Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2015-06-22 15:17 UTC · Community Announcements · Connor VanDyke
The first post-release patch for the game, we focused on fixing problems that were found by the community. We also made some balancing changes based on the gameplay we have seen in the various lets-plays. The patch will be going live around 1:00 PM EST today. General Fixed a bug where the boss room was sending people directly back to the world select screen. All achievements are now obtainable following this fix. Challenge mode will now unlock upon completing this final boss. All levels that have not yet been unlocked on the world map will show a locked icon instead of being invisible so that
2015-06-22 15:17 UTC · Community Announcements · Connor VanDyke
The first post-release patch for the game, we focused on fixing problems that were found by the community. We also made some balancing changes based on the gameplay we have seen in the various lets-plays. The patch will be going live around 1:00 PM EST today. General Fixed a bug where the boss room was sending people directly back to the world select screen. All achievements are now obtainable following this fix. Challenge mode will now unlock upon completing this final boss. All levels that have not yet been unlocked on the world map will show a locked icon instead of being invisible so that
2015-06-10 16:45 UTC · Community Announcements · Connor VanDyke
It has been brought to our attention that a number of users are having an issue where the final boss's stage is sending them back to the world selection screen instead of starting the battle. We are aware of the issue, and we will be trying to fix this along with an error where some mac users are not able to launch the game within the next 24 hours. Thank you to those who posted about this, and we hope you will enjoy the finale to the game once this is fixed.
2015-06-10 16:45 UTC · Community Announcements · Connor VanDyke
It has been brought to our attention that a number of users are having an issue where the final boss's stage is sending them back to the world selection screen instead of starting the battle. We are aware of the issue, and we will be trying to fix this along with an error where some mac users are not able to launch the game within the next 24 hours. Thank you to those who posted about this, and we hope you will enjoy the finale to the game once this is fixed.
2015-05-11 14:40 UTC · Community Announcements · Connor VanDyke
We're proud to announce the release of our first title, BiT Evolution, on June 9th on Steam. We will not only be including the final world in this patch, but a host of other new features to the game. (Including the much requested achievements and Steam Trading Cards) Keep an eye on our social media and blog pages for more news as we get a "BiT" closer to release! What other new features would you like to see? Post in the comments and let us know! It might just make it into the final version!
2015-05-11 14:40 UTC · Community Announcements · Connor VanDyke
We're proud to announce the release of our first title, BiT Evolution, on June 9th on Steam. We will not only be including the final world in this patch, but a host of other new features to the game. (Including the much requested achievements and Steam Trading Cards) Keep an eye on our social media and blog pages for more news as we get a "BiT" closer to release! What other new features would you like to see? Post in the comments and let us know! It might just make it into the final version!
2015-03-12 14:47 UTC · Community Announcements · Connor VanDyke
http://bitevolutiongame.com/wp-content/uploads/2015/03/BiT-NES-Screenshot1.png New World The third world of the game is now available to play! This world includes a number of new features including: New Art Style Power-ups 18 New Levels 15 New Enemies 7 New Music Tracks Updated Game Camera Variable Jumping Background Parallax General Fixed a number of crashes and bugs found by the community Improved terrain generation algorithm Controls Unified control schemes Improved joystick sensitivity Alternative control scheme added (WASD + JK) Jungle Quest Resolved an issue where some platforms were not
2015-03-12 14:47 UTC · Community Announcements · Connor VanDyke
http://bitevolutiongame.com/wp-content/uploads/2015/03/BiT-NES-Screenshot1.png New World The third world of the game is now available to play! This world includes a number of new features including: New Art Style Power-ups 18 New Levels 15 New Enemies 7 New Music Tracks Updated Game Camera Variable Jumping Background Parallax General Fixed a number of crashes and bugs found by the community Improved terrain generation algorithm Controls Unified control schemes Improved joystick sensitivity Alternative control scheme added (WASD + JK) Jungle Quest Resolved an issue where some platforms were not
2015-03-06 16:56 UTC · Community Announcements · Connor VanDyke
I am happy to announce that the official launch day for the NES-Inspired world is going to be next Tuesday (March 10th). This new world will include 18 new stages, new enemies, power-ups, and more! The patch will also fix a number of past issues in the Gameboy-Inspired and Atari-Inspired worlds. http://bitevolutiongame.com/wp-content/uploads/2015/03/Wind-World-Screen.png With the release of this new world, the price of the game will also be increasing to $9.99 to reflect the addition of content to the title. Anybody who has not yet purchased the game, you can buy the title for $7.49 until the
2015-03-06 16:56 UTC · Community Announcements · Connor VanDyke
I am happy to announce that the official launch day for the NES-Inspired world is going to be next Tuesday (March 10th). This new world will include 18 new stages, new enemies, power-ups, and more! The patch will also fix a number of past issues in the Gameboy-Inspired and Atari-Inspired worlds. http://bitevolutiongame.com/wp-content/uploads/2015/03/Wind-World-Screen.png With the release of this new world, the price of the game will also be increasing to $9.99 to reflect the addition of content to the title. Anybody who has not yet purchased the game, you can buy the title for $7.49 until the
2015-02-10 15:23 UTC · Community Announcements · Connor VanDyke
New Features Cutscenes have been added to the game's second world. General Fullscreen in option menu will now reflect the right option if fullscreen mode was changed via option or hotkey. Fixed a number of SFX issues. Added enter key functionality to main menu and pause menu. Shows BiT(s) from only the unlocked world(s) on title screen. BiTs will now be racing each other on main menu. Escape now cancels out of menus. World Selection Added animation to selection arrow. Now displays world name and pixel information. Temple Quest (World 1) Fixed several bugs that could occur with the boss. Hit bo
2015-02-10 15:23 UTC · Community Announcements · Connor VanDyke
New Features Cutscenes have been added to the game's second world. General Fullscreen in option menu will now reflect the right option if fullscreen mode was changed via option or hotkey. Fixed a number of SFX issues. Added enter key functionality to main menu and pause menu. Shows BiT(s) from only the unlocked world(s) on title screen. BiTs will now be racing each other on main menu. Escape now cancels out of menus. World Selection Added animation to selection arrow. Now displays world name and pixel information. Temple Quest (World 1) Fixed several bugs that could occur with the boss. Hit bo
2015-02-02 16:34 UTC · Community Announcements · Connor VanDyke
We will be making a few changes to the way pricing is displayed on the Steam page. Currently the game is shown as the final retail price with 50% off. This worked for the first week, but unfortunately we neglected to fully understand Steam’s policies in regards to sales, and are unable to maintain this pricing structure. We will be switching the price to instead display the reduced 50% price as the flat rate of the game. We apologize for any confusion this may have caused to the user. You will still be receiving the game at a reduced rate until the next content update, and receiving all future
2015-02-02 16:34 UTC · Community Announcements · Connor VanDyke
We will be making a few changes to the way pricing is displayed on the Steam page. Currently the game is shown as the final retail price with 50% off. This worked for the first week, but unfortunately we neglected to fully understand Steam’s policies in regards to sales, and are unable to maintain this pricing structure. We will be switching the price to instead display the reduced 50% price as the flat rate of the game. We apologize for any confusion this may have caused to the user. You will still be receiving the game at a reduced rate until the next content update, and receiving all future
Full appinfo as delivered by Steam PICS, changenumber 37433691. Also at /api/app/342020/raw.
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