2023-01-09 19:31 UTC · Community Announcements · Jake Huhman
{STEAM_CLAN_IMAGE}/7608706/1069b8c3170d338cb580d2415d7c574cfbb5b16f.gif Beta This should be the final substantial update before merging the outstanding beta changes into the standard release. You can opt into these changes from the Betas section of the game's properties in your Steam library. I expect I may have a few fixes or tweaks to make before the merge to standard, but there are no significant to-do items remaining on my beta list. Sorry, again, for such a prolonged beta period; there is a lot in here that is sorely missing from the standard release, and I hope to correct that soon. Than
2022-04-21 18:39 UTC · Community Announcements · Jake Huhman
{STEAM_CLAN_IMAGE}/7608706/023d5ce5a25ef14d1eb6913aaf638bc870786d3e.gif (No new floors, just some new art.) Beta This is a continuation of the long-running beta branch. You can opt into these changes from the Betas section of the game's properties in your Steam library. I'm sorry. I know, it hasn't been updated in nearly three years--I can't even bring myself to check how long it's been since the last standard release. It's terrifying. The good news is that this update represents the last chunk of changes I expect to include in this beta phase before standardizing the branch. I will allow some
2019-06-24 02:48 UTC · Community Announcements · Jake Huhman
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7608706/eb84ea1ce90860fed2737bd89f4d03a5f2e3d7c3.gif Beta This is a beta release that you can opt into from the game's properties in your Steam library. Beta releases include new mechanics or significant changes that require testing and refinement before they can be made standard. Raw Damage I am introducing a new mechanic called "raw" damage, which is a damage modifier (and not a new type of damage) that ignores standard defenses (but not firm defense or immunity). Raw damage is indicated by a flashing damage icon. Traps and d
2018-06-01 03:41 UTC · Community Announcements · Jake Huhman
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7608706/e85c63192fcd3fc39c04277a811ee3a9e2229b5d.gif This update introduces two significant changes to combat: Characters have a single attack rather than different attacks or damages in all three slots. Attacks can deal multiple types of damage. A single attack means less Codex clutter and slot positioning matters less than floor composition, which are both great things for more casual players. Multiple damage types per attack prevents this change from diluting the strategy by increasing the depth of floor composition. A lot o
2017-11-24 15:40 UTC · Community Announcements · Jake Huhman
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/7608706/91b44e8b85e39a1285fce634e9b768ad4bf179fd.gif Over a year ago, I announced plans to rework major mechanics in the form of an opt-in beta. I provided details up front because I wanted to hear your opinions, and I'm grateful for everything you shared. However, over that year, the little development time I had spiralled from one experimental overhaul into another, and now a year has passed and the "big beta" still hasn't materialized--the beta build is currently a convoluted mess of insane changes. I've always wanted Tomb
2017-11-24 15:40 UTC · Community Announcements · Jake Huhman
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/7608706/91b44e8b85e39a1285fce634e9b768ad4bf179fd.gif Over a year ago, I announced plans to rework major mechanics in the form of an opt-in beta. I provided details up front because I wanted to hear your opinions, and I'm grateful for everything you shared. However, over that year, the little development time I had spiralled from one experimental overhaul into another, and now a year has passed and the "big beta" still hasn't materialized--the beta build is currently a convoluted mess of insane changes. I've always wanted Tomb
2017-07-30 02:47 UTC · Community Announcements · Jake Huhman
First off: this isn't the beta you're looking for. Many of you have been patiently awaiting the big beta overhaul, and while this is a beta release, it is just the standard build with a couple of potentially volatile items that I need tested. This update contains changes to the launcher and primary fragment shader, which are two things that can cause a lot of unforseen headaches on different OS and hardware setups, necessitating a beta release before pushing these changes out to everyone. You can opt to receive beta releases at any time by looking for the betas tab of the game's properties in
2017-07-30 02:47 UTC · Community Announcements · Jake Huhman
First off: this isn't the beta you're looking for. Many of you have been patiently awaiting the big beta overhaul, and while this is a beta release, it is just the standard build with a couple of potentially volatile items that I need tested. This update contains changes to the launcher and primary fragment shader, which are two things that can cause a lot of unforseen headaches on different OS and hardware setups, necessitating a beta release before pushing these changes out to everyone. You can opt to receive beta releases at any time by looking for the betas tab of the game's properties in
