Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:11 UTC.
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2019-06-07 16:34 UTC · Community Announcements · Sachonski
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34868207/00071bfdf1371b6f57fd59dd9f86c132b4b5cd11.gif Well hello guys! Today we are releasing the version 1.0 of Giant Life, a VR physic puzzle game. Play as an angry giant through a virtual reality journey, exploring the realm, destroying settlements and frightening its inhabitants. Main features: 5 special throwable projectiles. 22 unique levels. More than 50 destructible structures. Finger tracking for Valve Index, HTC Vive and Oculus rift controllers. Vikings, Knights and Pirates. Cute low poly graphics. Suggestions: We hop
2019-05-31 15:58 UTC · Community Announcements · Sachonski
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34868207/5930b08d579f88c1d0d63c22805f5a3dbfe8d6a3.gif Hello there guys! We are very happy to announce that Giant Life is now officially out of beta. Now we are on the final countdown until release: June 7th. Also we have a special announcement to make: During the course of the week we will be selecting players that comment and like this post, and they will receive a free copy of the game for testing purposses! Start smashing that like button and comment bellow! ːcamperː The Patagoniart Team.
2016-10-08 07:28 UTC · Community Announcements · Sachonski
Well guys, since we've added a fix patch last week. We've decided to implement all the new features we've been working on the past months: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/7769906/d15c4ebe0a2c35b3cbcee835b675355d1bf7b771.png Fixed graphical glitch in the library section. Fixed bug where seeds will go to the negatives. Graves will now decay over time, making those sqm available for building again. Added pirate raids. These new enemies will sail to your island from time to time and try to plunder your town. These attacks will depend on your village size, a big
2016-10-08 07:28 UTC · Community Announcements · Sachonski
Well guys, since we've added a fix patch last week. We've decided to implement all the new features we've been working on the past months: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/7769906/d15c4ebe0a2c35b3cbcee835b675355d1bf7b771.png Fixed graphical glitch in the library section. Fixed bug where seeds will go to the negatives. Graves will now decay over time, making those sqm available for building again. Added pirate raids. These new enemies will sail to your island from time to time and try to plunder your town. These attacks will depend on your village size, a big
2016-10-04 06:30 UTC · Community Announcements · Sachonski
Well guys, it's been a couple of crazy months working on the other projects. But we still have the time to come back and improve Pixel Survivors. Here are the Patch notes: Improved the the AI in stress cases. (Villagers will now priorize food and clothing over other less important tasks.) You can now train soldiers one time, by upping and lowering the soldier training limit. Fixed some graphical glitches. Fixed scenario where winter will last forever. Corrected some growth rates in trees. We will keep on working on the multiple saves. Also planning on adding a workshop to share your amazing to
2016-10-04 06:30 UTC · Community Announcements · Sachonski
Well guys, it's been a couple of crazy months working on the other projects. But we still have the time to come back and improve Pixel Survivors. Here are the Patch notes: Improved the the AI in stress cases. (Villagers will now priorize food and clothing over other less important tasks.) You can now train soldiers one time, by upping and lowering the soldier training limit. Fixed some graphical glitches. Fixed scenario where winter will last forever. Corrected some growth rates in trees. We will keep on working on the multiple saves. Also planning on adding a workshop to share your amazing to
2016-05-21 02:38 UTC · Community Announcements · Sachonski
Well guys, it has been a couple of weeks of resting, playing and testing Pixel Survivors, just for the fun of it. But now we've decided to present our new horror tittle on Steam Greenlight. So far it made it to the top #100 of the ranking. We would like you guys, those who followed us for almost 2 years, to share your thoughts and vote for it if you would like to see it on Steam. What's the game about? The game puts players in a motel off the main road, where they will play as a woman who has to confront two kinds of nightmares: The owner of the establishment as well as her own, deep, dark fea
2016-05-21 02:38 UTC · Community Announcements · sachonski
Well guys, it has been a couple of weeks of resting, playing and testing Pixel Survivors, just for the fun of it. But now we've decided to present our new horror tittle on Steam Greenlight. So far it made it to the top #100 of the ranking. We would like you guys, those who followed us for almost 2 years, to share your thoughts and vote for it if you would like to see it on Steam. What's the game about? The game puts players in a motel off the main road, where they will play as a woman who has to confront two kinds of nightmares: The owner of the establishment as well as her own, deep, dark fea
