Version 1.2.14.1
Fixed a crash when playing conquest multiplayer via LAN.
Construct mighty steampunk airships and fly them into battle, waging war and conquering the skies!
| App ID | 342560 |
|---|---|
| App type | Game |
| Developer | David Stark |
| Publisher | David Stark |
| Homepage | http://www.zarkonnen.com/airships/ |
| Release date | 2018-08-16 14:33 UTC |
| Release state | released |
| Workshop | Visible |
| DLC list (appinfo) | 923580,2333180 |
| Store page | store.steampowered.com/app/342560 |
| Last store refresh | 5 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Airships.exe | windows | Launch | |
| 1 | Airships | linux | Launch | |
| 2 | Airships.app | macos | Launch |
| Playing now | 53 (24 minutes ago) |
|---|---|
| 24-hour peak | 63 |
| All-time peak (tracked) | 63 2026-09-11 22:00 UTC |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:03 UTC | $18.74 | $24.99 | -25% |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 24753416 | 2026-08-15 17:08 UTC | ||
| 1.1.6 | 11121707 | Version 1.1.6 | 2023-05-04 20:10 UTC | |
| earliest | 10443617 | Earliest version on Steam. | 2023-01-31 13:53 UTC | |
| pre-diplomacy | 8810132 | Last version before diplomacy update. | 2023-01-31 13:50 UTC | |
| previous | 11952036 | Version 1.2.2 | 2023-11-29 06:44 UTC | |
| september2019tournament | 4220987 | Tournament Archive | 2019-09-23 13:40 UTC | |
| aifix-beta | 18413427 | Beta for conquest AI fix | 2025-05-10 09:55 UTC | |
| beta | 24185427 | 2026-07-13 15:12 UTC | ||
| decktest | 14957339 | Steam deck test branch | 2024-07-07 14:10 UTC | |
| empirecoop | 21850429 | Empire coop beta | 2026-02-09 14:46 UTC | |
| test | 23161180 | Test branch | 2026-05-09 16:26 UTC | |
| waterbeta | 24406108 | Beta for water feature. Not that kind of water feature. | 2026-07-27 04:36 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 342561 | windows · 64 | 1.47 GB | 322.28 MB | 1877523954196691233 | branches: 1.1.6, earliest, pre-diplomacy, previous, september2019tournament, aifix-beta, beta, decktest, empirecoop, test, waterbeta | |
| 342562 | linux · 32 | 1.36 GB | 301.80 MB | 6547447514649141269 | branches: 1.1.6, earliest, pre-diplomacy, previous, september2019tournament, aifix-beta, beta, decktest, empirecoop, test, waterbeta | |
| 342563 | macos | 1.47 GB | 311.71 MB | 912277196211890808 | branches: 1.1.6, earliest, pre-diplomacy, previous, september2019tournament, aifix-beta, beta, decktest, empirecoop, test, waterbeta | |
| 342564 | linux · 64 | 1.36 GB | 300.38 MB | 6353991191713610403 | branches: 1.1.6, earliest, pre-diplomacy, previous, september2019tournament, aifix-beta, beta, decktest, empirecoop, test, waterbeta | |
| 342565 | windows · 32 | 1.37 GB | 290.48 MB | 7437583866135209179 | branches: previous, aifix-beta, beta, decktest, empirecoop, test, waterbeta | |
| 923580 | 216.87 MB | 214.73 MB | 6968826370046774977 | DLC 923580 · branches: 1.1.6, earliest, pre-diplomacy, previous, september2019tournament, aifix-beta, beta, decktest, empirecoop, test, waterbeta | ||
| 2333180 | 41.55 MB | 41.51 MB | 5337249443682425128 | DLC 2333180 · branches: previous, aifix-beta, beta, decktest, empirecoop, test, waterbeta | ||
| 2333189 | macos | 41.55 MB | 41.51 MB | 7695293444040295409 | DLC 2333180 · branches: previous, aifix-beta, beta, decktest, empirecoop, test, waterbeta |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 24753416 | public | 2026-08-15 17:08 UTC | 5 hours ago |
| 24406108 | waterbeta | 2026-07-27 04:36 UTC | 5 hours ago |
| 24185427 | beta | 2026-07-13 15:12 UTC | 5 hours ago |
| 23161180 | test | 2026-05-09 16:26 UTC | 5 hours ago |
| 21850429 | empirecoop | 2026-02-09 14:46 UTC | 5 hours ago |
| 18413427 | aifix-beta | 2025-05-10 09:55 UTC | 5 hours ago |
| 14957339 | decktest | 2024-07-07 14:10 UTC | 5 hours ago |
| 11952036 | previous | 2023-11-29 06:44 UTC | 5 hours ago |
| 11121707 | 1.1.6 | 2023-05-04 20:10 UTC | 5 hours ago |
| 10443617 | earliest | 2023-01-31 13:53 UTC | 5 hours ago |
| 8810132 | pre-diplomacy | 2023-01-31 13:50 UTC | 5 hours ago |
| 4220987 | september2019tournament | 2019-09-23 13:40 UTC | 5 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:03 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Fixed a crash when playing conquest multiplayer via LAN.
