Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:15 UTC.
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2023-10-15 16:00 UTC · Community Announcements · SquishyGamesCo
Dropping a preview of upcoming features! {STEAM_CLAN_IMAGE}/39146656/a378b1a483d30c30016cc93f32664eb2f6025999.jpg Controller Support is almost here! Truthfully, didn't expect it to work so well "Hello everyone. Nathan Rees, the creator and director here. I originally designed Rogue Invader to mimic a FPS, like those I play on my computer with Mouse and Keyboard. I didn't imagine the ability to properly convert Rogue Invader to a controller supported game. But, seeing it as one of the most requested features, the team knew we had to give it a go. I am happy to report that this old Keyboard and
2023-01-12 07:41 UTC · Community Announcements · SquishyGamesCo
{STEAM_CLAN_IMAGE}/39146656/60a20bedb923774a61995259979d3842b730f506.png Rogue Invader v1.1 is finally here! Difficulty Options! You now have two difficulty options, Normal and Hard (the original way Rogue Invader shipped). Feedback was pretty clear that Rogue Invader was just too hard. That was a fair critique. We went through and re-factored everything for a normal less punishing experience. Let us know what you think! {STEAM_CLAN_IMAGE}/39146656/a56f03086faf0f74f570563f652fb0206fcec15b.png Hack Bots in Combat! If you are carrying the Combat Toolbox OR have the MacGyver trait, not only can y
2022-03-18 21:00 UTC · Community Announcements · SquishyGamesCo
{STEAM_CLAN_IMAGE}/39146656/d58cd17184217e741c1fae8b8ac0a19c4fff98ae.png That's right, in Rogue Invader, Space Marines aren't the only things that combat drop from orbit. To celebrate our 3 months since release, we've permanently dropped the price on Rogue Invader from: $19.99 to $14.99!. King Zeno is not pleased, as this now means more players can afford to launch into the 1-Bit roguelite retro challenge... on the surface of his home-world! There's no better time to drop in and say hello (pun painfully intended)! ːsteamhappyː {STEAM_CLAN_IMAGE}/39146656/41384b9c48bfc0c0a5ae04ec98336ce46450af2
2022-02-14 20:35 UTC · Community Announcements · SquishyGamesCo
{STEAM_CLAN_IMAGE}/39146656/1403f4f78606e2e5beba2d0caec8e85d99de7849.png This week marks 2 months since the release of Rogue Invader on Steam! To celebrate, King Zeno has delivered a new BUNDLE and SALE through Feb 21st! What a benevolent overlord!
2022-02-07 01:54 UTC · PC Gamer · Jonathan Bolding
roguelike shooter mimicking old-school black and white games, Rogue Invader is nonetheless a stylish new-wave roguelite sidescrolling shooter, and it's finally out. Released on December 15 of last year, Rogue Invader's launch flew under the radar for many—me included. There's only one reusable drop pod and it only fits one person, so you're invading the alien home world one grunt at a time. (We lost all the supply ships, apparently.) That might seem nasty, or evil, but the aliens started it and also their king is a huge, huge jerk. Seriously, King Zeno heckles you re
2022-01-30 19:44 UTC · Community Announcements · SquishyGamesCo
We were able to track down a specific game breaking bug when going into the Factory from the Fortress. We've also included some balance changes based on player feedback and with the new lowered enemy HP. BUG FIXES Transition to Factory from Fortress game breaking error has been resolved with a new system in place. Fixed potential area in Outpost where player could get stuck in free-fall near lower ramp. BALANCE CHANGES Raised heat from 1.25 to 1.3 on Laser Splitter Mod All MED ammo weapons start with 3 mags Elite Rifle now has a flat damage of 3 Elite Rifle heat raised from .8 to .9 Elite Rifl
2022-01-24 21:43 UTC · Community Announcements · SquishyGamesCo
{STEAM_CLAN_IMAGE}/39146656/fee443b6087ba6a539f0e07a6883548eba6c5fa0.png Upscale Graphics Fix This update addresses the common graphic issue where the game wold not properly upscale the graphics causing very noticeable flickering and image tearing through-out. This update should eliminate this issue all together. We will be updating the Graphic fix instruction to coincide with this update on the Steam discussions. Balance Changes Slightly lowered cost for Barrier Shield Disruptor Slightly lowered cost for Terran Rifle Slightly lowered cost for Grenade Slot Upgrade Slightly lowered enemy spawns
2021-12-30 20:34 UTC · Community Announcements · SquishyGamesCo
Added more safeties for lag or slow load times going into Underground or Factory. This should prevent the rare case of the soldier falling to their death during loading. Happy Invading!
2021-12-29 23:07 UTC · Community Announcements · SquishyGamesCo
We are adding these quick fixes to Version 1.0.31. Intermittent transition issue from Fortress to Underground should not try to load multiple times any longer. Fixed issue where beginning Terran unlocks would keep unlocking if leaving to Main Menu then returning to Valhalla Fallen list should now load faster and not freeze on large drop numbers Safety check on level transitions if rare condition elevators get stuck. Commander voice over only plays once when entering the Throne Interior Invade Responsibly!
2021-12-28 00:29 UTC · Community Announcements · SquishyGamesCo
{STEAM_CLAN_IMAGE}/39146656/fee443b6087ba6a539f0e07a6883548eba6c5fa0.png We got a good amount of fixes and adjustments for any curious invaders. Read on for the full intel. Balance Changes NOTE FROM CREATOR: The cost of all items, armors, upgrades, and weapons has been re-balanced across the entire game. My original goal for Rogue Invader was to have it be a good challenge, but not requiring too much grind. At release, I and the internal testing team felt it good. But initial feedback had us go back and look at the game progression. Costs seemed a little too grindy, and so I've gone through an
2021-12-15 11:53 UTC · Community Announcements · SquishyGamesCo
It's Launch Day for Rogue Invader! Even though it's been 6+ years in development, we are going to play our game fresh from the start. Join us to invade as ONE... TOGETHER!
2021-12-03 16:50 UTC · Community Announcements · SquishyGamesCo
With just under 2 weeks to go, the Final Trailer has dropped (again, pun intended)! Game dropping on December 15th, 2021!
2021-11-17 18:00 UTC · Community Announcements · SquishyGamesCo
As the title says, we are going to finally release on December 15th, 2021! Testing and bug crushing has been going well. We can't wait to get it into your hands, and see how well you can invade a home-world. End this War... on Dec 15th.
2021-09-17 22:06 UTC · Community Announcements · SquishyGamesCo
Terrans of all kinds, Just another update on the current development of Rogue Invader. We have been internally BETA testing for the past few weeks, and plan on a few weeks more. All features are in, and we are mainly focusing on any major bugs and balancing across the board. Specifically aiming to have the beginning of the game not too much of a grind without getting rid of the challenge. That being said, we are having a blast (pun intended) playing it. We hope you will too very soon. Again, big thank you for all your patience and support!
2021-05-10 21:30 UTC · Community Announcements · SquishyGamesCo
Greetings fellow invaders, We just wanted to give a quick update on the current development of Rogue Invader. We received excellent feedback about the demo during the spring Steam Game Festival. We've been hard at work implementing those suggestions along with finishing up the final features of the game (including Cloaking abilities and turning enemies to frozen ice cubes that can be used as cover). We are very close to the official "polish" stage of the development, but want to make sure all our features are working properly before setting a new release date. We have decided to adjust the rel
Full appinfo as delivered by Steam PICS, changenumber 34829163. Also at /api/app/342080/raw.
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