Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:08 UTC.
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2021-12-17 15:09 UTC · Community Announcements · JundrooGames
After far too many late nights of caffeine-infused coding and 3D modeling, we are proud to present SimplePlanes VR. Strap a VR headset to your face and grab the stick and throttle in front of you to fly. Flip switches, push buttons, crank levers, slide throttles, and so much more. Download community-made aircraft without leaving the comfort of your VR headset. SimplePlanes VR is the most feature-packed VR flight sim you'll find for the meager cost of a gourmet sandwich. We hope you enjoy your flight! SimplePlanes VR is a standalone game and does not require SimplePlanes. However, if you own Si
2019-09-19 16:43 UTC · Community Announcements · JundrooGames
After more than three years of development, SimpleRockets 2 is now available on the iOS App Store and Google Play. You can get it here. {STEAM_CLAN_IMAGE}/32864081/0a3beb1d7775c8435d81c9b016a5de2f257daa37.png As usual, here's a new trailer we put together for this special day. There is an absurd number of features in the game and the mobile version has the same feature set as the PC and Mac versions. The only difference is that the graphics are dialed back slightly, but don't get the wrong impression as the game still looks amazing on mobile devices! {STEAM_CLAN_IMAGE}/32864081/43277dcea15b11a
2018-12-20 22:44 UTC · Community Announcements · JundrooGames
The Steam Winter Sale is here and you all know what that means! SimplePlanes is 50% off and SimpleRockets 2 is 15% off. We also put together a special bundle for all of you aerospace enthusiasts with an extra 15% discount. It's a great deal and I hope you check it out! Thanks for playing! https://steamcdn-a.akamaihd.net/steam/bundles/9556/aryocclvsc7trc5e/header_586x192.jpg
2018-10-22 17:11 UTC · Community Announcements · JundrooGames
We are getting close to releasing SimpleRockets 2. We are close enough that we are ready to commit to actual date: November 8th. In the meantime, here's a new trailer to whet your appetite. https://www.youtube.com/watch?v=Ghk5Qmd-gdM&feature=youtu.be Don't forget to add SimpleRockets 2 to your Steam Wishlist so you will receive a notification when it's released.
2018-10-15 22:22 UTC · Community Announcements · JundrooGames
When you are building rockets, you're most likely going to run into the occasional rapid unscheduled disassembly. It happens to even the most experienced rocket surgeons. You might as well embrace it and take advantage of the opportunity and snag some spectacular photos. https://imgur.com/qWIHfWN.png In addition to the visuals, we also improved the physics of the explosions quite a bit. Now larger fuel tanks will create much larger explosions. We also approximate the surface area of parts and use that to determine how much it should react to an explosion. I've spent far too many hours now sitt
2018-10-02 12:29 UTC · Community Announcements · JundrooGames
We have recently started (secretly) beta testing SimpleRockets 2 for PC and Mac. We started with a very small group of people, just to ease into this and make sure nothing exploded, including our brains. So far we've had about 165 bug reports submitted and only Nathan's brain has exploded, so it's going well. We'd like to add a few more beta testers. If you are interested, please see our post here. You will need an account on SimpleRockets.com if you want to participate. We can't take everyone, but I will randomly select 25 people. If you are selected, you will receive a notification on Simple
2018-09-18 01:05 UTC · Community Announcements · JundrooGames
With rising fuel prices, we'd hate for you to waste your precious RP-1 guessing how to burn your engines to get where you want to go. In SimpleRockets 2, you can plan your burns by clicking on your current orbit and adding a Planned Burn. From there you can easily drag gizmos around to manipulate that burn and Map View will show the new, predicted orbit. It will also tell you exactly how long you need to burn (and the direction) to achieve that orbit. Here's a GIF where I planned a collision course with the moon. https://imgur.com/97KKx6k.gif Notice how it updates the orbit in realtime and imm
2018-09-03 17:35 UTC · Community Announcements · JundrooGames
The tyrannical Tsiolkovsky rocket equation cannot be avoided. The only way for rockets to accelerate in space is by expelling some of their mass. Most engines do this with combustion, which expels huge amounts of fuel mass at a respectable velocity. This gives great acceleration (and an impressive fireball), but very poor specific impulse. Specific impulse is like gas mileage for rocket engines. Ion engines, on the other hand, take a different approach. https://imgur.com/Laj5Adk.gif They shoot out a minuscule amount of fuel mass, but they do it at insane velocities. Around 40 kilometers per se
2018-08-20 23:22 UTC · Community Announcements · JundrooGames
The cargo bay will open the door to many possibilities. The most obvious being the space shuttle. There are many more possibilities, but it really hinges on your creativity. I know the creativity of our players is far greater than my own and I can't wait to see what you do with them. https://imgur.com/jEMZUX0.gif The cargo bay is our most complicated procedural part. It can be resized just like the fuel tank, so it can take on an infinite number of shapes. You can also change the angle the doors open as well as their speed. https://imgur.com/HE2Jhj1.gif My son just pointed out to me that the g
2018-07-30 22:44 UTC · Community Announcements · JundrooGames
We demoed SimpleRockets 2 at the Pixel Pop Festival in St Louis this weekend. Since many of you couldn't make it, we decided to make this video so you could have a virtual experience of our demo. Enjoy! https://youtu.be/F6yg7Yi24pE Also, here are some pictures we took at the event.
