Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:04 UTC.
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2026-08-05 20:17 UTC · Community Announcements · Dev Konstantin
Hey everyone,As promised, I’m back with a second major update since resuming work on Knights of the Crusades.In this update, I’ve resolved the last remaining crash issues - so theoretically, and based on about seven hours of testing, the game should now be crash-free for the vast majority of players. All known crashes affecting both combat and level transitions should be resolved. You’ll also notice significantly better performance on both the world map and in RTS mode.In addition, there are major visual improvements. Lighting has been reworked throughout the game, overall visual fidelity has
2026-07-22 16:42 UTC · Community Announcements · Dev Konstantin
Hey everyone,Resuming UpdatesI’m glad to say that we are back to regularly updating Knights of the Crusades, with some great updates on the way.Please also allow me to apologize for not updating the game for several months. Unfortunately, we found ourselves facing a publisher deadline, and same time finding a solution to the game’s biggest issue - the loading-screen crashes - literally took months.There is some good news resulting from this break though. A great deal of new technology and engine improvements were developed at the same time, and we will now begin bringing many of them to Knight
2026-06-25 09:13 UTC · Community Announcements · alyssa.dicaterino
Knights of the Crusades is 30% off in the Steam Summer Sale, June 25 to July 9. Grab your copy and check out other great indie games on sale during the Summer Sale to add to your collection. https://store.steampowered.com/app/3440120/
2025-11-18 16:03 UTC · Community Announcements · Dev Konstantin
Hello Everyone,This week’s update is one of the biggest so far — the world map AI has been completely reworked, making diplomacy, war, and late-game strategy far more dynamic and challenging.Nations will now actively declare wars, form alliances, and create coalitions against stronger powers — including the player. You’ll see large-scale rivalries and shifting power balances, with major factions conquering each other and reshaping the map over time. The late game now feels alive, unpredictable, and much harder to dominate.Alongside the AI overhaul, today’s update includes dozens of important f
2025-11-08 16:37 UTC · Community Announcements · Dev Konstantin
Hello Everyone,Today’s major update brings another round of stability and performance improvements, fixes many player-reported issues, and includes a major balance pass and polish to the late game.We’ve also resolved the last remaining loading screen crash that was still affecting some players using ultra-wide or above-4K resolutions. To ensure this fix works reliably for everyone, resolution options above 3840 width have been temporarily disabled.If you are still experience the issue after updating the game, please follow this quick guide - need to delete one game file: https://steamcommunity
2025-10-18 01:46 UTC · Community Announcements · Dev Konstantin
Hello Everyone,This is a big one... after more than 100 hours of work, I can finally say that all known crashing issues have been fixed. It’s been a tough month tracking down the causes across so many different player setups - from old PCs to high-end rigs - but at last, it’s done.Im terribly sorry for how long it took to fix, really wish I could go back in time... seeing the games review score drop from the 90s to the 70s over these crashes was heartbreaking. I truly hope that with this fix in place, the score will rebound, as these days an indie game can’t really grow without a Very Positive
2025-09-25 17:41 UTC · Community Announcements · Dev Konstantin
Hello Everyone,Today’s update focuses on one important fix - the game freezing or crashing when exiting. This issue was affecting around 20% of players, and should now be resolved.There is also a chance that this fix may help players who are still experiencing the crash with the Visual C++ Runtime Library error during or after battles. If you continue to encounter this error during loading screens or combat, please let us know so we can review your reports directly.Work is continuing at full speed to resolve the last of the stability problems, and we expect to have everything wrapped up by nex
2025-09-24 16:16 UTC · Community Announcements · Dev Konstantin
Hello Everyone,This week we took a few extra days to gather feedback from the community and focus on adding features and fixes that were specifically requested by players. A lot of your ideas made it directly into this update. Today’s update brings a major campaign fix, new UI scaling, game speed hotkeys, better food balance, reduced AI pressure in the Order campaign, and a range of polish and improvements across many areas. We are still finishing the last of the stability fixes. Some players on higher-end systems continue to encounter a common crash after battles, and a separate crash can hap
