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2026-08-31 19:16 UTC · Community Announcements · teella
Inside TeeKru – August Progress UpdateAugust has been our heaviest playtesting month yet.Between the two of us, we’ve logged more than 370 hours inside A.L.A.R.M., playing through progression, combat, exploration and quests while tracking down bugs, performance issues and all the little things that only become obvious when you actually live in the game.And somewhere in those hundreds of hours, a lot of the systems we’ve been building started colliding with each other in interesting ways.So this month, rather than simply adding more things, much of our work has been about playing A.L.A.R.M., fi
2026-07-31 04:36 UTC · Community Announcements · teella
Welcome back to another Inside TeeKru!This month has been a big one as we've continued pushing A.L.A.R.M. towards Early Access. Combat has expanded, Stillreach has come to life with new characters, exploration has become more rewarding, and we've introduced new challenges for players to conquer.Heavy Attacks CompleteWe've now finished the Heavy Attack system for all four melee weapon classes:SpearTwin BladesHammerKnivesEvery weapon now features five directional Heavy Attacks, with the move changing depending on your movement direction:Stand and Deliver – Hold your ground and unleash a devastat
2026-06-30 22:58 UTC · Community Announcements · teella
This month we're excited to share that the first playable version of Dansassination is now live.Dansassination is a brand-new combat system for A.L.A.R.M. that exists alongside our Hack n' Slash combat. Every encounter begins with a choice: charge straight into the fight, or take control of the battlefield through music, performance, and psychological warfare.When a song begins, the battlefield changes with it. Each performance summons its own arena, transforming the environment into a stage built for that song. We currently have 12 playable performance arenas, with 18 more planned.Unlike trad
2026-05-31 22:17 UTC · Community Announcements · teella
Questing, Exploration & Underwater SurvivalOne of our major focuses this month has been refining A.L.A.R.M.'s quest and progression systems.In this playtest, Draven and Glim awaken inside an abandoned underground facility with little more than their instincts to guide them. As they explore, they uncover the Nodus, a mysterious device that allows players to scan the environment, discover hidden resources, and even dig through the world itself.The sequence showcases our philosophy of teaching through gameplay. Rather than relying on lengthy tutorials, players learn by exploring, experimenting, a
2026-04-30 19:57 UTC · Community Announcements · teella
Hello everyone, and welcome back to Inside TeeKru, our monthly look at what we’ve been building for A.L.A.R.M..This month has focused on three big areas: player feel, exploration, and the opening journey into ALARM. Much of the work has been about connecting systems and turning separate mechanics into a more cohesive experience.⚔ Combat That Moves With YouA major focus this month has been refining controls and combat responsiveness.We’ve been finalizing bindings for both mouse and keyboard and controller, along with dynamic on-screen help that automatically switches based on your input device.
2026-03-31 23:05 UTC · Community Announcements · teella
March Update: Field MotherThis month we’re showing an early look at the Field Mother, along with how camps behave in the world.Enemy camps don’t sit idle. They spawn, escalate, and react to engagement.Push them, they push back. Leave them, they grow.As Draven, you banish these camps to reduce Mist Maiden presence and stabilize the area.Combat and ResourcesCamps are not just encounters. They are progression.Banishment rewards feed directly into:CraftingWeapon and armor imbuingReprinting (when you or a companion fall)General lootCombat and resource gathering are linked.Not everything comes from
2026-02-28 16:22 UTC · Community Announcements · teella
StillreachThis month’s focus has been expanding and refining life inside Stillreach. What was once staging ground is now functioning space.Below is what’s now live in-game.Vendors• Resource, Armour, and Weapon vendors placed and functioning • Distinct vendor identities with visual signage • Holographic CCU transactions via the Nodus • Layout adjustments for clarity and player flowStillreach is no longer a placeholder town. It’s a working economy.Companions• Companion follow behavior stabilized • Improved distance checks and reposition logic • Compass visibility when in range • Ongoing tuning f
2026-02-01 03:46 UTC · Community Announcements · teella