2017-06-01 00:25 UTC · Community Announcements · Jake Huhman
I am sorry to say that I still do not have a beta release date in sight, but I feel I owe you all some insight into the changes you can expect when it arrives. First off, for those who are unaware, my last few months have been spent working on some massive changes to the game's mechanics which I will eventually release in a beta form, for additional workshopping. Progress has been slow on account of this now being a part-time gig for me along with having had a new child recently, but I am trying to make more time available. My relative silence is mostly due to difficulty justifying talking ove
2017-06-01 00:25 UTC · Community Announcements · Jake Huhman
I am sorry to say that I still do not have a beta release date in sight, but I feel I owe you all some insight into the changes you can expect when it arrives. First off, for those who are unaware, my last few months have been spent working on some massive changes to the game's mechanics which I will eventually release in a beta form, for additional workshopping. Progress has been slow on account of this now being a part-time gig for me along with having had a new child recently, but I am trying to make more time available. My relative silence is mostly due to difficulty justifying talking ove
2017-03-20 01:42 UTC · Community Announcements · Jake Huhman
It has been another busy couple of months--just not for Tomb of Tyrants, I'm afraid. But with my newborn finally settling into a sleep pattern and a major release wrapping up at work, I found a bit more time for Tomb than usual this week; hopefully that is a sign of things to come. The beta still isn't ready, but a few important fixes have accumulated which needed to be added to the standard release. I would love to offer an updated estimate for the beta, but I've already put my foot in my mouth a few times there. However, it isn't fair of me to continue to leave everyone hanging for weeks or
2017-03-20 01:42 UTC · Community Announcements · Jake Huhman
It has been another busy couple of months--just not for Tomb of Tyrants, I'm afraid. But with my newborn finally settling into a sleep pattern and a major release wrapping up at work, I found a bit more time for Tomb than usual this week; hopefully that is a sign of things to come. The beta still isn't ready, but a few important fixes have accumulated which needed to be added to the standard release. I would love to offer an updated estimate for the beta, but I've already put my foot in my mouth a few times there. However, it isn't fair of me to continue to leave everyone hanging for weeks or
2017-01-14 05:03 UTC · Community Announcements · Jake Huhman
I'm afraid all I got you was some fixes and minor gameplay changes, but that's because I'm still busy working on the next big beta release. In fact, some of those changes are the reason I needed to make this standard release. First, there was a complete rewrite of the character animation system to allow for some advanced character types in the future--I'll need your help to spot any glitches here--, then there was some precautionary code for loading saves that are newer than the release--for those who opt back out of the beta. I also temporarily removed anchor stones (and dirt). If these tiles
2017-01-14 05:03 UTC · Community Announcements · Jake Huhman
I'm afraid all I got you was some fixes and minor gameplay changes, but that's because I'm still busy working on the next big beta release. In fact, some of those changes are the reason I needed to make this standard release. First, there was a complete rewrite of the character animation system to allow for some advanced character types in the future--I'll need your help to spot any glitches here--, then there was some precautionary code for loading saves that are newer than the release--for those who opt back out of the beta. I also temporarily removed anchor stones (and dirt). If these tiles
2016-10-31 02:29 UTC · Community Announcements · Jake Huhman
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/7608706/2571d25288636667ae98b5bc6b4c50cbf7a78969.gif Happy Halloween! I'm celebrating with a classic Halloween monster that I'm sure some of you were missing: the vampire! This is a high-level undead unit that deals corruption damage; his health, defense, and damage are somewhat low compared to some top-tier minions, but he comes with rapid healing and a leech ability that gives additional health when successfully harming others. The new Bedchamber prophecy also comes with a new banner, the Midnight Masquerade. This banner in
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