Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
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2024-01-04 20:37 UTC · Community Announcements · dsmart
My fellow commanders! From the dev changelog, it has been five years since the last version release of 3.00.20.04 back on 01-02-2019. Yes - time flies. A lot has happened in those five years, both personally and professionally. But, as you all expect, I am still here. We did lose some of our friends and family along the way, but one day we will see them again. Back in 2015 when I decided to refresh the UC game via a DLC instead of doing a new Battlecruiser/Universal Combat game, it was supposed to be a relatively easy 12-14 month affair. As these things go, the more that I peeled back the laye
2022-08-18 14:38 UTC · Community Announcements · dsmart
{STEAM_CLAN_IMAGE}/7812978/86bb0326dec96f612b6aadac02eebecbf344f6cf.png Hello Fans! Some people have been asking for multiplayer in the Universal Combat suite of games released here on Steam. Here's an explainer. As I mentioned in the forums, multiplayer was implemented in the original Universal Combat (2004) and up to the first Collectors Edition (2007). Maintenance and server backend issues, coupled with new features and updates made the multiplayer version lag behind the single-player version with each new point release. Unlike the All Aspects series, the Universal Combat series - which use
2022-08-17 18:27 UTC · Community Announcements · dsmart
Minor cleanup
2022-08-17 18:06 UTC · Community Announcements · dsmart
Minor revision/cleanup. No data or code changes.
2021-08-30 15:40 UTC · Community Announcements · dsmart
{STEAM_CLAN_IMAGE}/7812978/10e9c1f1b03746ca44bd8463ff331d50bc54d7d3.png So there's a restoration project for BCM Gold underway. More details are in this forum thread
2020-09-10 19:05 UTC · Community Announcements · dsmart
OK - I don't even know where to begin with this without writing a massive blog. So I'm just going to try to keep it short and simple. As you all know, the Battlecruiser and Universal Combat games spawned from them are a labor of love and which I have worked on for almost three decades now. With various games in the series being derived from a previous game version while using engines and features, over the years code bloat (if it ain't broke, don't touch it!) accumulated to an unmanageable degree. Over the years, I replaced or upgraded most of the legacy code - to the extent that as of this wr
2019-12-14 19:32 UTC · Community Announcements · dsmart
So another year goes by - just like that. Remember my lengthy Summer 2018 update? Sure you do. For the past year, in between working to re-launch and bring Alganon back online, working on the UE4 port for Line Of Defense, dealing with some RL issues etc, I have also been working on the next MAJOR UCTLC build. Since the last build release, so much has changed between the official (3.00.19) and PTB (3.00.20) versions that merging the two and releasing a single build, will be a version with a LOT of broken things in it. And I don't want to keep having to maintain two branches. So I decided to hol
2019-01-03 00:25 UTC · Community Announcements · dsmart
Another build has been released via the Public Test Branch. Please refer to the complete changelog for more info. The known issues log has also been updated. Once updated, Steam client should show BuildID 3439098.
2018-12-30 21:13 UTC · Community Announcements · dsmart
Another build has been released via the Public Test Branch. No new content. I just decided to release my current DEV build so that it matches the PTB version at year end. Please refer to the complete changelog for more info. The known issues log has also been updated. Once updated, Steam client should show BuildID 3434897.
2018-12-29 01:22 UTC · Community Announcements · dsmart
This MINOR build has been released via the Public Test Branch. Please refer to the complete changelog for more info. The known issues log has also been updated. Once updated, Steam client should show BuildID 3432677
2018-12-28 14:27 UTC · Community Announcements · dsmart
This is just a quick end of year status update. I had planned to push the latest 3.00.20.xx PTB ver to the main branch by year end; but I simply couldn't make it. This was primarily due to the massive amount of legacy planetary scene content that still needs to be replaced or the scenarios simply won't work. If you're already using the 3.00.20.01 PTB ver, then you already know that ALL the legacy planetary scenes have been removed, and awaiting replacement (each one is MANUALLY BUILT) with the newer ones as seen in the new scenes already released with that build. The main issue is that any IA
2018-10-02 11:40 UTC · Community Announcements · dsmart
22 years ago on Oct 1st, 1996, the one that started it all, BATTLECRUISER 3000AD (aka BC3K) was commercially released. Eight years later, after the series evolved beyond a single capital ship, I added more advanced features such as allowing the player to control any and all of the game's assets, fps mode in space and on planets etc, the series spiritual successor, Universal Combat, was released. A short story. http://dereksmart.com/2018/10/bc3k-is-22/
2018-09-27 01:52 UTC · Community Announcements · dsmart
This build has been released via the Public Test Branch. Please refer to the complete changelog for more info. The known issues log has also been updated. Once updated, Steam client should show BuildID 3160131.
2018-09-17 03:37 UTC · Community Announcements · dsmart
FINALLY!! This is a MAJOR release! It requires a mandatory re-install of the game even if you don't own the DLC. To avoid confusion, I am not putting any notes in this bulletin. Please refer to the complete changelog for more info. Due to some missing content and random instability (not very frequent), this build is released via Steam's Beta test branch. It took a while to get it to work for a DLC, but I finally got it working. So there are now THREE builds to choose from depending on whether or not you have the DLC. AVAILABLE BUILDS Base 2.00.05 game The Lyrius Conflict DLC 3.00.19 The Lyrius
2018-09-02 17:42 UTC · Community Announcements · dsmart
Hey guys, Just a quick update to let you guys know that I am still working through some breaking issues which I have recently fixed. The issue that I am faced with is that, from this point on, future builds can and will break certain functionality (99% of which are graphics related) as legacy things are removed, replaced etc. That major work has started with this upcoming .20 update which, as you can see from the changelog, is pretty massive. So I have been looking into setting up a BETA tab so that .19 and .20 can be run independently. Going forward, this will allow me to have a stable and un
Full appinfo as delivered by Steam PICS, changenumber 36631845. Also at /api/app/345580/raw.
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