Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:12 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2020-10-07 18:30 UTC · Community Announcements · cliffski
https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32939922/24aa6f4096dcee953b60b9b30cf46c9a60746b7e.png Yes its true! after all these years, Democracy has finally returned to steam! Democracy 4 is now in Early Access, and your people are eagerly awaiting (or dreading!) your leadership! So far the game supports English-language only on PC (but more languages are coming soon), and we have the following coutrnies in need of governing: The USA! The UK! France! Germany! Canada! Democracy 4 already has steam achievements and steam workshop support, and a full modding guide is
2020-09-29 09:53 UTC · Community Announcements · cliffski
https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32939922/24aa6f4096dcee953b60b9b30cf46c9a60746b7e.png Exciting times! Not only does today mark the first Presidential election debate in the US, its just a week away from the launch into early access of our political strategy game Democracy 4. If you want to try your hand at implementing Universal Basic Income, or maybe you want to ban teaching evolution in schools, perhaps build a border wall, or legalize heroin, or go crazy with the money printer with some helicopter money or quantitative easing... these are all option
2020-09-03 11:29 UTC · Community Announcements · cliffski
https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32939922/24aa6f4096dcee953b60b9b30cf46c9a60746b7e.png Great news fellow citizens! The latest installment in the geeky-but-popular political strategy game 'Democracy' series is coming to steam very soon, in a US election year no less. Just imagine how calm and peaceful our forums will be :D Its been 7, yes SEVEN years since the release of Democracy 3, and global politics has changed a lot. Democracy 4 takes the series into the modern age with new features like coalition governments, media reports, Quantitative Easing & He
2019-10-15 15:06 UTC · Community Announcements · cliffski
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32939922/ee93ec8950cf0c1bae3a9fdb67c5606b6b250e1c.png Hi there! We are releasing our second expansion to Production Line: Car Factory simulation on the 23rd October! This expansion is a cosmetic-only change to double (yes DOUBLE) the variety of car design styles in the game! You can now pick from 2 different looks for every car design in the base game (Sedan,SUV,Sports,Compact,Offroad,Pickup & Small van). Mini trailer showing the new designs: https://youtu.be/LkRcorWhNcc Here is the store page so you can add the DLC to your wis
2015-11-25 21:48 UTC · PC Gamer
The sci-fi fleet-building strategy game Gratuitous Space Battles was pretty good, but the sequel, released earlier this year, didn't measure up. We criticized it for technical problems and "easy cheese strategies" in our review, although we also said it could be saved with a combination of bug fixes and "a huge change to the game's core mechanics," through either patches or unofficial mods. And it has been updated more than a half-dozen times since then, and now stands at version 1.40. But that's where it will stop. "I ve been asked if I am still working on Gratuitous Space Battles 2. And
2015-08-20 11:25 UTC · Community Announcements · cliffski
Hey, here are the latest changes and improvements...lots of them :D Version Release 1.40 August =========================== 1) Bug Fix: Fixed incorrect second and first-stage speeds for the fast cruiser missile. 2) Visual Change: Frigate Missiles now have spline paths and rocket trails. 3) Visual Change: Rocket trails now lighter. 4) Visual Change: Added beam-convergence effect to the dreadnought fusion cannon and cruiser radiation beam. 5) Visual Change: Tips of beam lasers are now rounded off correctly. 6) Visual Change: On max detail, convergence points of converging beam lasers now create
2015-08-20 11:25 UTC · Community Announcements · cliffski
Hey, here are the latest changes and improvements...lots of them :D Version Release 1.40 August =========================== 1) Bug Fix: Fixed incorrect second and first-stage speeds for the fast cruiser missile. 2) Visual Change: Frigate Missiles now have spline paths and rocket trails. 3) Visual Change: Rocket trails now lighter. 4) Visual Change: Added beam-convergence effect to the dreadnought fusion cannon and cruiser radiation beam. 5) Visual Change: Tips of beam lasers are now rounded off correctly. 6) Visual Change: On max detail, convergence points of converging beam lasers now create
2015-08-03 16:27 UTC · Community Announcements · cliffski
Hi, we just patched the game with some bug fixes, balance changes and some cool new stuff! Complete list... Version Release 1.39 August =========================== 1) Visual Change: Shield impact effects now vastly, vastly better :D. 2) Balance Change: The Frigate & Destroyer-based anti-fighter missile module is now vastly better at hitting fighters. 3) Bug Fix: Fighters that have taken only armor damage will now get that damage repaired succesfully at a carrier before undocking. 4) Bug Fix: Fighters returning to carriers will now slow down if their turning circle means they cannot actually do
