Unity vulnerability hot fix
Unity released a recommended for windows hot fix for a vulnerability with their engine so this applies that patch.
Mechanized Corps: Rebirth drops you into the war-torn year of 2361, where Mechanized Corps fight for control of the Sol system's resources. Choose from four customizable classes, arm yourself with devastating weapons, and fight in intense squad-based combat. Battle offline or online with friends!
| App ID | 3434530 |
|---|---|
| App type | Game |
| Developer | X10 Games Studios, Inc. |
| Publisher | X10 Games Studios, Inc., Max Gaming Studios, LLC. |
| Homepage | https://mechanizedcorps.com |
| Release date | 2025-03-11 14:42 UTC · Early Access |
| Release state | released |
| Store page | store.steampowered.com/app/3434530 |
| Last store refresh | 2 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | DHMC.exe | windows | Launch | |
| 1 | DHMC | linux |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:24 UTC | $9.99 | $9.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 20253432 | 2025-10-04 15:44 UTC | ||
| staging | 25158577 | staging branch for prerelease build testing | 2026-09-07 00:17 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228989 | windows | from app 228980 · shared install | ||||
| 228990 | windows | from app 228980 · shared install | ||||
| 3434531 | windows · 64 | 6.29 GB | 3.16 GB | 1997300992145740659 | branches: staging | |
| 3434532 | linux · 64 | 6.41 GB | 3.20 GB | 6304874895116518423 | branches: staging |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 25158577 | staging | 2026-09-07 00:17 UTC | 3 hours ago |
| 20253432 | public | 2025-10-04 15:44 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:20 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Unity released a recommended for windows hot fix for a vulnerability with their engine so this applies that patch.
This is a followup to the previous video showing improved terminal as well as all of the features of the current terminal in the hangar working. Just like last time this is a casual posting of progress of the campaign and is still in very early pre-alpha state.This video covers editing your MC, persistent damage, repairing your MC, and swapping out your MC in the underground storage. My guess is we will have a part 3 on the campaign hangar base as well before we go into depth on what is outside of the hangar on the surface of mars.
Since we have been working on the campaign which will take a while we decided to post some bits here and there to share with how things look as we work on it. Here is a video of spawning into your hangar base on Mars as a pilot, then walking over to your first bay to load up in your MC and walk out of the hangar. Also shows coming back in and parking your MC into a bay and exiting the MC. Keep in mind this footage is early so no real lighting setup, models missing, temp screens, etc.
This patch contains the new game mode mini nuke plus a new map Arctic Outpost! Full change log below: Patch 0.2.3.002 Notes: New game mode Mini Nuke. A nuke drops in the map and you have to grab the nuke before anyone else and take it to the base of the enemy and detonate it. If a nuke is deployed at your base you have to disarm it before it detonates. New Map Arctic Outpost available for skirmish and mini nuke Sector 7 now has mini nuke gameplay mode available in Instant Action and Multiplayer. AI now knows how to play mini nuke gameplay. Number of respawns now defaults to 3 on all game modes
We have pushed a new patch to the Beta Branch 'staging' to continue testing mini nuke before it is released. This update includes a new map Arctic Outpost! Full change log below: Patch 0.2.3.001 Notes: Updated spawn points in mini nuke on sector 7 to be father back. indicator icons are more visible now and changed art a bit. tweaked settings of mini nuke (30 second deploy and 15 second disarm). Fixed an issue where AI could get stuck on a building on the defender side of sector 7. Fixed an issue where nuke can fall through terrain on rare cases and be lost forever. If anything bad happens it w
We have released the first iteration of mini nuke gameplay to the staging beta branch for pre release testing. Join us in helping test it and offer feedback on the new game mode and report any issues you might have. We welcome all feedback on it, what do you like, what do you not, etc. How to Join To join the beta branch testing, click on Mechanized Corps: Rebirth in your steam library and then click the cog wheel on the right side and go to properties. On the popup click on betas tab and change the drop down from None to Staging. The game will then update to the new version 0.2.3.000. Patch 0
Hey everyone, It’s been a while since our last update, so we wanted to share some exciting development news with you! 🔥 New Game Mode: Mini Nuke We’ve been working hard on a brand-new gameplay mode called Mini Nuke. The core game type is now complete, and the AI is fully functional—but it’s still a bit buggy. We’re actively refining things and plan to release it to a larger group soon. Before the full release, we’ll likely make it available on a pre-launch beta branch. If you’re interested in helping test it, this will be your chance to jump in early and share your feedback! 🧨 How It Works I
We found some issues with chat and loading missions from a user report that turned out had their friends list offline. So this patch addresses the issue. Changes listed below: Change Log Fixed an issue where steam friends being offline would break the game and not allow you to load into any matches. Fixed an issue where steam friends being offline would stop global chat working. Fixed an issue where steam being offline would prevent the full initialization of the game causing chat to not work and fail to load missions. If you have steam offline you will not contribute towards achievements but
This patch focuses around some UI/Chat changes and bug fixes that are meant to make the menus easier to use as well as see when others are online better. Using these new changes, we hope players will be able to find MP games easier with others playing. Change log for this patch is listed below. Patch 0.2.2.008 Notes: * Change main menu to have Single Player option and moved campaign and instant action under it so its clear that campaign and Instant action are single player content * Multiplayer now defaults to 7 bots max now like Instant Action. * Global chat now stays connected, your name cha
Join us Sunday night, March 30th, at 7 pm EST to play with a couple of the game's developers. We usually rotate through the maps and play with everyone that's on. Adrian and I are pretty good at answering most questions or at least providing some background and information on Discord. Join us on Discord to chat while we battle! https://discord.gg/VM9bdrtNyU Watch from the safety of the sidelines on Twitch
Back in 2014 the mech combat game Dark Horizons: Mechanized Corps arrived on Steam in Early Access but it was eventually abandoned. Now, a few of the original team got back together to bring it back as Mechanized Corps: Rebirth. Read the full article here: https://www.gamingonlinux.com/2025/03/mech-combat-game-mechanized-corps-rebirth-arrives-in-early-access/
Hot Fix Patch 0.2.2.007 is out and fixes the following issues: Change Log Fixed issue with main menu music not looping. Upgraded engine to latest version for all of the bug fixes. Fix for repair bays not working for networked clients. Fix for continue button issue on clients. Upgraded path finding library.
Hot fix 0.2.2.006 is now available. Change log below: Change Log Bug fix for rendering issue some people experience when host hits continue to go back to lobby after a match. Bug fix for awarding xp and credits that some people are having fail. Fixed a few errors being reported including one with repairing.
The hotfix patch 0.2.2.005 has been released. This patch addresses some issues seen yesterday in multiplayer with credits not being recorded and various networking issues. If you still experience the same problems and this patch did not fix them please let us know on the forums or on discord.
The final update before the full release of the game is now available. The Demo has been updated to 0.2.2.004 which will be the full release version tomorrow March 11th. Change log for 0.2.2.004: Updated the main menu music to a different track. Updated in game score teams UI. You now get feed back on login failure and calls to the servers can now retry up to 3 times if a call fails to prevent you from losing credits or XP. Valid Login is now required to play. You can no longer edit default stock MCs. Changed text references of Configuration to MC. Fix for a bug where projectiles could stop wo
Full appinfo as delivered by Steam PICS, changenumber 38653542. Also at /api/app/3434530/raw.
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