Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:08 UTC.
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2018-02-06 00:40 UTC · Community Announcements · Mr Vitali
You deserve to know the whats going on with Quadro Delta and Alexander Poysky. Hello, fans! I am Vitali Kirpu, the creator of Pixel Piracy and ex-CEO of the Quadro Delta, some of you probably know already, but the Quadro Delta went bankrupt, and nobody told you why. I am here to tell you why it went bankrupt and why it took over six months to tell you this. There are two reasons why Quadro Delta went bankrupt first of the reasons is that the sales of the Pixel Privateers were not what we expected. And the second reason involves a public figure Alexander Poysky selling generated CD-KEYs in secr
2017-06-15 15:16 UTC · Community Announcements · LadyAijou
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11687896/4095afd1a4d5b6932a88f0cfaba5b95e3e650123.jpg Greetings, Privateers! Today we’re bringing you a very long awaited piece of news: The ability to preview and test the widely-requested solution to automating combat a bit more than the manual-only approach at launch. What we are rolling out here allows the user to control whether or not to activate the “Stand Your Ground” feature. How does this work? Read on to find out! When in Stand Your Ground mode, you can command specific privateers to automatically attack any
2017-06-15 15:16 UTC · Community Announcements · LadyAijou
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11687896/4095afd1a4d5b6932a88f0cfaba5b95e3e650123.jpg Greetings, Privateers! Today we’re bringing you a very long awaited piece of news: The ability to preview and test the widely-requested solution to automating combat a bit more than the manual-only approach at launch. What we are rolling out here allows the user to control whether or not to activate the “Stand Your Ground” feature. How does this work? Read on to find out! When in Stand Your Ground mode, you can command specific privateers to automatically attack any
2017-05-10 14:53 UTC · Community Announcements · LadyAijou
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11687896/18dffe36b6a5c27cf151b97a62798c62ce255842.png Greetings Privateers! Today we bring you the first of our content patches, which introduces, vanity gear, pets, and more. We’ve added more than 150 new vanity items for you to find and enjoy! Additionally, players in NG+ will now have the chance to find exclusive vanity gear and pets, to reward adventurous privateers for their hard work. From the community’s wish list, the patch also includes auto-disintegrate and UI scaling features, as well as the ability to sell multi
2017-05-10 14:53 UTC · Community Announcements · LadyAijou
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11687896/18dffe36b6a5c27cf151b97a62798c62ce255842.png Greetings Privateers! Today we bring you the first of our content patches, which introduces, vanity gear, pets, and more. We’ve added more than 150 new vanity items for you to find and enjoy! Additionally, players in NG+ will now have the chance to find exclusive vanity gear and pets, to reward adventurous privateers for their hard work. From the community’s wish list, the patch also includes auto-disintegrate and UI scaling features, as well as the ability to sell multi
2017-03-17 19:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Alec Meer)
To FTL what Aliens is to Alien, Pixel Privateers is a lost-in-space roguelikeish that’s focused on interplanetary ground missions and loot-showers rather than interstellar survival. Though its title and appearance suggest cynical faux-retromancy, underneath that mercenary skin there’s plenty going on. …
2017-03-17 16:02 UTC · Community Announcements · LadyAijou
Greetings, Privateers! Today we are moving the balance patch through to the main game, so that those waiting on the fixes it contains are able to continue their adventures. We have corrected a bug in the test version where players were seeing their crit damage values become nerfed beyond what was intended. We have fine tuned a number of other factors as well, to get the game feeling much better in terms of balance We will be continuing to listen and make changes to balance as we hear more feedback from the community over time. With this patch moved forward, we are working on more quality of li
2017-03-17 16:02 UTC · Community Announcements · LadyAijou
Greetings, Privateers! Today we are moving the balance patch through to the main game, so that those waiting on the fixes it contains are able to continue their adventures. We have corrected a bug in the test version where players were seeing their crit damage values become nerfed beyond what was intended. We have fine tuned a number of other factors as well, to get the game feeling much better in terms of balance We will be continuing to listen and make changes to balance as we hear more feedback from the community over time. With this patch moved forward, we are working on more quality of li