2016-05-08 13:08 UTC · Community Announcements · Sachonski
Every once in a while we will make some random contest giving away Steam Wallets, and some games. Today's sunday contest is: - Take the a screenshot of your best looking village. PRIZES: 1st: 5 USD Steam Wallet. 2nd: A copy of random game! 3rd: A copy of random game! 4th: A copy of Pixel Survivors for a friend.end. 5th: A copy of Pixel Survivors for a friend.end. The screenshots with more likes will win. - Minimun village population:15 Villagers. - We require at least 10 screenshots for the contest to take place Enjoy the playthrough... and don't forget to take a screenshot (f12). WINNERS: 1st
2016-05-08 13:08 UTC · Community Announcements · sachonski
Every once in a while we will make some random contest giving away Steam Wallets, and some games. Today's sunday contest is: - Take the a screenshot of your best looking village. PRIZES: 1st: 5 USD Steam Wallet. 2nd: A copy of random game! 3rd: A copy of random game! 4th: A copy of Pixel Survivors for a friend.end. 5th: A copy of Pixel Survivors for a friend.end. The screenshots with more likes will win. - Minimun village population:15 Villagers. - We require at least 10 screenshots for the contest to take place Enjoy the playthrough... and don't forget to take a screenshot (f12). WINNERS: 1st
2016-05-05 16:24 UTC · Community Announcements · Sachonski
Well guys, the day has come. Today, after almost 2 years of development we are leaving Early Access. We have learned a lot this past year on Steam, and we loved to interact with the community as the game improved over the months. It took over 50 patches and major updates to get the game where it is right now. We've tried to improve what you guys think needed polishing for this patch, as well as adding new structures and a finalle to the game. http://oi68.tinypic.com/imrpg0.jpg Without further rambling here are the patch notes: VERSION 1.0: Added intermitent red blink warning to the some import
2016-05-05 16:24 UTC · Community Announcements · sachonski
Well guys, the day has come. Today, after almost 2 years of development we are leaving Early Access. We have learned a lot this past year on Steam, and we loved to interact with the community as the game improved over the months. It took over 50 patches and major updates to get the game where it is right now. We've tried to improve what you guys think needed polishing for this patch, as well as adding new structures and a finalle to the game. http://oi68.tinypic.com/imrpg0.jpg Without further rambling here are the patch notes: VERSION 1.0: Added intermitent red blink warning to the some import
2016-04-30 02:13 UTC · Community Announcements · Sachonski
Well guys, we've been working like maniacs the past few weeks: Polishing game mechanics here and there. Fixing bugs like there is no tomorrow. Adding the final end game structures. Making animations and interfaces. Redoing the tutorial. Polishing the pathfinding. We will add some videotutorials if you have any doubts if you are new to the game We are pretty satisfied with testing of our Beta testers, and we want to thank them for doing an amazing job at finding bugs and glitches. So the team gathered yesterday and we've finally have a release date: Thursday 5th of May. (05/05/2016) We will kee
2016-04-30 02:13 UTC · Community Announcements · sachonski
Well guys, we've been working like maniacs the past few weeks: Polishing game mechanics here and there. Fixing bugs like there is no tomorrow. Adding the final end game structures. Making animations and interfaces. Redoing the tutorial. Polishing the pathfinding. We will add some videotutorials if you have any doubts if you are new to the game We are pretty satisfied with testing of our Beta testers, and we want to thank them for doing an amazing job at finding bugs and glitches. So the team gathered yesterday and we've finally have a release date: Thursday 5th of May. (05/05/2016) We will kee
2016-04-17 05:34 UTC · Community Announcements · Sachonski
Well guys, today we are presenting the 0.73.5. A patch dedicated to fixing the bugs created on the 0.73. As well as polishing and bugfixing plenty of broken stuff, we've added a new texture to the townhall. As well as a prototype for a leaderboard. 0.73.5: Bug Fixed: Help Gui of some books not displaying correctly. Bug Fixed: Upgrading Boats to tier 4 when Gamma book not learned. Bug Fixed: Removing saplings/growing trees is now posible. Bug Fixed: Fish spawning on land. Bug Fixed: Villagers will now properly go to healing if sick or injured. Bug Fixed: Stats from villagers are now saved when
Full appinfo as delivered by Steam PICS, changenumber 36672951. Also at /api/app/342970/raw.
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