Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:04 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-04-05 21:06 UTC · Community Announcements · Collin
Fixed bug related to RAVE. If players loaded a save with sticks already in the pool, those sticks were not counted. This was already accounted for in the past but became broken in one of the recent updates. Certain items should no longer vanish when moving to new areas. Major Update 2 should release within two months. Possibly one.
2025-11-18 00:00 UTC · Community Announcements · Collin
FIRST MAJOR UPDATE RELEASED Several new areas and achievements have been added to the game, nearly doubling its length. Many of these new areas are secret, so be sure to check parts of the map that were previously locked-off. I highly recommend starting a new game with as little information as possible to get the full experience. There have been multiple minor updates since the last announcement that addressed bugs or added quality of life features. For example, players may now choose between holding to crouch/sprint or just using the input to toggle between them. Several missing sounds have a
2025-08-25 06:09 UTC · Community Announcements · Collin
While the game has been completable with a controller since launch, the menus have not been navigable with them. As of the most recent update, they are now. This should hopefully fix the infuriating issue that many users were experiencing where Steam would offer to "map inputs" for the game automatically, which consistently made the game unplayable as it overwrote the proper ones that had been set up. I was able to fully navigate my game with a gen 1 DS4 controller and I was not prompted by Steam about remapping. If you are having issues with ANY controller please let me know and I will attemp
2025-06-30 21:50 UTC · Community Announcements · Collin
This is the first and likely largest performance optimization update. CPU usage should be significantly reduced, and RAM on my low-end test device had dropped from 1200MB down to just under 1000MB. This rework required almost the entire project to be modified in some way. Three days of QA caught several new issues that I hadn't accounted for as a result. If you encounter a bug, please leave a detailed description of it on this post or on the Steam forums. There will be another performance update sometime before the October content update. Keybinds and controller support remain practically fini
2025-06-03 05:21 UTC · Community Announcements · Collin
One area of the game was very inconsistent. Players would either get stuck in a loop for several minutes or find the exit so quickly that they hardly experienced anything. The major loop has been removed and a new path has been added that will hopefully keep players engaged more consistently. Focus has also heavily shifted to performance. When the game was first conceptualized, there was no content beyond the pool itself, not even locker rooms. Now that the game has expanded, there is a noticeable performance drop. I believe this can be at least partially remedied over the weekend by reworking
2025-05-25 09:09 UTC · Community Announcements · CollinHimself
The game has a cold-open, which I am very happy with. However, this means that certain features such as ray-tracing and reflections are enabled by default. This can cause crashes on certain hardware, including a large amount of AMD cards. You will now find the option for "safe mode" when launching on Steam. This will set the visual effects to their minimum quality so that you can enable or disable certain features as you wish. Please update your drivers. For many gamers, this is something common and routine. But I have found that a surprising number of people do not know that they should be do
2025-05-05 07:30 UTC · Community Announcements · CollinHimself
I wound up sick over the weekend and was unable to add all that I'd wanted. I focused on more menial tasks. Xbox controllers seem to function properly now, as well as the NO HORSEPLAY achievement. Non-xbox style controllers seem to mostly work but their inputs are not where they should be. Added some props and supplies to the environment Added some subtle lights to objects that players were not noticing even when they appeared on screen Heavily optimized several textures, which should increase performance on lower-end hardware. I had planned on adding "load from previous checkpoint" but now th
2025-05-01 00:20 UTC · Community Announcements · CollinHimself
When playing at low-FPS there were several gameplay effects that simply would not work. The reason for this is unknown, but two separate fixes have been applied that should remedy these scenarios. I have beaten the game twice while locked to ten FPS. If any other issues arise, please comment on them here. Per the feedback of Daz and others, made the exit cave more visually apparent through lighting and props. Added stamina items to the air pockets. Improved the audio of numerous areas. Several players have wound up soft-locked due to a lack of stamina. There will be an update this weekend that
2025-04-20 20:08 UTC · Community Announcements · CollinHimself
Multiple streamers encountered soft-locks that had not been accounted for. Being unable to sprint while having 0 stamina caused several areas of the game to become inaccessible, this is fixed. Several free stamina items have been moved to more easily noticeable positions Players can still become soft-locked if they finish an even-numbered lap with 0 stamina and not enough dive toys to acquire more. This will be fixed over the coming week by allowing players to load their checkpoint at the previous lap, allowing them to collect up to five toys and continue progressing. Many empty rooms have bee
Full appinfo as delivered by Steam PICS, changenumber 37468798. Also at /api/app/3446200/raw.
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