2017-03-08 16:09 UTC · Community Announcements · LadyAijou
Greetings, Privateers! We have been hard at work since launch, investigating and fixing bugs the community has found. This patch brings more of those fixes out, including our fix for the issue where the cursor would remain in a hover state and not allow the player to attack. We have also corrected the bug that was allowing players to exceed the intended level cap of 100, which was causing odd behaviors beyond that point. Characters that have exceeded the level cap will be scaled back within the level 100 limit. The first fixes for FPS issues also appear in this patch, and we hope those experie
2017-03-08 16:09 UTC · Community Announcements · LadyAijou
Greetings, Privateers! We have been hard at work since launch, investigating and fixing bugs the community has found. This patch brings more of those fixes out, including our fix for the issue where the cursor would remain in a hover state and not allow the player to attack. We have also corrected the bug that was allowing players to exceed the intended level cap of 100, which was causing odd behaviors beyond that point. Characters that have exceeded the level cap will be scaled back within the level 100 limit. The first fixes for FPS issues also appear in this patch, and we hope those experie
2017-03-03 15:18 UTC · Community Announcements · LadyAijou
Greetings, Privateers! We have a couple of things to share with you today, which we think will be welcome news! First, we want to let you guys know that the next patch will be rolling next week, bringing out more of the bug fixes for issues the community has experienced. The fix for the cursor hover issue will be there, as will the first round of fixes for the FPS drop. Additionally, we’re introducing our first round of high level balance changes for the game overall, addressing feedback that many players are finding the game to be overly easy. Secondly, next week we will debut an opt-in beta
2017-03-03 15:18 UTC · Community Announcements · LadyAijou
Greetings, Privateers! We have a couple of things to share with you today, which we think will be welcome news! First, we want to let you guys know that the next patch will be rolling next week, bringing out more of the bug fixes for issues the community has experienced. The fix for the cursor hover issue will be there, as will the first round of fixes for the FPS drop. Additionally, we’re introducing our first round of high level balance changes for the game overall, addressing feedback that many players are finding the game to be overly easy. Secondly, next week we will debut an opt-in beta
2017-02-24 18:04 UTC · Community Announcements · LadyAijou
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11687896/287f6f1f83368dfd943e8202bc1a8a01fd28014e.jpg Greetings, Privateers! First, we would like to say thank you to everyone who has picked up the game since launch, the response has been truly humbling! We’re incredibly happy to see how much everyone is enjoying Privateers so far! We have been listening to all the feedback and pouring over your bug reports, and today we bring you our first round of hotfixes that should help address some of the most commonly-reported issues. We’ve tackled the NaN matter issue in NG+, as wel
2017-02-24 18:04 UTC · Community Announcements · LadyAijou
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11687896/287f6f1f83368dfd943e8202bc1a8a01fd28014e.jpg Greetings, Privateers! First, we would like to say thank you to everyone who has picked up the game since launch, the response has been truly humbling! We’re incredibly happy to see how much everyone is enjoying Privateers so far! We have been listening to all the feedback and pouring over your bug reports, and today we bring you our first round of hotfixes that should help address some of the most commonly-reported issues. We’ve tackled the NaN matter issue in NG+, as wel
2017-02-21 18:03 UTC · Community Announcements · LadyAijou
Greetings, Privateers! The wait is finally over! Today, we officially launch Pixel Privateers, and you can obtain a copy on Steam at $14.99!!! This landmark occasion marks the fulfillment of more than 2 years of development work by our small team at Quadro Delta, and we are incredibly excited and proud to bring the game to you in a full 1.0 release. Over the coming days and weeks, we will be eagerly listening to your feedback and suggestions in order to best prepare the game’s first patches/updates. Of course, fixing bugs will be our highest priority for the immediate future. While the launch
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/342640/raw.
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