2015-08-03 16:27 UTC · Community Announcements · cliffski
Hi, we just patched the game with some bug fixes, balance changes and some cool new stuff! Complete list... Version Release 1.39 August =========================== 1) Visual Change: Shield impact effects now vastly, vastly better :D. 2) Balance Change: The Frigate & Destroyer-based anti-fighter missile module is now vastly better at hitting fighters. 3) Bug Fix: Fighters that have taken only armor damage will now get that damage repaired succesfully at a carrier before undocking. 4) Bug Fix: Fighters returning to carriers will now slow down if their turning circle means they cannot actually do
2015-07-23 09:13 UTC · Community Announcements · cliffski
(other formats to follow soon) Version Release 1.38 July ========================== 1) Fixed bug when toggling between fleets in a custom map, where the player fleets icons would not re-load. 2) Fixed bug where ship components that spun are were not composites ignored applied custom textures. 3) Fixed bug where textures may display wrongly in some cases on the ship design screen.4) Fixed bug where green ship running light did not appear. 5) F2HullMod 8 can now be colored correctly. 6) Zyrtari ship components now ordered correctly. 7) Fixed bug where the game could crash if you beat the first c
2015-07-23 09:13 UTC · Community Announcements · cliffski
(other formats to follow soon) Version Release 1.38 July ========================== 1) Fixed bug when toggling between fleets in a custom map, where the player fleets icons would not re-load. 2) Fixed bug where ship components that spun are were not composites ignored applied custom textures. 3) Fixed bug where textures may display wrongly in some cases on the ship design screen.4) Fixed bug where green ship running light did not appear. 5) F2HullMod 8 can now be colored correctly. 6) Zyrtari ship components now ordered correctly. 7) Fixed bug where the game could crash if you beat the first c
2015-07-02 10:52 UTC · Community Announcements · cliffski
Hi all space admirals :D We have just patched GSB2 to version 1.34. This has a few minor fixes listed below, but it also introduces a completely new 'linear campaign' which is basically a series of missions, one after the other, where the fleet that survives from the previous fleet is carried over (but repaired) for the next battle. This MASSIVELY changes the way the game is played. The old map of missions, custom maps and challenges are all still there, so this is just an optional extra. Suddenly you need to think several battles ahead. The fleet that wins the first battle may not be good eno
2015-07-02 10:52 UTC · Community Announcements · cliffski
Hi all space admirals :D We have just patched GSB2 to version 1.34. This has a few minor fixes listed below, but it also introduces a completely new 'linear campaign' which is basically a series of missions, one after the other, where the fleet that survives from the previous fleet is carried over (but repaired) for the next battle. This MASSIVELY changes the way the game is played. The old map of missions, custom maps and challenges are all still there, so this is just an optional extra. Suddenly you need to think several battles ahead. The fleet that wins the first battle may not be good eno
2015-05-21 14:35 UTC · Community Announcements · cliffski
Hey! We just released yet another update to the game...here are the changes... Version Release 1.31 May ========================== 1) New custom battle feature, combined with scenario editor for custom challenges now added. 2) Game not longer checks for an achievement incorrectly if the player has not set up an online username. 3) Fixed lack of scrolling support on the mods browser. 4) Fixed crash bug when deleting installed mods. 5) Game no longer attempts to undo splitting a composite in the editor (which would crash...). 6) Fixed Graphical bug that drew large colored areas sometimes if limp
2015-05-21 14:35 UTC · Community Announcements · cliffski
Hey! We just released yet another update to the game...here are the changes... Version Release 1.31 May ========================== 1) New custom battle feature, combined with scenario editor for custom challenges now added. 2) Game not longer checks for an achievement incorrectly if the player has not set up an online username. 3) Fixed lack of scrolling support on the mods browser. 4) Fixed crash bug when deleting installed mods. 5) Game no longer attempts to undo splitting a composite in the editor (which would crash...). 6) Fixed Graphical bug that drew large colored areas sometimes if limp
Full appinfo as delivered by Steam PICS, changenumber 34829252. Also at /api/app/344840/raw.
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