VSYNC option added, max 60fps removed
This is a minor update that removes the 60fps limit in the game's code, and also adds an option to enable/disable VSYNC in the settings.
Replicube is an open-ended programming puzzle game/toy about writing code to replicate 3D voxel-based objects. Solve puzzles, pursue leaderboard glory, or just make art to share with the in-game community.
| App ID | 3401490 |
|---|---|
| App type | Game |
| Developer | Walaber Entertainment LLC |
| Publisher | Walaber Entertainment LLC |
| Release date | 2025-04-24 13:59 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/3401490 |
| Last store refresh | 5 minutes ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | win\Replicube.exe | windows | ||
| 1 | linux\Replicube.x86_64 | linux | ||
| 2 | macOS\Replicube.app\Contents\MacOS\Replicube | macos |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:00 UTC | $3.69 | $9.99 | -63% |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 22960249 | 2026-04-26 04:25 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 3401491 | windows | 127.97 MB | 81.84 MB | 6344006828149635358 | ||
| 3401492 | linux | 145.10 MB | 87.09 MB | 3912360148566162204 | ||
| 3401493 | macos | 212.07 MB | 102.17 MB | 6579056871974169633 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 22960249 | public | 2026-04-26 04:25 UTC | 2 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:00 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
This is a minor update that removes the 60fps limit in the game's code, and also adds an option to enable/disable VSYNC in the settings.
Replicube has been updated with support for 12 languages:EnglishFrench (France and Canada)GermanItalianSpanish (Spain and Latin America)Portuguese (Brazil)RussianDanishPolishJapaneseKoreanChinese (Simplified and Traditional)
A new version of Replicube (1.3.0, 23A) is now available on all platforms.This small update adds some new options for the in-game color palette to help players with color blindness, or anyone who could benefit from higher contrast colors.In the in-game settings you can now choose the palette for the game:In addition to the "REPLICUBE" default palette there are 3 more palettes to choose from:HIGH CONTRAST - the same Replicube palette, just... higher contrast.GREYSCALE - grey versions of all the colors, each with a different brightness that closely matches the original palette color's brightness
The latest update to Replicube adds a new Puzzles of the Week feature! New puzzles are now being added on a weekly basis! Every Monday, Wednesday, and Friday a new puzzle is released. Check the new Puzzles of the Week section of FILES MANAGER for the latest puzzle. The latest puzzle is always the 'active' puzzle (highlighted), and the leaderboards for that puzzle are live until the next puzzle is released. Older puzzles are considered 'archived': you can still solve them, but the leaderboards are frozen (no new scores allowed). Other players' solutions can be viewed (for archived leaderboards)
Our first official community event "RepliFest Summer 2025" is happening this Sunday, May 25th at 10am pacific! This will be a live broadcast on my twitch channel (https://twitch.tv/walaber) featuring: - Blind Speed Solve Tournament: contestants will have 10 minutes to solve never-before-seen puzzles, with points for solving first + having best code size / cycles scores at the end of the 10 minutes. - Build Battle: contestants will have 10 minutes to create brand-new artwork based on a prompt, with twitch chat voting on the winner(s) of each round. I hope to see you there! -Walaber -- EDIT -- T
This is a small update (1.1.1 Version 18C) that has a few changes: Switched RepliCube to multi-threaded execution to speed up evaluating large objects / animated objects. You can now have as many code tabs as you want in Free Edit mode to have multiple in-progress projects as you want.
Version 1.1.1 / 17C is now live on Steam and makes some improvements to the code autocomplete system that should make it more useful for players.
A new update is now available on Steam (1.1.1 Version 17B) which has 2 major new features: Rivals List you can now make a list of players (called your "rivals") and then filter all leaderboards to only show those players! This should make the leaderboards a bit more meaningful for a wider range of players, or friend groups who are playing the game and want to easily compare their scores. EMOJIS! When posting in cubenet, we now have some beautiful 16x16 pixel art emojis that you can use! See the new emoji panel on the right when posting, and click on an emoji to insert its name into your post.
Hello Replicubers! The first post-release patch is now live on Steam. This update mostly addresses bugs, but also has some new features. Here's a short recap of the changes: Added autocomplete to the code editor! It only knows about Lua keywords and built-in functions right now, autocompete for user variables or defined functions will come in a future update. Replipaint is now using multiple threads for a performance improvement Several improvements to how the game communicates with cubenet Fixed a few exploits with the token counting (code size) system when viewing a leaderboard, the game wil
Walaber Entertainment LLC (JellyCar Worlds, Parking Garage Rally Circuit) have just released Replicube, an open-ended programming puzzle game where you make 3D voxel-based objects. Read the full article here: https://www.gamingonlinux.com/2025/04/replicube-is-an-open-ended-programming-puzzle-game-about-making-3d-voxels/
From Walaber Entertainment who made Parking Garage Rally Circuit and JellyCar Worlds, their next game is Replicube. There's a demo now available to try and it looks really interesting. Read the full article here: https://www.gamingonlinux.com/2025/02/check-out-the-demo-for-replicube-an-open-ended-programming-puzzle-game-from-walaber/
Full appinfo as delivered by Steam PICS, changenumber 37468798. Also at /api/app/3401490/raw.
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