説明しておきましょう。本作は、前身となる『QUESTER』のシステムをアレンジ強化して作られた、ハック&スラッシュ(以下ハクスラ)型のRPG。といっても、前作未プレイでも心配無用。すぐにこの世界に飛び込めます。 ゲームをスタートすると、まずクリアすべきクエストが出題されます。アイテム集めや特定モンスターの討伐など、ミッションは多彩。戦闘や探索を繰り返し、10日が経過した時点(1サイクル)でクエストをクリアできていると報奨金が手に入り、クリアできていなければ罰金を取られてしまいます。このシンプルなサイクルを繰り返し、群島のどこかに潜む「魔王」を封印するのが最終ゴールとなります。 本作の魅力は、「ハクスラ」「探索」「育成」という3本柱。この3つにハマると、時間がアッというまに溶ける溶ける……。この原稿を書くためにプレイし
{STEAM_CLAN_IMAGE}/45482990/77c36c1d8905afa0d2aa15c45bc5004fc1f118a1.png A major update has been made. We are currently preparing the English version. Please wait a little longer. * The English version closed beta will begin soon.
First Discoverer(CAMPFIRE , Kickstarter) Added new features, corrected text, and fixed minor bugs.
* Japanese Only
Tutorial fixes, skill bug fixes, and other minor bugs have been fixed.
Full appinfo as delivered by Steam PICS, changenumber 38383956. Also at /api/app/3399400/raw.
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