Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:19 UTC.
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2025-02-08 22:53 UTC · Community Announcements · Keith
Version 1.15 PATCH NOTES - New feature: DOUBLE DAMAGE GEMS. Some large monsters drop them. Deal DOUBLE DAMAGE for 15 seconds! - Improvement to optimization for late game - Fire Wisp radius growth per level down a bit - Lich Bullet color changed to no longer look similar to green XP - Land Mines now deal 20 damage to players
2025-01-29 16:01 UTC · Community Announcements · keithburgungames
Version 1.14 - Retuned movement once more, pulled back slightly from last version which was a little bit TOO restrictive i think, made it a tiny bit more slidey and overall a bit faster. - Boost strips more powerful - Poison now ticks much slower but does more damage per tick - Gems will spend less time floating around you and magnetize to you better after a few seconds.
2025-01-27 22:39 UTC · Community Announcements · Keith
Thanks for your feedback everyone - it was pretty clear the more feedback we got that people thought the game was too "slidey" with how the character moves. So now we've made it way more responsive - it's like at least 50% closer to the style of movement you'd find in Vampire Survivors now, but it still maintains the physics (especially for monsters, who are untouched in this way). Let me know what you think of it! Version 1.13 - Reworked movement significantly. You should feel much more in control of your character now. With that comes a boost to boots (5=>12) - Robo Champ gets 20 damage per
2025-01-26 21:47 UTC · Community Announcements · keithburgungames
- Sound volume bugs fixed - New ability: POISON TRAIL. Leave a trail of poison!! - Super Armor buffed from 25 -> 40 Armor - Fixed a bug where eyeball bosses were dying when you go too far off screen
2025-01-25 23:01 UTC · Community Announcements · Keith
It's been great getting feedback from everyone. I'm really happy with this patch, so I hope you'll give it a twirl and let me know what you think! - Mouse support! :O Needs testing but so far seems pretty solid. - Buffs to ICE AURA - Zoom and Boom now always explodes when you touch someone, even if you werent going fast. - Fixed some audio saving issues
2025-01-25 20:13 UTC · Community Announcements · keithburgungames
This one is a bigger patch than it looks like, a lot of new sound and visual effects. Beware!!! :D - Roly Poly has been replaced with Zoom and Boom. Move faster and crash into someone to create an explosion! - Lots more fanfare surrounding bosses!! - Your doom baubles no longer push you - Ice Aura is a little bigger
2025-01-25 06:06 UTC · Community Announcements · keithburgungames
- You can now adjust the volume of music and sound, rather than just toggles - All bosses now have an announcement when they appear. - Dragons now have a little hype sequence, you'll see! - Lance now continues attacking in the last direction you last held - Recalculated lance formula damage slightly (overall a nerf but mostly when moving slow) - Gelf, Maz and Clover's move speed reduced now with the new increased acceleration
2025-01-24 19:41 UTC · Community Announcements · keithburgungames
Version 1.08 - Movement is once again even MORE responsive! - Ice aura now does a little push outwards at the end of the ability - Ice aura now gets larger per level instead of the timing stuff - Ice aura damage reduced - Ice aura pushes less - Ice aura slow effect is stronger - Made some ui graphics a bit more clear to see - Fixed a bug where the item shop could refresh itself quickly after showing itself a first time - Added text explaining what Scary level is. - When you take shield damage, you now flash blue
2025-01-23 18:05 UTC · Community Announcements · keithburgungames
Version 1.07 - Bill buffed. Starts with 500 gold, and gains 3 max hp per coin collected, up from 2. - Level Up screen lets you see your current health (oops) - Move the scary (difficulty) selection from the options screen, to the character select screen. - Other small bugfixes
2025-01-23 15:50 UTC · Community Announcements · keithburgungames
- NEW FEATURE: Level up screen now has a special "right now bonus" associated with the 3 upgrades. The top slot is always +attack, the middle slot is always +max health, and the bottom slot is always a 30% heal. This means that you always have the potential to heal up a bit, at the cost of stats. It should also help make leveling up decision making a little more interesting. It should also make the game a little easier overall! - NEW WIN FEEDBACK: The game now lets you know when you have 10 seconds left before victory. And it also plays some fanfare effects when you win. - NEW ART: New "chest
2025-01-23 02:40 UTC · Community Announcements · keithburgungames
Version 1.05 - Hopefully fixed eyeball damage bug - Reapers spawn way less bats now - Buffed the size of Ice Aura - Tweaked the growth charts of different characters a bit - Flaming yardstick's damage improved slightly
2025-01-23 01:21 UTC · Community Announcements · keithburgungames
Version 1.04 - Reverted Stake's behavior to the 1.02 functionality, but also kept it at 2.2 second cooldown. - Stake's base damage modifier reduced from 3 to 1.5. For context, most weapons have a damage modifier of less than 1. - Stake no longer crits - Stake's damage scales a bit better now for later game - Shotgun now stuns enemies.
2025-01-22 23:32 UTC · Community Announcements · keithburgungames
Version 1.03 Overall poor Mazzy is getting a lot of nerfs for this patch, but honestly, she has it comin'. In 1.02 she's way, way too strong, becoming totally unkillable later game. But more important than that even is that Stake has been an ability that you kind of *always* want to take. With this update we make it a lot more of a choice, while still respecting its strengths. - Mazrael passive changed. It now triggers only on large monsters, and you gain 20% of their max health as health. - Mazrael attack damage 60=>50 - Mazrael starting health 80=>70 - Stake can now only hit 1 target per att
2025-01-22 18:43 UTC · Community Announcements · keithburgungames
Version 1.02 is our first post-release patch. The game is in a pretty good place overall, but there was one rare crash that has been fixed. Other than that it's just sculpting out some balance stuff here and there, nothing too extreme. Enjoy! Version 1.02 Patch Notes - Item shops now have 2 abilities and 3 equipment instead of 3 and 2 respectively - Mind Knights now always drop a sword (and don't crash the game, that's nice too) - No longer show level 5 upgrade on abilities you already got the level 5 upgrade on - Flaming Yardstick pushing power increased slightly, and damage decreased. This i
2025-01-21 02:29 UTC · Community Announcements · Keith
{STEAM_CLAN_IMAGE}/45410766/74d32c10d2a13a28f2df3084800776331ba511a0.png Hey all! I'm super excited to announce that SCARY WORLD, this Vampire-Survivors-Inspired action roguelike game, is coming to Steam on Wednesday! Here's what you need to know: It's kinda like Vampire Survivors - or if you don't know that game, it's like a bullet-heaven action roguelike. That means you go shoot shoot shoot for awhile, collect a bunch of loot, and then when you die everything is re-randomized. I guess it's kinda like playing a super fast, short Diablo on Ironman Mode. Playtime is short! Vampire Survivors mat
Full appinfo as delivered by Steam PICS, changenumber 35945805. Also at /api/app/3416560/raw.
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