2018-07-23 15:21 UTC · Community Announcements · JundrooGames
The Nav Circle in SR1 made it very easy to control rockets in a 2D game. It took me a while to figure out the best way to extend the Nav Circle into three dimensions. I ended up with basically two nav circles: one for heading and one for pitch. The end result is now called the Nav Sphere and it makes controlling rockets in 3D extremely easy. https://imgur.com/Y4oXVPZ.png The blue circle is for controlling the pitch of the rocket and the orange circle is for controlling the heading. You can click and drag the circles to adjust them or you can use keyboard inputs (or a gamepad) to control them.
2018-07-09 23:02 UTC · Community Announcements · JundrooGames
Kevin just finished redesigning the launch site. He also built a new hangar, extended the runway, and added two additional landing pads for those of you who want to be like Elon. https://imgur.com/eqcObek.png With the effort invested in the new launch site, we didn't want to take any chances so we integrated some invisible sound suppression systems to protect the launch pads from the considerable acoustic force. Okay, that's not really true. We just added some volumetric smoke that is a purely visual effect. However, that combined with William's new camera shake has really enhanced the launch
2018-06-26 01:32 UTC · Community Announcements · JundrooGames
They said the Apollo 11 command module re-entered Earth's atmosphere at Mach 36 and temperatures of the air in front of the heat shield reached nearly 20,000° degrees Fahrenheit, which is well beyond the melting point of sanity. Today, I loaded up the latest build of SimpleRockets 2 with the new re-entry effects Philip and I have been working on and I hurtled my command pod at Smearth at nearly Mach 40. https://imgur.com/MgABzFq.gif The new, resizable Heat Shield part is protecting the command pod and if you have really good eyes you can see in the lower left that it reaches over 13,000° Celsi
2018-06-11 20:35 UTC · Community Announcements · JundrooGames
Our newest engine, the Apex I is an absolute beast. It's heavy, expensive, and drinks RP-1 like there's no tomorrow, but it will have the power to get even your most poorly engineered contraptions into space. https://imgur.com/kqWFSWy.gif It dwarfs the Mage I engine in size, power, and visuals. https://imgur.com/YbDkQmp.png Here are the details: Thrust: 3,200 kN Mass: 3,500 kg Price: $8,500,000 Height: 4.2 m Diameter: 3.0 m Max Gimbal Angle: 2.5 degrees Fuel Consumption: 1,350 L/s Specific Impulse: 298 s Here's a bonus shot of it in a highly ill-advised use case. Can anyone guess the inspirati
2018-05-29 17:48 UTC · Community Announcements · JundrooGames
SimpleRockets 2 now has a coming soon page on Steam along with a new teaser trailer to entice you to come check it out! https://store.steampowered.com/app/870200/SimpleRockets_2 We're still shooting to release on Steam Early Access this summer. We plan to keep adding features and responding to player feedback until we feel the game is ready, at which point we will release the final version on all platforms at the same time. This includes iOS, Google Play, Humble, GOG, and of course Steam (Windows and macOS).
Full appinfo as delivered by Steam PICS, changenumber 35751375. Also at /api/app/343090/raw.
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