Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:15 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2017-06-28 05:42 UTC · Community Announcements · Maxwolf
Updated game to latest Unity engine release. It came out right near the end of my last update process. Decided to update it to this build since there are many changes that improve performance and stability on various platforms. Updated Unity to 5.6.2f1. Removed debug symbols from platform specific DLL files. Increased the damage of player weapon projectiles. Increased the amount of default ammo the blaster has to prevent players running out. Fix to prevent crashes in the editor due to UI and animation. Fixed issue where profiler would crash when the active frame was out of view. GI: Fixed halo
2017-06-25 10:03 UTC · Community Announcements · Maxwolf
Better engine performance in this version, and Vulkan support has been added for Windows and Linux builds. I begin work on porting Incognito next and giving it a similar treatment using Unity. Expect more updates to keep the tech in line with latest engine versions. Updated Unity to 5.6.1f1 Serialize assets as text only to better diff on git version control. Fixed several incompatabilties between engine versions so they work as intended in Unity 5.6 Fixed a bug with confirmation dialogs staying floating if menu button was pressed and no button clicked. The dialogs now behave as expected in reg
2017-05-25 00:03 UTC · Community Announcements · Maxwolf
Some minor fixes and tweaks to work out the teething issues with porting to new engine. Game will no longer save progress if player is dead. Tweaked ambient sounds to be more spatially aware. Fixed a bug where players could fall through levels by adding rigidbodies to static scene geometry that used mesh filters. Removed a reactor prop on E1L5 where player fell through a vent. Didn't want them to accidently fall ontop of this or think they had to. Merged geometry for a glowing light behind a grate on E1L7 that was being occluded. Removed legacy shader from some prefabs that were still using it
2017-05-17 08:26 UTC · Community Announcements · Maxwolf
I have uploaded the Mac and Linux builds of the game this evening and set them to be available to players. Anybody that owned SickBrick will have the Mac and Linux versions added automatically. The new soundtrack is also free for all users who already owned SickBrick. It will be automatically included now when you purchase the game.
2017-05-15 12:49 UTC · Community Announcements · Maxwolf
The last several months have been interesting indeed. Most of my time has been with working on this port of SickBrick into the Unity 5 engine. Do not let the word port fool you, this is a complete re-imagning of the game from the ground up. I have been working on this since December 2016. I will be giving the other games I made Incognito and Space Trucker a similar treatment in the months to come. Another nice plus to moving into Unity 5 is cross-platform support. Currently the Windows version has been updated and the Mac and Linux universal binaries will roll out sometime later this week. The
2016-12-19 22:14 UTC · Community Announcements · Maxwolf
Greetings players! Looking forward to 2017 here, I have lots of cool things planned for existing titles like SickBrick and new game ideas which I am also working on. Expect to see more content for SickBrick in 2017, as well as new features and updated engine technology. http://store.steampowered.com/app/571300
2015-02-12 13:59 UTC · Community Announcements · Maxwolf
Just a couple quick things and one extra feature to make loading/saving games a little nicer. Fixed death tracking achievement to reset if you start a new game, preventing the need to start another. Thank you Supernothing for fix. Fixed kill counter to work on other difficulty modes (would only count on normal before). Thank you dj70 and Inspiral for fix. Made the game automatically reload from last auto-save point after the player dies and any key is pressed. Thank you Inspiral for idea.
2015-02-09 21:30 UTC · Community Announcements · Maxwolf
We have been on Steam for over a week now and things are going well by all counts! Thank you everybody who talked to us on forums, posted reviews and screenshots. It has been exciting to watch your videos and impressions on our game! First thing this patch will address is some issues players ran into after launch. Like the tank causing crash when it drives into a map change region. Easy fix overall and surprising we never caught it in the first place. A big shout out to the user Law for finding that. This patch will be the preliminary update for Steam workshop. We have all the code in the game
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/341860/raw.
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