Stillreach: Proof of LifeThis month we’re finally turning the camera toward Stillreach - the first town you can safely reach from the Port Town, and your gateway to the Star Ruins.Stillreach isn’t about showing off combat systems or mechanics. It’s about something quieter and harder to fake.Proof of life.This is where the world stops feeling like a collection of features and starts feeling like a place that exists on its own terms.Featured Screenshot: The Front of Lucette’sThe main image this month is the front of Lucette’s.From this vantage point, the world quietly reveals itself:Animals that
2025-12-20 22:19 UTC · Community Announcements · teella
🎄 Seasons Greetings from A.L.A.R.M. 🎄It started with putting a Santa hat on Glim. Then Krucifear said, “You know what would be cute? A Concubine in a Santa hat.” And somehow we ended up with a Mist Maiden wrapped around the tree.For the record:Glim and the Concubine are not ornamentsThey just happen to be wearing matching Santa hatsThis was entirely intentionalOn the development side we’ve officially reached a big milestone: All core features of A.L.A.R.M. are now technically complete.From here, our focus shifts to:PolishContentPlaytesting & battle-hardening the gameSame world. Sharper edges
2025-11-30 16:56 UTC · Community Announcements · teella
When the World Pushes Back, Build ForwardThis month was about getting to a place that really doesn’t want you there.Player Isle started as a half-joke “imagine an island hidden beyond the mist” and now it’s the new home base for anyone stubborn enough to reach it. Getting there isn’t elegant. You weld together a “space raft,” shut the door, and hope you didn’t just build a metal coffin. Nyssa’s would be taped together with bubble gum, but it still somehow gets her there.You drop through the haze. The island appears: cliffs, warped shapes sticking out of the sea, ruins that look like they’d col
2025-10-28 18:57 UTC · Community Announcements · teella
Inside TeeKru – October: Fluency in Fear🎮 Gaming as a Language (and a Séance)At TeeKru, we’ve always said gaming is its own language — equal parts instinct and ritual. You can’t fake fluency by reading a manual any more than you can raise the dead with a wiki page. You have to feel it.This month, we gave that feeling form — the Terraforming Nodus. Dig caves, raise bridges, reshape the land beneath your feet. The world listens, remembers, and reacts.We also added full controller support, because every fluent player speaks their own dialect. Teella lives by the stick. Krucifear wields the keybo
2025-09-28 19:59 UTC · Community Announcements · teella
Light AttacksThis month's update - Light attacks. Each Shinobi class has Light and Heavy attacks. Light attacks are simple and swift, or with range, it's about movement and strafing. Heavy attacks are combo attacks and deal more damage, increasing the further you are into the combo.🎮 Control Without CompromiseRoot motion often hijacks control, sending you off cliffs or locking you into animations you didn’t mean. That ends here.Light attacks give you total footwork control; move, strafe, curve, and always steer your facing.Heavy attacks demand commitment. Pick your direction, aim your strike,
2025-08-31 06:15 UTC · Community Announcements · teella
Inventory EvolutionThe Syndi have been busy. Inventory's evolving, the arsenal's expanding, and Glim just got her own equip window. Stacks go up to 1000, Survival depends on what you carry.Drag-and-drop: Smooth Click-to-drag: Accessibility covered Right-click equip: Instant Quest items: Sacred. Safe. Breaking quests for a laugh is funny once, until you soft-lock your save. Video: Weapons, Loot, and Chaos 🎥Big Hammer - flattening Concubines with concussive force.Laser Sci-Fi Sniper - surgical pew-pew from across the map.Arquanum Orbs - magic grenades packed with volatile destruction.Twin Blade
2025-07-31 02:29 UTC · Community Announcements · teella
Inside TeeKru Games – July Update: The Mist WatchesHey Syndi fam, This month we got our hands dirty, sculpting the world of A.L.A.R.M. into something that breathes, watches, and sometimes coughs up loot.Here’s what we’ve been working on 👇Environmental Interaction & NavigationPress Q and boom! Animated pathfinding kicks in, guiding you to your quest with style.HUD now shows:Quest directionCompassMini-map and main mapTL;DR: We have quests now. Real ones. With choices and consequences and sass.Translation Begins – Welcome to YachimuWe’re starting localization! 🈳 There’s a sign in Yachimu; your
2025-06-29 16:11 UTC · Community Announcements · teella
Glim’s Quote of the Month: “Ping ping ping! Concubines incoming! This is not a drill! (Okay it is, but it's a fun one.)” 💣😈Ahoy Syndi and operatives! Welcome aboard the HMS Draven for this month’s Inside TeeKru Games! Glim's at the helm, the sonar’s pinging, and Concubines? They’re getting wrecked.Last month, we taught the Concubines to swim. Draven took her first silent dives into the depths. And with her death system in place, the tide finally turned. Concubines got their revenge... until now.Because this month the hunter strikes back. Underwater Executions: Now LiveDraven doesn’t run. She
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