2025-09-16 01:50 UTC · Community Announcements · Dev Konstantin
Hey Everyone,We took a short break over the weekend, but we’re back at full speed supporting and improving the game. Over the past few days nearly 20 hours were spent polishing the campaign, fixing rare issues, and adding balance and polish across many areas.The main highlight of today’s update is campaign progression. Some players were not getting victory conditions to trigger — like completing the First Crusade battle, finishing a crusade, or registering an Order with 1000 faith in Rome. All of these problems are now resolved. If you previously missed out on a reward, cinematic, or objective
2025-09-11 21:00 UTC · Community Announcements · Dev Konstantin
Hello Everyone,Thanks again for all the support, and feedback. It’s been an intense first week since launch, and your voices have been shaping every single patch. Welcome to our 5th daily update — this one focuses on stability, new player-requested features, and a major late-game rebalance.Crashes should now be far less common. With the latest stability improvements, most players should be able to enjoy hours of gameplay without interruptions. We’re not done yet, but the game is already much smoother and more reliable than at launch.We’ve also added one of the most requested features — redesig
2025-09-10 22:15 UTC · Community Announcements · Dev Konstantin
Hello Everyone,A big thank you once again for all the help, support, reviews and feedback you’ve been sharing since launch. It’s been amazing seeing so many of you in-game and on the forums and in-game`s chat, and your reports have been vital in helping us track down issues and improve the game day by day. Welcome now to our 4th daily update — and this one is a big one. And the best part - everything we`ve worked on has been suggested by You - in-game, on the forums and discord.So...stability continues to improve, but the final fix for crashes is coming in tomorrow`s update... sorry for the de
2025-09-09 21:10 UTC · Community Announcements · Dev Konstantin
Hello everyone,A huge thank you for all your help, support, and understanding over the past couple of days as I`m working on getting the game into the best shape following launch... and welcome to our 3rd daily update.Crashes should now be much rarer. To improve stability we temporarily disabled windowed mode, which was part of the issue. You may still see a crash every 3 - 4 hours, but all progress is always saved. We expect another day of work to fully resolve this.We also really appreciate all the player feedback - it’s been incredibly helpful. I’ll be hanging out in in-game chat daily and
2025-09-08 16:24 UTC · Community Announcements · Dev Konstantin
Hello everyone,A huge thank you to all of you for joining us since launch – your support means everything. Glad to say that most players are enjoying the game - but there`s definitely some Day 1 issues that we are working on resolving asap.We know some players are still running into crash issues. Only effects some - and we didn`t catch this in earlier testing. This has our full attention, and we expect to have this resolved tomorrow. Alongside this, today’s first update brings key improvements: a reworked chat window, windowed mode, a brand-new Social window to see who’s online and add friends
2025-09-07 17:51 UTC · PCGamesN · editor@pcgamesn.com
With Total War Warhammer 3 getting the majority of Creative Assembly's attention in recent years, its more traditional, historical offerings have felt a little unloved. Total War Pharaoh arrived to a lukewarm reception, and updates haven't greatly restored public opinion. Enter Knights of the Crusades. This sprawling blend of grand strategy, city builder, and RTS feels like one of the closest competitors to the Total War format I've seen in some time, and developer Reverie World Studios has just launched it out of early access on Steam. Read the rest of the story... RELATED LINKS: New roguelik
2025-09-06 13:54 UTC · Community Announcements · Violet Crush
Hello Crusaders,Thanks to your support, we`re officially at 1.0! Since launching into Early Access, we`ve been hard at work with weekly updates, steadily adding content and refining every part of the game for this milestone.Thank you for playing, and for joining us on this journey to 1.0 and beyond!Since our Early Access launch, you’ve helped us refine battles, balance factions, and polish systems to bring the game closer to what we always envisioned: a living, breathing strategy experience where every campaign feels unique. We couldn’t have gotten here without you. We`re proud of how far the
Full appinfo as delivered by Steam PICS, changenumber 38150653. Also at /api/app/3440120/raw.
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