Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:41 UTC.
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2025-08-14 11:15 UTC · Community Announcements · lil Prizrak
Friends, I want to present to you a new game — "Souls of the Dead". I have very serious plans for this project. The goal is to create not just a mindless zombie-killing romp, but a game that makes you think about values, actions, and their significance in the modern world, especially whether they have meaning without the society around us.The main emphasis is on dynamics and the development of the narrative with well-developed locations, rather than puzzles in the style of "escape the room" – there are none in the game. Inspired by "The Walking Dead," a mechanic has been implemented where the
2025-08-14 11:14 UTC · Community Announcements · lil Prizrak
Friends, I want to present to you a new game — "Souls of the Dead". I have very serious plans for this project. The goal is to create not just a mindless zombie-killing romp, but a game that makes you think about values, actions, and their significance in the modern world, especially whether they have meaning without the society around us.The main emphasis is on dynamics and the development of the narrative with well-developed locations, rather than puzzles in the style of "escape the room" – there are none in the game. Inspired by "The Walking Dead," a mechanic has been implemented where the
2025-08-14 11:12 UTC · Community Announcements · lil Prizrak
This update adds localization for Simplified Chinese, as well as a new option in the settings: enabling/disabling motion blur.I invite you to check out my new game, which I've been working on for 4 years — Souls of the Dead. It features a mechanic that many people liked in "The Walking Dead": a zombie is alive as long as its brain is intact, and if an NPC-human (if the brain is not damaged) dies, it will eventually rise as a zombie.Huge thanks to everyone who has already supported the project, and to all those who decide to do so. Thank you for this journey, and enjoy the game!
2025-08-14 11:12 UTC · Community Announcements · lil Prizrak
Dear skufs, and quadrobers!To celebrate half a year since the game's release, there's a 20% discount for two weeks.Huge thanks to everyone who has already supported the project, and to all those who decide to do so. Thank you for this journey, and enjoy the game!Also, I invite you to check out my new game, which I've been working on for 4 years — Souls of the Dead. It features a mechanic that many people liked in "The Walking Dead": a zombie is alive as long as its brain is intact, and if an NPC-human (if the brain is not damaged) dies, it will eventually rise as a zombie.
2025-03-05 23:56 UTC · Community Announcements · lil Prizrak
In this update, we focused on improving performance during cutscenes. Graphics Optimization (Tip): We've noticed that many players change all graphics settings when trying to improve performance. However, many settings have a small impact on performance while significantly degrading image quality. We recommend primarily adjusting the "Render scale" setting. This parameter directly affects the rendering quality of 3D objects, and a small decrease in value will not noticeably reduce graphics quality while significantly increasing performance. Multiplayer: • Fixed an issue with losing focus in th
2025-02-27 00:47 UTC · Community Announcements · lil Prizrak
This update introduces 10 new achievements. Additionally, we've addressed several multiplayer issues, including: • Level restart errors • Incorrect key input in the pause menu • Level restart problems after death
2025-02-17 23:23 UTC · Community Announcements · lil Prizrak
This is a fully ready beta version of the cooperative mode, allowing you and your friends to play through the game together. Key Changes: Complete Playthrough: The cooperative beta allows you to play the entire game from start to finish. Cooperative Mode Balance: Balance changes have been made for a better cooperative experience: • Skuf: 8 health points (instead of 12 in single-player). • Quadriber: 3 health points (instead of 6 in single-player). Single-Player Playthrough: • Quadriber: 6 health points (formerly 4). Recommendation: It is recommended that the user with the best performance host
Full appinfo as delivered by Steam PICS, changenumber 37529691. Also at /api/app/3446850/raw.
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