Experienced players of the game will know that when you intercept an enemy fleet above water, a strange thing happens: an island suddenly appears underneath the warring airships during combat mode. Well, no more! I have finally added bodies of water to Airships combat. Now, to be very clear, this is just water, it's not sea-going ships, and there's no plan to add sea-going ships. So what does this mean? Intercepts above water now happen in an ocean combat map, where there's no land at all. Airships are not built to be watertight at all, so modules that go below water become disabled and lose r
Fixed a crash bug in LAN conquest games introduced in the last version. Sorry about that.
Changes, New Features and Balancing Newly started or resumed multiplayer conquest games are now paused so you can have a look around before time starts ticking. Option to allow multiplayer conquest to be paused by any one player. Sponson clip increased from 1 to 2, and light sponson clip from 3 to 4. Fixes AI should no longer repeatedly build and scrap universities. Fixed yet another pathing issue on Arch Linux. Advice for modders and fleet creators: only use letters A-Z, a-z, 0-9, -, and _ in ship names to be safe. Background landscape in monster nests now always matches foreground landscape.
Fixed a bug that made the game crash from ultimatums. Really sorry about that! It should work again now.
New Stuff Four new geometric heraldic charges: Mascle, Rustre, Triangle, and Fret The Fret charge gives you trade income from defensive pacts and alliances. Two new heraldry layouts: Counterchanged per Fess and Counterchanged Quarterly Fixes and Changes The book charge now gives you the technology for universities or one of its prerequisites. Income loss from monster nests is now calculated properly. Slightly improved world map drawing performance Ships properly show resource status icons again. Some German translation fixes Modding Flying CrewTypes now have a dieOnEmptyAmmo boolean flag that
New Stuff You can now paint legs, wheels, tentacles, guided missile launcher domes, and almost all weapon barrels. Four new ship design sets for Worm Cultist empires. New weapon: Bombardment Turret: Rapidly fires heavy bombard shots but with a restricted downwards firing arc. New module: Stilt Legs: Very tall legs. New mechanic: Flammability: Weapons can have an increased chance of setting things on fire when they hit. New mechanic: Sniping: Weapons can have an additional chance to inflict damage on enemy crew if they hit a tile containing crew that has 0 armour left. There is a new wiki, host
The inevitable hotfix the day after a major feature release. Fixes a crash caused by a spy action trying to create a new empire.
Airships: Conquer the Skies is part of the PvP Games Fest this week. To celebrate, I've been working on a new feature that uh exactly isn't PvP: a new co-op mode for conquest! In this new mode, Empire Co-op, multiple players can control the same empire. They can all give orders simultaneously, even using direct control mode on different ships during combat. You can set up this mode in the multiplayer lobby by having multiple players join the same empire. {STEAM_CLAN_IMAGE}/7946146/957b623f040b1523b5b7883ca82639a812a88668.png And of course there is plenty of PvP to be had: quick matches between
Fixed another bug relating to loading ships from mods. Your mod list settings may have changed due to this.
After several months of poking away at things, here's a large bugfix update, plus some new features for modders: Changes / Features Unilaterally cancelling receiving tribute now costs you reputation. Per-ship AI control button. Removed Vlambeer Mode in the settings because I needed the vertical space. Fixes Diplomacy desync fix. Fixed tentacle stat display bug. Boarders stay ready in their quarters rather than doubling up as guards. Prettier em dashes, making the game ready for the Exciting AI Future. Slightly faster tentacle performance. Better scroll bar and chat performance. Provoking an ag
Fixed a major cause of desyncs! Game setup now remembers hero and incident settings. Guardian sprites summoned by heroes now go home again after a while. You no longer get incidents that can spawn heroes when heroes are turned off. Saved games that use Cataclystic Expansion are now loadable. (I made the game ignore the bit of bad data in the expansion that was causing the problem.) Surplus guards now distribute themselves across all modules that need guarding, rather than sitting in their barracks. Increased mechanical tentacle length by 40%. Modding: ground troops set to shoot airships now do
Axe heraldic charge now works.
Crash hotfix patch.
Boarding Ongoing boarding combats are now auto-resolved when one side leaves/surrenders a combat. You are warned when you are likely to lose ships this way. {STEAM_CLAN_IMAGE}/7946146/f66c1f9ee0243cf61d41f3e6e0439703f7929cee.png Also, Waspkiller Marines have -45% fire rate and the Martial Caste tech now increases Guard HP by 60%. Heroes I fixed a bug where some heroes wouldn't be triggered to appear. So now a bunch of rare heroes should be more frequent, and two will finally turn up at all! So you (accidentally) get two new heroes with this update. Also, Dame Laura now retains her Reconstructi
Full appinfo as delivered by Steam PICS, changenumber 38194336. Also at /api/app/342560/raw.
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