Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:00 UTC.
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2026-08-10 03:05 UTC · Community Announcements · RunawayRobot
Quick update here: Occasionally the Obol Shop will not successfully Unlock Relics or Dice that are purchased (weird Local Save issue). Our Safety Net code for these unlocks has been updated and should double check Obol Shop Purchases and unlock those Relics or Dice that may have been missed initially. This does require a Game Restart if the issue is noticed by the Player post Obol Shop Purchase.
2026-08-03 18:50 UTC · Community Announcements · RunawayRobot
Hey all, bug fix time! - Dice Of Many Faces (DOMF) would soft lock the game if it landed on a Blank Face and if the only "copyable" Dice in the bowl was also Blank faced. DOMF will now default to 0/Blank automatically if the only other copyable Dice in the Bowl is also 0/Blank. If there are NO other Dice in the bowl, DOMF will default to 0/Blank without forcing a Fumble. This should allow Relics like Glimmal Ring to activate before any Fumble conditions in these situations are evaluated. - Between Round Dice Selection would occasionally not be possible with Controller and would force MKB usage
2026-06-19 22:30 UTC · Community Announcements · RunawayRobot
A small, but hopefully mighty, update here. We've had issues where players would go through Unlock Dialogues with Death and either not acquire the Relic for future runs or occasionally lock other Relic/Dice Unlock progression behind Local Save File corruptions and mismatches. This patch looks to provide a fallback feature that checks Local Save Files to fix these issues. When you open Dice With Death we now perform a background Local Save check to compare Unlocked Relics/Dice with the requisite Dialogue completion tags and reconcile any mismatches. Thank you for your continued support!
2026-06-11 22:22 UTC · Community Announcements · RunawayRobot
Much like the last Bug Fix update, issues become more and more difficult to track down, but we've been able to make a dent in some of them! Resolved This Patch Fixed Catalytic Vial incorrectly stacking during specific conditions in matchups with Adventurers that had either Sword of Reconciliation or Sword of Retribution. Fixed issue where if a game was started from the Main Menu too quickly the resulting game would black screen and not move forward (Save Loading Conflict issue). Fixed an issue where if Eternity Stolen Obol was acquired prior to Eternity Novice Mask, The Witch would not gain th
2026-05-16 16:01 UTC · Community Announcements · RunawayRobot
As we tackle more and more issues, the bugs become more niche and much more difficult to find/replicate. Which is good, but can be frustrating for those experiencing them! We're still actively working and monitoring issues posted to the Bug Report board and the Discord. Resolved in this patch: - Fixed issue where Misericorde would activate in Eternity when Turns are out, bringing Death below 0, but would not proceed to the next Round. - Fixed issue where Eternity Greaves would not show up in Eternity mode. Currently Working or Monitoring for more detail: - Runaways Purse not generating Trinket
2026-05-11 21:18 UTC · Community Announcements · RunawayRobot
We've been receiving reports that Wisp Lantern has been causing performance issues, especially when there's more than one on the table. We've removed the most "intense" VFX assets from the Lantern and will be monitoring if this is enough to help performance. Additionally, Echoes Mode Opponents should obtain Evolving Relics in much more natural timings. Evolving Relics have a habit of placing themselves at the end of storing arrays, so it may not be perfect, but should improve the Echoes Opponent Relic acquisition flow.
2026-05-10 17:04 UTC · Community Announcements · RunawayRobot
- Fixed an issue where Death could steal Phoenix Feathers off the table and use them. - Fixed Dragon's Scales Damage on Adventurer Fortune Rolls. - Corrected Pinnacle Witch's Relic list to remove Accursed Horn and add Mask Of The Novice.
2026-05-09 17:30 UTC · Community Announcements · RunawayRobot
Due to the new cap on Eternity Rounds, all Eternity Leaderboards have been reset. Let the new Race to #1 begin! Eternity Calvary Lance was still appearing in Echoes Mode games, hopefully we have resolved this with another back-end update.
