Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:04 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2021-02-22 02:09 UTC · Community Announcements · starsapphire
Hi! We have been getting a few questions about how to purchase the full version of Gunscape when you already have the free-to-play version, so we decided to tell you step-by-step how to do that. Removing the game from your library To be able to purchase the full version of Gunscape, you will need to remove the game from your library, as uninstalling the game won't be enough. To remove Gunscape from your library, follow these steps: From the Steam Client, select Gunscape from the games list From the Gunscape game page, select Support {STEAM_CLAN_IMAGE}/7984721/a6397aa27d3cfecdc344523c0f18d5cf52
2021-02-11 01:20 UTC · Community Announcements · BFS_Erin
Hi Gunscape community, it's been awhile but we have some updates to announce! We've recently removed the free to play version of Gunscape from Steam to bring Gunscape in line with our console offerings. In order to be able to access future content updates, players will have to remove the free to play version from their libraries and purchase Gunscape. But don't worry! If you already have the free version of the game, you can keep playing the game using that! Just know that you will need to purchase it to get any upcoming updates. We can't wait to share more exciting updates and offerings soon!
2017-08-24 07:23 UTC · Community Announcements · Kyle
Gunscape has been updated to v1.3.1.4. This update has some fixes for minor bugs across the board, and content for the Seismic DLC. Features Added some blocks that have previously been hidden to the game Bug Fixes Fixed main menu showing some issues with campaign maps Fixed skyboxes and default weapons and background music sometimes skipping over items in the list when using a controller
2017-08-24 07:23 UTC · Community Announcements · Kyle
Gunscape has been updated to v1.3.1.4. This update has some fixes for minor bugs across the board, and content for the Seismic DLC. Features Added some blocks that have previously been hidden to the game Bug Fixes Fixed main menu showing some issues with campaign maps Fixed skyboxes and default weapons and background music sometimes skipping over items in the list when using a controller
2017-07-13 04:04 UTC · Community Announcements · Kyle
Gunscape has been updated to v1.3.1.0. This update is to prepare for upcoming new content, and also adds now cross-platform multiplayer with Xbox One and PS4! Features Added Cross-Platform multiplayer! You can now play with players on Xbox One and PS4 in Build and Shoot modes. This can be disabled in the settings to only play with other Steam players. (Note: PS4 update is still in progress) Updated servers - new server back-end will help improve the multiplayer experience, and we have added back more regions to keep latency low. Added support for showing Steam player icons in-game. This will s
2017-07-13 04:04 UTC · Community Announcements · Kyle
Gunscape has been updated to v1.3.1.0. This update is to prepare for upcoming new content, and also adds now cross-platform multiplayer with Xbox One and PS4! Features Added Cross-Platform multiplayer! You can now play with players on Xbox One and PS4 in Build and Shoot modes. This can be disabled in the settings to only play with other Steam players. (Note: PS4 update is still in progress) Updated servers - new server back-end will help improve the multiplayer experience, and we have added back more regions to keep latency low. Added support for showing Steam player icons in-game. This will s
2016-04-26 07:46 UTC · Community Announcements · Kyle
This update has a bunch of new blocks, and fixes for common issues. Features Split-screen players can now invert their controls Added ability to search for all maps by a player Added option for host to end a round early and start the next round / change map Added new Community Picks maps to the main menu Added new Featured User Campaigns to the main menu Added a hidden easter egg into the game :) Content Added new Powerup blocks Quad-Damage: Player deals 4x damage for a period of time Armour: Player gains armour on top of their base health Invulnerability: Player becomes invulnerable for a per
2016-04-26 07:46 UTC · Community Announcements · Kyle
This update has a bunch of new blocks, and fixes for common issues. Features Split-screen players can now invert their controls Added ability to search for all maps by a player Added option for host to end a round early and start the next round / change map Added new Community Picks maps to the main menu Added new Featured User Campaigns to the main menu Added a hidden easter egg into the game :) Content Added new Powerup blocks Quad-Damage: Player deals 4x damage for a period of time Armour: Player gains armour on top of their base health Invulnerability: Player becomes invulnerable for a per
2016-03-24 06:52 UTC · Community Announcements · starsapphire
Do you have Gunscape? Do you want to play with us? Then join us! We’re working on a new project (you’ll see it soon), but to be able to do it, we need your help! Yes, we need the community! And what you have to do is quite easy, we need you guys to play Gunscape with us. Every Tuesday at 10:00 a.m. AEDT - Sydney Time (or Monday at 11:00 p.m. GMT; 6:00 p.m. CDT), we will make a room in the game (a different platform every week, so console users, we'll come to you next week!) to play a few community-made maps and we would like you to join us! Interested? Then pay attention to the following detai
2016-03-24 06:52 UTC · Community Announcements · starsapphire
Do you have Gunscape? Do you want to play with us? Then join us! We’re working on a new project (you’ll see it soon), but to be able to do it, we need your help! Yes, we need the community! And what you have to do is quite easy, we need you guys to play Gunscape with us. Every Tuesday at 10:00 a.m. AEDT - Sydney Time (or Monday at 11:00 p.m. GMT; 6:00 p.m. CDT), we will make a room in the game (a different platform every week, so console users, we'll come to you next week!) to play a few community-made maps and we would like you to join us! Interested? Then pay attention to the following detai
2016-03-21 22:11 UTC · Community Announcements · starsapphire
And our featured maps list gets to double digits! The maps keep coming! We’re very happy to see that you guys keep creating amazing maps, and we’re having a lot of fun trying them out! This week, too, our programmers made a couple of suggestions of maps that blown them away; and we tried a few maps suggested by the community (you guys!) too. Now let's get to the maps! MAPS OF THE WEEK #10
2016-03-21 22:11 UTC · Community Announcements · starsapphire
And our featured maps list gets to double digits! The maps keep coming! We’re very happy to see that you guys keep creating amazing maps, and we’re having a lot of fun trying them out! This week, too, our programmers made a couple of suggestions of maps that blown them away; and we tried a few maps suggested by the community (you guys!) too. Now let's get to the maps! MAPS OF THE WEEK #10
2016-03-11 20:37 UTC · Community Announcements · starsapphire
It's the end of the week, which means one thing... time for our featured maps of the week! We had a ton of maps to review this time, as there are many new maps due to launch! We were really happy to see this, so the whole team played (and recommended) some of these maps. Our programmers, especially, were really glad to see the quality of your maps! And without having more to say... check them out! MAPS OF THE WEEK #9 - LAUNCH EDITION
2016-03-11 20:37 UTC · Community Announcements · starsapphire
It's the end of the week, which means one thing... time for our featured maps of the week! We had a ton of maps to review this time, as there are many new maps due to launch! We were really happy to see this, so the whole team played (and recommended) some of these maps. Our programmers, especially, were really glad to see the quality of your maps! And without having more to say... check them out! MAPS OF THE WEEK #9 - LAUNCH EDITION
2016-03-08 07:07 UTC · Community Announcements · Kyle
So we have had a few major updates come out recently, and wanted to catch up on release notes for everyone to see. Firstly, we have todays client update which contains a number of fixes and improvements across the board: Update v1.0.7887 Features Note: New blocks will be locked for a short time before they are fully available. New Block - Timed Trigger - able to trigger channels periodically on a timer New Block - Proximity Trigger - able to trigger a channel just by having a player walk into the area without anything visible New Weapon - D357-RUC-701D - A special rocket launcher for the Desct
Full appinfo as delivered by Steam PICS, changenumber 37210846. Also at /api/app/342480/raw.
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