2026-05-08 21:42 UTC · Community Announcements · Sea Glass
Hello everyone! We've just released the part of content that didn't quite make it into the Echoes release. You'll find new "Pinnacle" difficulties available as each character! In this mode, you can choose another Character to face off against, and see if you can best one of their most defining builds. Death has also prepared some choice Relics, deliberately designed to make things harder for the players... {STEAM_CLAN_IMAGE}/45447148/d5e13c6797608cd451d53957f3ff61cbe3af11d6.png The reward for defeating a Pinnacle as each Character is their Pinnacle Relic! This Relic, tailored specially towards
2026-05-06 15:16 UTC · Community Announcements · RunawayRobot
You may have noticed a flurry of updates between last night and this morning: 1. 2 to fix a *very* specific scoring issue for one of our players, thankfully, resolved! 2. Healing in Eternity was broken, literally. A major update to variables across the game led to some checks being broken that didn't pop up earlier. 3. Eternity Round 50 ending dialogue bug would softlock the game. 4. Accidental release of unfinished content (see you Friday!)
2026-05-05 22:43 UTC · Community Announcements · RunawayRobot
We hope you all have been enjoying Echoes! Before we have a small content and balance patch later this week, here's the issues that have been tackled in the last couple days. - Fixed Echoes Soldier not getting new Dice - Updated to a more robust games/wins/scoring save system in Echoes - Fixed issue with Excalibur Dice and Echoes kicking back to turn start - Fixed Dice duplication issue for Adventurer Echo - Fixed Echoes Life Gem disappearing Round 1 - Added details on Hover of Continue button (difficulty, health, round) - Fixed an issue where Poison Flask wouldn't affect Envenomed Blade There
2026-05-03 17:58 UTC · Community Announcements · RunawayRobot
To accommodate the recent hotfix, some Save data needs to be reset per player. We will be resetting the Leaderboard again to match. Players should be good to go after after downloading the update!
2026-05-03 16:10 UTC · Community Announcements · RunawayRobot
Thank you all for your testing and reports of the Echoes update! We hope it's been fun. First Hotfix patch for this release: 1. Fixed an issue where the player having Merchant's Till playing against a Witch Echo would cause a softlock. 2. Fixed Eternity Death's Health calculation (new variable type requires an additional conversion step before "Math" can happen). 3. Fixed ExecutionersDice and BorrowedTime Dice calculations with the same additional conversion. 4. Added additional Clear for "Echoes" difficulty on return to Main Menu. Unfortunately this last one will require a reset of the Echoes
2026-05-02 21:48 UTC · Community Announcements · Sea Glass
Hello everyone! First off, thank you so much for all the love and support since launch. It's been incredible to see and the fact our debut game has to be blunt, sold so well and got such a warm reception is unbelievable. Secondly, we'll keep these patch notes fairly brief as this is potentially the biggest update we've ever dropped, or at least the most ambitious, and why read this when you can go play it. {STEAM_CLAN_IMAGE}/45447148/a2c5f702544286e6d87aa77f1bc500b796f201d1.png We've just released Echoes Mode! Our Asynchronous PvP mode that sees you take on other players successful builds - ev
2026-03-30 02:08 UTC · Community Announcements · RunawayRobot
Hello all! This is likely to be our last larger "cleanup" patch for a bit of time as we spool up work for our upcoming new mode, Echoes. Here's what we've got. Added: 1. Verification Step at game startup to check through completed Dialogues and ensure associated Relics are Unlocked. 2. New Display Dice added to the board, see what Dice Death Forges! 3. New Legendary Dice are now Unlocked for Eternity gameplay. Fixed: 1. Adventurer Item Spawning - Should no longer cause an issue with other Item spawning dice/relics. (Converted code to a safer "step by step" method of spawning) 2. Gelatinous Cub
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